My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Skeleton Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Dart Goblin
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Valkyrie Giant Skeleton Electro Wizard
The Log
Dart Goblin Giant Skeleton
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Valkyrie Giant Skeleton Electro Wizard
Fireball
Dart Goblin Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Rocket Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Tornado Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Tornado Valkyrie Electro Wizard Rocket Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Dart Goblin Tornado Valkyrie

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Electro Wizard Dart Goblin Valkyrie Giant Skeleton Mega Knight
Dart Goblin
Valkyrie Zap Giant Skeleton Mega Knight
Valkyrie
Dart Goblin Zap Tornado Giant Skeleton Electro Wizard
Rocket
Tornado
Tornado
Zap Rocket Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Zap Dart Goblin Valkyrie Tornado Electro Wizard
Electro Wizard
Zap Valkyrie Giant Skeleton Mega Knight
Mega Knight
Zap Dart Goblin Tornado Electro Wizard

Defense Synergies 3 16

Zap
Electro Wizard Mega Knight Dart Goblin Valkyrie Tornado Giant Skeleton
Dart Goblin
Zap Valkyrie Tornado Giant Skeleton Electro Wizard Mega Knight
Valkyrie
Zap Dart Goblin Tornado Electro Wizard
Rocket
Tornado
Tornado
Rocket Zap Dart Goblin Valkyrie Giant Skeleton Electro Wizard Mega Knight
Giant Skeleton
Zap Dart Goblin Tornado Electro Wizard
Electro Wizard
Zap Dart Goblin Valkyrie Tornado Giant Skeleton Mega Knight
Mega Knight
Zap Dart Goblin Tornado Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Dart Goblin Valkyrie Electro Wizard
Zap Dart Goblin Valkyrie Electro Wizard Mega Knight
Rocket Tornado Mega Knight Dart Goblin Valkyrie Giant Skeleton Electro Wizard
Dart Goblin Valkyrie Electro Wizard Mega Knight
Valkyrie Rocket Tornado Giant Skeleton Mega Knight
Tornado Zap Dart Goblin Valkyrie Electro Wizard Mega Knight
Dart Goblin Rocket Tornado Electro Wizard Zap
Rocket Zap Dart Goblin Valkyrie Giant Skeleton Electro Wizard Mega Knight
Tornado
Tornado Dart Goblin Valkyrie Giant Skeleton Electro Wizard Mega Knight
Dart Goblin Valkyrie Electro Wizard Zap Tornado Giant Skeleton Mega Knight
Zap Dart Goblin Tornado Electro Wizard
Mega Knight Zap Valkyrie Rocket Giant Skeleton Electro Wizard
Valkyrie Rocket Mega Knight Zap Dart Goblin Tornado Electro Wizard
Electro Wizard Mega Knight
Rocket Tornado Zap Electro Wizard Mega Knight
Mega Knight Valkyrie Tornado Electro Wizard
Valkyrie Mega Knight Zap Dart Goblin Tornado Electro Wizard
Zap Valkyrie Tornado Dart Goblin Giant Skeleton Electro Wizard Mega Knight
Dart Goblin Tornado Electro Wizard
Valkyrie Mega Knight Dart Goblin Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Giant Skeleton Electro Wizard
Electro Wizard Zap Valkyrie Rocket Mega Knight
Giant Skeleton Mega Knight Zap Valkyrie Rocket Electro Wizard
Valkyrie Rocket Giant Skeleton Mega Knight Zap Tornado Electro Wizard
Giant Skeleton Valkyrie Mega Knight
Rocket Zap Dart Goblin Tornado Electro Wizard
Rocket Dart Goblin Valkyrie Giant Skeleton Electro Wizard
Giant Skeleton Mega Knight Valkyrie
Zap Rocket Giant Skeleton Electro Wizard Mega Knight Valkyrie Tornado
Dart Goblin
Mega Knight Dart Goblin Valkyrie Giant Skeleton
Rocket Mega Knight Zap Valkyrie Tornado Giant Skeleton Electro Wizard
Rocket Giant Skeleton Mega Knight Valkyrie
Dart Goblin Valkyrie Mega Knight
Electro Wizard Zap Dart Goblin Valkyrie Rocket Tornado Giant Skeleton
Valkyrie Mega Knight Zap Dart Goblin Giant Skeleton Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Rocket Giant Skeleton
Zap Dart Goblin Tornado Electro Wizard
Rocket Dart Goblin Giant Skeleton
Dart Goblin Valkyrie Rocket Giant Skeleton
Rocket Zap Valkyrie Mega Knight
Zap Dart Goblin Rocket Tornado
Dart Goblin Tornado
Zap Dart Goblin Tornado
Zap Dart Goblin Tornado
Rocket Tornado Electro Wizard
Rocket Zap Dart Goblin Valkyrie Tornado Electro Wizard
Zap Dart Goblin Rocket Tornado
Rocket Dart Goblin
Dart Goblin Rocket
Zap Dart Goblin
Rocket Zap Dart Goblin
Dart Goblin Rocket Mega Knight
Rocket Tornado
Rocket
Rocket Zap Dart Goblin Electro Wizard Mega Knight
Rocket Zap Dart Goblin Valkyrie Tornado Mega Knight
Rocket Giant Skeleton Mega Knight
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Valkyrie Mega Knight
Zap Dart Goblin Tornado Electro Wizard
Zap Tornado Mega Knight
Rocket Zap Dart Goblin Tornado
Zap Dart Goblin Tornado Electro Wizard
Zap Rocket Electro Wizard Dart Goblin
Zap Dart Goblin Rocket Mega Knight
Zap Rocket Electro Wizard
Giant Skeleton Mega Knight
Rocket
Zap Electro Wizard Dart Goblin Rocket
Rocket Zap Dart Goblin Tornado Electro Wizard
Dart Goblin Valkyrie Rocket Electro Wizard Mega Knight
Zap Dart Goblin
Rocket Zap Tornado Giant Skeleton
Dart Goblin Mega Knight
Zap Dart Goblin Rocket Tornado Giant Skeleton Electro Wizard
Zap Dart Goblin Rocket Tornado Electro Wizard
Zap Dart Goblin Rocket Tornado Giant Skeleton Electro Wizard Mega Knight
Dart Goblin Rocket Mega Knight

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