My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Skeleton Army
Giant Snowball
Dart Goblin Hog Rider Guards Skeleton Army Witch
Zap
Dart Goblin Guards Skeleton Army Witch
Barbarian Barrel
Dart Goblin Wizard Guards Skeleton Army Witch
The Log
Dart Goblin Hog Rider Guards Skeleton Army Witch
Earthquake
Hog Rider Guards Skeleton Army Witch
Arrows
Dart Goblin Guards Skeleton Army Witch
Royal Delivery
Dart Goblin Hog Rider Wizard Guards Skeleton Army Witch
Fireball
Dart Goblin Hog Rider Wizard Skeleton Army Witch
Poison
Dart Goblin Wizard Guards Skeleton Army Witch
Lightning
Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Dart Goblin Guards Skeleton Army Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Dart Goblin Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Dart Goblin Guards Witch The Log
Dart Goblin
Zap Hog Rider The Log
Hog Rider
Zap The Log Dart Goblin Wizard Guards Witch
Wizard
Hog Rider
Guards
Zap Hog Rider The Log
Skeleton Army
Witch
Zap Hog Rider
The Log
Hog Rider Zap Dart Goblin Guards

Defense Synergies 0 16

Zap
Dart Goblin Guards Skeleton Army Witch The Log
Dart Goblin
Zap Guards Skeleton Army The Log
Hog Rider
Wizard
Guards Skeleton Army The Log
Guards
Zap Dart Goblin Wizard Skeleton Army Witch The Log
Skeleton Army
Zap Dart Goblin Wizard Guards The Log
Witch
Zap Guards The Log
The Log
Zap Dart Goblin Wizard Guards Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard The Log
Skeleton Army Zap Dart Goblin Witch The Log
Skeleton Army Witch Dart Goblin
Skeleton Army Witch Dart Goblin Guards
Skeleton Army The Log
Skeleton Army The Log Zap Dart Goblin Guards
Dart Goblin Zap Wizard Witch
Zap Dart Goblin The Log
Witch Skeleton Army
Guards Skeleton Army Dart Goblin
Dart Goblin Guards Skeleton Army Witch Zap Wizard The Log
Zap Dart Goblin Wizard Witch
Skeleton Army Zap Wizard Guards Witch The Log
Wizard Skeleton Army Zap Dart Goblin Guards Witch The Log
Skeleton Army
Skeleton Army Zap The Log
Wizard Skeleton Army Witch
Zap Dart Goblin Wizard Guards Skeleton Army Witch The Log
Zap Wizard Witch The Log Dart Goblin Guards
Dart Goblin
Wizard Skeleton Army Dart Goblin Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Zap Witch
Zap Wizard The Log
Guards Skeleton Army Zap Witch The Log
Guards Skeleton Army Zap The Log
Guards Skeleton Army Witch
Wizard Zap Dart Goblin Witch
Guards Skeleton Army Dart Goblin Witch
Skeleton Army
Zap Skeleton Army Witch The Log
Witch Dart Goblin Guards Skeleton Army
Dart Goblin Guards Witch
Skeleton Army Zap Guards The Log
Skeleton Army Wizard Guards Witch
Wizard Dart Goblin Skeleton Army Witch
Guards Skeleton Army Witch Zap Dart Goblin The Log
Zap Dart Goblin Wizard Witch The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin Guards The Log
Wizard Zap The Log
Wizard Zap Dart Goblin Witch
Dart Goblin Wizard Witch The Log
The Log Zap Dart Goblin Wizard
The Log Zap Dart Goblin Wizard
Guards
Zap Dart Goblin Wizard The Log
Zap Dart Goblin Wizard
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin Wizard Witch The Log
Dart Goblin Wizard The Log
Zap Dart Goblin Wizard The Log
Zap Dart Goblin Wizard Witch The Log
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard Witch
Witch
The Log Zap Dart Goblin Wizard Witch
Zap Wizard Witch The Log
Zap Dart Goblin The Log
Zap Dart Goblin Wizard Witch
Zap Dart Goblin Wizard Guards Witch
Zap Dart Goblin Wizard The Log
Zap
Wizard The Log
Zap Dart Goblin Guards Skeleton Army Witch
Zap Dart Goblin Wizard Witch
The Log
Dart Goblin Wizard
The Log Zap Dart Goblin Wizard
Zap
Dart Goblin
Zap Dart Goblin Guards Witch The Log
Zap Dart Goblin Witch
Zap Dart Goblin Witch The Log
Dart Goblin Wizard

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