My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Dart Goblin Guards
Zap
Dart Goblin Guards Bandit
Barbarian Barrel
Dart Goblin Wizard Guards Bandit Electro Wizard
The Log
Dart Goblin Guards Bandit
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Dart Goblin Wizard Guards P.E.K.K.A Bandit Electro Wizard
Fireball
Dart Goblin Wizard Bandit Electro Wizard
Poison
Dart Goblin Wizard Guards Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Dart Goblin Guards Bandit Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Dart Goblin Guards

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Electro Wizard Dart Goblin Guards Bandit
Dart Goblin
Zap P.E.K.K.A Bandit
Wizard
Rage P.E.K.K.A Bandit
Rage
Wizard Electro Wizard
Guards
Zap Bandit
P.E.K.K.A
Zap Electro Wizard Dart Goblin Wizard
Bandit
Zap Dart Goblin Wizard Guards Electro Wizard
Electro Wizard
Zap P.E.K.K.A Rage Bandit

Defense Synergies 1 15

Zap
Electro Wizard Dart Goblin Guards P.E.K.K.A Bandit
Dart Goblin
Zap Guards P.E.K.K.A Bandit Electro Wizard
Wizard
Guards P.E.K.K.A Bandit Electro Wizard
Rage
Guards
Zap Dart Goblin Wizard Electro Wizard
P.E.K.K.A
Zap Dart Goblin Wizard Electro Wizard
Bandit
Zap Dart Goblin Wizard Electro Wizard
Electro Wizard
Zap Dart Goblin Wizard Guards P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard Electro Wizard
P.E.K.K.A Zap Dart Goblin Bandit Electro Wizard
P.E.K.K.A Dart Goblin Bandit Electro Wizard
P.E.K.K.A Dart Goblin Guards Bandit Electro Wizard
P.E.K.K.A
Zap Dart Goblin Guards Bandit Electro Wizard
Dart Goblin Electro Wizard Zap Wizard
Zap Dart Goblin P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Guards Dart Goblin Bandit Electro Wizard
Dart Goblin Guards Electro Wizard Zap Wizard Bandit
Zap Dart Goblin Wizard Electro Wizard
P.E.K.K.A Zap Wizard Guards Bandit Electro Wizard
Wizard Zap Dart Goblin Guards P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Wizard P.E.K.K.A Electro Wizard
Zap Dart Goblin Wizard Guards Bandit Electro Wizard
Zap Wizard Dart Goblin Guards Bandit Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Wizard Dart Goblin Guards P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Wizard
Guards P.E.K.K.A Bandit Zap Electro Wizard
Guards P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Guards Bandit
Wizard Zap Dart Goblin Electro Wizard
Guards P.E.K.K.A Dart Goblin Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bandit
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Zap Guards Electro Wizard
P.E.K.K.A Wizard Guards Bandit
Wizard Dart Goblin
Guards Electro Wizard Zap Dart Goblin P.E.K.K.A
Zap Dart Goblin Wizard P.E.K.K.A Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Guards Bandit
Zap Dart Goblin Bandit Electro Wizard
Dart Goblin Bandit
Dart Goblin Guards
Wizard Zap
Wizard Zap Dart Goblin
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Bandit
Guards Electro Wizard
Zap Dart Goblin Wizard Bandit Electro Wizard
Zap Dart Goblin Wizard
Dart Goblin Bandit
Dart Goblin Bandit
Zap Dart Goblin
Zap Dart Goblin Wizard Bandit
Dart Goblin Wizard Bandit
Zap Dart Goblin Wizard Bandit Electro Wizard
Zap Dart Goblin Wizard
Wizard
Zap
Zap Wizard
Zap Dart Goblin Wizard Bandit Electro Wizard
Zap Wizard Bandit
Zap Dart Goblin Bandit
Zap Dart Goblin Wizard Electro Wizard
Zap Electro Wizard Dart Goblin Wizard Guards
Zap Dart Goblin Wizard Bandit
Zap Electro Wizard
P.E.K.K.A
Wizard
Zap Electro Wizard Dart Goblin Guards Bandit
Zap Dart Goblin Wizard Electro Wizard
Dart Goblin Wizard Electro Wizard
Zap Dart Goblin Wizard
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin Guards Electro Wizard
Zap Dart Goblin Electro Wizard
Zap Dart Goblin Bandit Electro Wizard
P.E.K.K.A
Dart Goblin Wizard

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