My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon
Giant Snowball
Dart Goblin Goblin Barrel Skeleton Army Balloon
Zap
Dart Goblin Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Dart Goblin Wizard Goblin Barrel Skeleton Army
The Log
Dart Goblin Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Dart Goblin Goblin Barrel Skeleton Army
Royal Delivery
Dart Goblin Wizard Goblin Barrel Skeleton Army Balloon P.E.K.K.A
Fireball
Dart Goblin Wizard Goblin Barrel Skeleton Army Balloon
Poison
Dart Goblin Wizard Skeleton Army Balloon
Lightning
Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Goblin Barrel Skeleton Army Wizard Balloon Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Dart Goblin Goblin Barrel Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon P.E.K.K.A Dart Goblin
Dart Goblin
Goblin Barrel Zap Balloon P.E.K.K.A
Wizard
Balloon P.E.K.K.A
Rocket
Goblin Barrel
Dart Goblin Skeleton Army Balloon P.E.K.K.A
Skeleton Army
Goblin Barrel
Balloon
Zap Dart Goblin Wizard Goblin Barrel
P.E.K.K.A
Zap Dart Goblin Wizard Goblin Barrel

Defense Synergies 0 7

Zap
Dart Goblin Skeleton Army P.E.K.K.A
Dart Goblin
Zap Skeleton Army P.E.K.K.A
Wizard
Skeleton Army P.E.K.K.A
Rocket
Goblin Barrel
Skeleton Army
Zap Dart Goblin Wizard
Balloon
P.E.K.K.A
Zap Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Dart Goblin Wizard
Skeleton Army P.E.K.K.A Zap Dart Goblin
Rocket Skeleton Army P.E.K.K.A Dart Goblin
Skeleton Army P.E.K.K.A Dart Goblin
Rocket Skeleton Army P.E.K.K.A
Skeleton Army Zap Dart Goblin
Dart Goblin Rocket Zap Wizard
Rocket Zap Dart Goblin P.E.K.K.A
P.E.K.K.A Skeleton Army
Skeleton Army Dart Goblin
Dart Goblin Skeleton Army Zap Wizard
Zap Dart Goblin Wizard
Skeleton Army P.E.K.K.A Zap Wizard Rocket
Wizard Rocket Skeleton Army Zap Dart Goblin P.E.K.K.A
Skeleton Army P.E.K.K.A
Rocket Skeleton Army Zap P.E.K.K.A
Wizard Skeleton Army P.E.K.K.A
Zap Dart Goblin Wizard Skeleton Army
Zap Wizard Dart Goblin
P.E.K.K.A Dart Goblin
Wizard Skeleton Army Dart Goblin P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A
Zap Wizard Rocket
Skeleton Army P.E.K.K.A Zap Rocket
Rocket Skeleton Army P.E.K.K.A Zap
P.E.K.K.A Skeleton Army
Wizard Rocket Zap Dart Goblin
Rocket Skeleton Army P.E.K.K.A Dart Goblin
P.E.K.K.A Skeleton Army
Zap Rocket P.E.K.K.A Skeleton Army
P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Dart Goblin
Rocket Skeleton Army P.E.K.K.A Zap
Rocket Skeleton Army P.E.K.K.A Wizard
Wizard Dart Goblin Skeleton Army
Skeleton Army Zap Dart Goblin Rocket P.E.K.K.A
Zap Dart Goblin Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Zap Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket
Wizard Rocket Zap
Wizard Zap Dart Goblin Rocket
Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Rocket
Rocket Zap Dart Goblin Wizard
Zap Dart Goblin Wizard Rocket
Rocket Dart Goblin
Dart Goblin Rocket
Zap Dart Goblin
Rocket Zap Dart Goblin Wizard
Dart Goblin Wizard Rocket
Rocket
Rocket
Rocket Zap Dart Goblin Wizard
Rocket Zap Dart Goblin Wizard
Rocket
Rocket Wizard
Rocket
Rocket Zap
Zap Wizard
Zap Dart Goblin Wizard
Zap Wizard
Rocket Zap Dart Goblin
Zap Dart Goblin Wizard
Zap Rocket Dart Goblin Wizard
Zap Dart Goblin Wizard Rocket
Zap Rocket
P.E.K.K.A
Rocket Wizard
Zap Dart Goblin Rocket Skeleton Army
Rocket Zap Dart Goblin Wizard
Dart Goblin Wizard Rocket
Zap Dart Goblin Wizard
Rocket Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin Rocket
Zap Dart Goblin Rocket
Zap Dart Goblin Rocket
P.E.K.K.A
Dart Goblin Wizard Rocket

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