My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Dart Goblin Witch Inferno Dragon
Zap
Dart Goblin Witch Inferno Dragon
Barbarian Barrel
Dart Goblin Wizard Witch
The Log
Dart Goblin Witch
Earthquake
Witch
Arrows
Dart Goblin Witch
Royal Delivery
Dart Goblin Wizard Witch P.E.K.K.A Inferno Dragon
Fireball
Dart Goblin Wizard Witch Inferno Dragon
Poison
Dart Goblin Wizard Witch
Lightning
Wizard Witch Inferno Dragon Goblinstein
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Dart Goblin Inferno Dragon Wizard Witch Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Dart Goblin Inferno Dragon Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Dart Goblin Witch Mega Knight
Dart Goblin
Zap P.E.K.K.A Mega Knight
Wizard
P.E.K.K.A Mega Knight
Witch
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Dart Goblin Wizard Witch
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Dart Goblin Wizard Witch
Goblinstein

Defense Synergies 1 11

Zap
Mega Knight Dart Goblin Witch P.E.K.K.A Inferno Dragon
Dart Goblin
Zap P.E.K.K.A Inferno Dragon Mega Knight
Wizard
P.E.K.K.A Mega Knight
Witch
Zap Mega Knight
P.E.K.K.A
Zap Dart Goblin Wizard
Inferno Dragon
Zap Dart Goblin Mega Knight
Mega Knight
Zap Dart Goblin Wizard Witch Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Wizard
P.E.K.K.A Inferno Dragon Zap Dart Goblin Witch Mega Knight
Witch P.E.K.K.A Mega Knight Dart Goblin Inferno Dragon
Witch P.E.K.K.A Inferno Dragon Dart Goblin Mega Knight
P.E.K.K.A Mega Knight
Zap Dart Goblin Mega Knight
Dart Goblin Inferno Dragon Zap Wizard Witch
Zap Dart Goblin P.E.K.K.A Mega Knight
Witch P.E.K.K.A Inferno Dragon
Dart Goblin Mega Knight
Dart Goblin Witch Zap Wizard Mega Knight
Inferno Dragon Zap Dart Goblin Wizard Witch
P.E.K.K.A Mega Knight Zap Wizard Witch
Wizard Mega Knight Zap Dart Goblin Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon Mega Knight
Zap P.E.K.K.A Inferno Dragon Mega Knight
Wizard Mega Knight Witch P.E.K.K.A
Mega Knight Zap Dart Goblin Wizard Witch
Zap Wizard Witch Dart Goblin Inferno Dragon Mega Knight
P.E.K.K.A Dart Goblin Inferno Dragon
Wizard Mega Knight Dart Goblin Witch P.E.K.K.A
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch P.E.K.K.A
Zap Wizard Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Zap Witch
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Witch Inferno Dragon Mega Knight
Wizard Zap Dart Goblin Witch
P.E.K.K.A Dart Goblin Witch
P.E.K.K.A Mega Knight Inferno Dragon
Zap P.E.K.K.A Mega Knight Witch Inferno Dragon
Witch P.E.K.K.A Dart Goblin Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Dart Goblin Witch
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Wizard Witch
Wizard Dart Goblin Witch Mega Knight
Witch Zap Dart Goblin P.E.K.K.A Inferno Dragon
Mega Knight Zap Dart Goblin Wizard Witch P.E.K.K.A Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin
Dart Goblin
Dart Goblin
Wizard Zap Mega Knight
Wizard Zap Dart Goblin Witch
Dart Goblin Wizard Witch
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Zap Dart Goblin Wizard
Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Wizard Witch
Dart Goblin Wizard Mega Knight
Zap Dart Goblin Wizard Mega Knight
Zap Dart Goblin Wizard Witch Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Witch Mega Knight
Witch Inferno Dragon
Zap Dart Goblin Wizard Witch
Zap Wizard Witch Mega Knight
Zap Dart Goblin
Zap Dart Goblin Wizard Witch
Zap Dart Goblin Wizard Witch
Zap Dart Goblin Wizard Mega Knight
Zap
P.E.K.K.A Mega Knight
Wizard
Zap Dart Goblin Witch
Zap Dart Goblin Wizard Witch
Dart Goblin Wizard Mega Knight
Zap Dart Goblin Wizard
Zap
Dart Goblin P.E.K.K.A Mega Knight
Zap Dart Goblin Witch
Zap Dart Goblin Witch
Zap Dart Goblin Witch Mega Knight
P.E.K.K.A Inferno Dragon
Dart Goblin Wizard Mega Knight

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