My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Skeleton Army Prince
Giant Snowball
Dart Goblin Hog Rider Guards Skeleton Army
Zap
Dart Goblin Guards Skeleton Army Prince
Barbarian Barrel
Dart Goblin Wizard Guards Skeleton Army
The Log
Dart Goblin Hog Rider Guards Skeleton Army Prince
Earthquake
Hog Rider Guards Skeleton Army
Arrows
Dart Goblin Guards Skeleton Army
Royal Delivery
Dart Goblin Hog Rider Wizard Guards Skeleton Army Prince P.E.K.K.A
Fireball
Dart Goblin Hog Rider Wizard Skeleton Army
Poison
Dart Goblin Wizard Guards Skeleton Army
Lightning
Wizard Prince
Rocket
Hog Rider Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Guards Skeleton Army Hog Rider Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Guards Skeleton Army

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Prince P.E.K.K.A Dart Goblin Guards
Dart Goblin
Zap Hog Rider Prince P.E.K.K.A
Hog Rider
Zap Dart Goblin Wizard Guards Prince
Wizard
Hog Rider Prince P.E.K.K.A
Guards
Zap Hog Rider
Skeleton Army
Prince
Zap Dart Goblin Hog Rider Wizard
P.E.K.K.A
Zap Dart Goblin Wizard

Defense Synergies 0 16

Zap
Dart Goblin Guards Skeleton Army Prince P.E.K.K.A
Dart Goblin
Zap Guards Skeleton Army Prince P.E.K.K.A
Hog Rider
Wizard
Guards Skeleton Army Prince P.E.K.K.A
Guards
Zap Dart Goblin Wizard Skeleton Army Prince
Skeleton Army
Zap Dart Goblin Wizard Guards Prince
Prince
Zap Dart Goblin Wizard Guards Skeleton Army
P.E.K.K.A
Zap Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard
Skeleton Army P.E.K.K.A Zap Dart Goblin Prince
Skeleton Army Prince P.E.K.K.A Dart Goblin
Skeleton Army Prince P.E.K.K.A Dart Goblin Guards
Skeleton Army Prince P.E.K.K.A
Skeleton Army Zap Dart Goblin Guards
Dart Goblin Zap Wizard
Zap Dart Goblin P.E.K.K.A
P.E.K.K.A Skeleton Army Prince
Guards Skeleton Army Dart Goblin Prince
Dart Goblin Guards Skeleton Army Zap Wizard
Zap Dart Goblin Wizard
Skeleton Army Prince P.E.K.K.A Zap Wizard Guards
Wizard Skeleton Army Zap Dart Goblin Guards Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Prince
Skeleton Army Zap Prince P.E.K.K.A
Wizard Skeleton Army Prince P.E.K.K.A
Zap Dart Goblin Wizard Guards Skeleton Army Prince
Zap Wizard Dart Goblin Guards
P.E.K.K.A Dart Goblin Prince
Wizard Skeleton Army Dart Goblin Guards Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Zap Prince P.E.K.K.A
Zap Wizard Prince
Guards Skeleton Army P.E.K.K.A Zap Prince
Guards Skeleton Army Prince P.E.K.K.A Zap
P.E.K.K.A Guards Skeleton Army Prince
Wizard Zap Dart Goblin
Guards Skeleton Army Prince P.E.K.K.A Dart Goblin
P.E.K.K.A Skeleton Army Prince
Zap P.E.K.K.A Skeleton Army Prince
P.E.K.K.A Dart Goblin Guards Skeleton Army
P.E.K.K.A Dart Goblin Guards Prince
Skeleton Army P.E.K.K.A Zap Guards Prince
Skeleton Army Prince P.E.K.K.A Wizard Guards
Wizard Dart Goblin Skeleton Army
Guards Skeleton Army Zap Dart Goblin Prince P.E.K.K.A
Zap Dart Goblin Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards
Zap Dart Goblin
Dart Goblin
Dart Goblin Guards Prince
Wizard Zap
Wizard Zap Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Guards Prince
Zap Dart Goblin Wizard Prince
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin Prince
Zap Dart Goblin Wizard
Dart Goblin Wizard
Zap Dart Goblin Wizard Prince
Zap Dart Goblin Wizard
Prince
Wizard
Prince
Zap
Zap Wizard
Zap Dart Goblin Wizard
Zap Wizard Prince
Zap Dart Goblin
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Guards
Zap Dart Goblin Wizard
Zap
P.E.K.K.A Prince
Wizard
Zap Dart Goblin Guards Skeleton Army Prince
Zap Dart Goblin Wizard
Dart Goblin Wizard Prince
Zap Dart Goblin Wizard
Zap
Dart Goblin Prince P.E.K.K.A
Zap Dart Goblin Guards
Zap Dart Goblin
Zap Dart Goblin Prince
Prince P.E.K.K.A
Dart Goblin Wizard

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