My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Dart Goblin Hog Rider Guards Witch
Zap
Dart Goblin Guards Witch
Barbarian Barrel
Dart Goblin Goblin Cage Guards Witch
The Log
Dart Goblin Goblin Cage Hog Rider Guards Witch
Earthquake
Goblin Cage Hog Rider Guards Witch
Arrows
Dart Goblin Guards Witch
Royal Delivery
Dart Goblin Goblin Cage Hog Rider Guards Witch
Fireball
Dart Goblin Goblin Cage Hog Rider Witch
Poison
Dart Goblin Goblin Cage Guards Witch
Lightning
Goblin Cage Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Dart Goblin Guards Goblin Cage Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Dart Goblin Guards

Attack Synergies 2 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Dart Goblin Goblin Cage Guards Witch The Log Mega Knight
Dart Goblin
Zap Goblin Cage Hog Rider The Log Mega Knight
Goblin Cage
Zap Dart Goblin Hog Rider Witch The Log
Hog Rider
Zap The Log Dart Goblin Goblin Cage Guards Witch Mega Knight
Guards
Zap Hog Rider The Log
Witch
Zap Goblin Cage Hog Rider Mega Knight
The Log
Hog Rider Zap Dart Goblin Goblin Cage Guards Mega Knight
Mega Knight
Zap Dart Goblin Hog Rider Witch The Log

Defense Synergies 1 17

Zap
Mega Knight Dart Goblin Goblin Cage Guards Witch The Log
Dart Goblin
Zap Goblin Cage Guards The Log Mega Knight
Goblin Cage
Zap Dart Goblin Guards Witch The Log
Hog Rider
Guards
Zap Dart Goblin Goblin Cage Witch The Log
Witch
Zap Goblin Cage Guards The Log Mega Knight
The Log
Zap Dart Goblin Goblin Cage Guards Witch Mega Knight
Mega Knight
Zap Dart Goblin Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Goblin Cage The Log
Zap Dart Goblin Goblin Cage Witch The Log Mega Knight
Goblin Cage Witch Mega Knight Dart Goblin
Goblin Cage Witch Dart Goblin Guards Mega Knight
Goblin Cage The Log Mega Knight
The Log Zap Dart Goblin Guards Mega Knight
Dart Goblin Zap Goblin Cage Witch
Zap Dart Goblin Goblin Cage The Log Mega Knight
Witch Goblin Cage
Guards Dart Goblin Mega Knight
Dart Goblin Guards Witch Zap The Log Mega Knight
Zap Dart Goblin Witch
Goblin Cage Mega Knight Zap Guards Witch The Log
Mega Knight Zap Dart Goblin Goblin Cage Guards Witch The Log
Goblin Cage Mega Knight
Zap Goblin Cage The Log Mega Knight
Mega Knight Goblin Cage Witch
Goblin Cage Mega Knight Zap Dart Goblin Guards Witch The Log
Zap Goblin Cage Witch The Log Dart Goblin Guards Mega Knight
Dart Goblin Goblin Cage
Mega Knight Dart Goblin Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Goblin Cage Witch
Zap The Log Mega Knight
Guards Mega Knight Zap Goblin Cage Witch The Log
Guards Mega Knight Zap Goblin Cage The Log
Goblin Cage Guards Witch Mega Knight
Zap Dart Goblin Witch
Guards Dart Goblin Goblin Cage Witch
Mega Knight Goblin Cage
Zap Goblin Cage Mega Knight Witch The Log
Witch Dart Goblin Goblin Cage Guards
Mega Knight Dart Goblin Goblin Cage Guards Witch
Mega Knight Zap Goblin Cage Guards The Log
Mega Knight Goblin Cage Guards Witch
Dart Goblin Goblin Cage Witch Mega Knight
Guards Witch Zap Dart Goblin Goblin Cage The Log
Mega Knight Zap Dart Goblin Goblin Cage Witch The Log
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Guards The Log
Zap The Log Mega Knight
Zap Dart Goblin Witch
Dart Goblin Witch The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Guards
Zap Dart Goblin The Log
Zap Dart Goblin
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin Witch The Log
Dart Goblin The Log Mega Knight
Zap Dart Goblin The Log Mega Knight
Zap Dart Goblin Witch The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Witch Mega Knight
Witch
The Log Zap Dart Goblin Witch
Zap Witch The Log Mega Knight
Zap Dart Goblin The Log
Zap Dart Goblin Witch
Zap Dart Goblin Guards Witch
Zap Dart Goblin The Log Mega Knight
Zap
Mega Knight
The Log
Zap Dart Goblin Guards Witch
Zap Dart Goblin Witch
The Log
Dart Goblin Mega Knight
The Log Zap Dart Goblin
Zap
Dart Goblin Mega Knight
Zap Dart Goblin Guards Witch The Log
Zap Dart Goblin Witch
Zap Dart Goblin Witch The Log Mega Knight
Dart Goblin Mega Knight

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