My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon Ram Rider
Giant Snowball
Zappies Goblin Barrel Inferno Dragon Ram Rider
Zap
Zappies Goblin Barrel Inferno Dragon Ram Rider
Barbarian Barrel
Zappies Goblin Barrel
The Log
Mini P.E.K.K.A Zappies Goblin Barrel Ram Rider
Earthquake
Zappies Goblin Barrel
Arrows
Zappies Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Zappies Goblin Barrel Inferno Dragon Ram Rider
Fireball
Zappies Goblin Barrel Inferno Dragon Ram Rider
Poison
Zappies
Lightning
Mini P.E.K.K.A Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Earthquake Goblin Barrel Fireball Mini P.E.K.K.A Zappies Inferno Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Earthquake Goblin Barrel Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Fireball Ram Rider Mini P.E.K.K.A Zappies
Earthquake
Zap Fireball Mini P.E.K.K.A Ram Rider
Fireball
Zap Earthquake Ram Rider
Mini P.E.K.K.A
Zap Earthquake Ram Rider
Zappies
Zap Goblin Barrel Ram Rider
Goblin Barrel
Zappies Ram Rider
Inferno Dragon
Ram Rider
Zap Earthquake Fireball Mini P.E.K.K.A Zappies Goblin Barrel

Defense Synergies 2 11

Zap
Fireball Mini P.E.K.K.A Earthquake Zappies Inferno Dragon Ram Rider
Earthquake
Zap Fireball Mini P.E.K.K.A Zappies
Fireball
Zap Earthquake Mini P.E.K.K.A Zappies Ram Rider
Mini P.E.K.K.A
Zap Earthquake Fireball Ram Rider
Zappies
Zap Earthquake Fireball
Goblin Barrel
Inferno Dragon
Zap
Ram Rider
Zap Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Fireball Zappies Ram Rider
Mini P.E.K.K.A Inferno Dragon Zap Zappies Ram Rider
Mini P.E.K.K.A Ram Rider Zappies Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Zappies Ram Rider
Earthquake Fireball Mini P.E.K.K.A
Fireball Zap Earthquake Zappies
Inferno Dragon Ram Rider Zap Fireball Zappies
Earthquake Zap Fireball Ram Rider
Mini P.E.K.K.A Zappies Inferno Dragon
Mini P.E.K.K.A Zappies
Zap Earthquake Fireball Zappies Ram Rider
Inferno Dragon Zap Fireball Zappies Ram Rider
Mini P.E.K.K.A Zap Earthquake Fireball Zappies Ram Rider
Fireball Zap Earthquake Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Inferno Dragon Zappies Ram Rider
Zap Fireball Mini P.E.K.K.A Zappies Inferno Dragon Ram Rider
Fireball Mini P.E.K.K.A Zappies
Fireball Zap Zappies Ram Rider
Zap Earthquake Fireball Zappies Inferno Dragon Ram Rider
Mini P.E.K.K.A Zappies Inferno Dragon Ram Rider
Earthquake Fireball Mini P.E.K.K.A Zappies
Mini P.E.K.K.A Zappies Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Zappies
Fireball Zap Mini P.E.K.K.A Inferno Dragon
Zappies Zap Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Zap Fireball Zappies Ram Rider
Mini P.E.K.K.A Zappies Inferno Dragon Ram Rider
Fireball Zap Zappies Ram Rider
Mini P.E.K.K.A Fireball Zappies Ram Rider
Mini P.E.K.K.A Zappies Inferno Dragon
Zap Fireball Mini P.E.K.K.A Zappies Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Zappies
Zap Fireball
Mini P.E.K.K.A Fireball Zappies Ram Rider
Fireball Zappies
Zappies Zap Fireball Mini P.E.K.K.A Inferno Dragon
Zap Earthquake Fireball Mini P.E.K.K.A Zappies Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball
Fireball Zap Ram Rider
Earthquake Fireball
Earthquake Fireball
Fireball Zap Earthquake
Fireball Zap Ram Rider
Earthquake
Earthquake Fireball Zap Ram Rider
Fireball Zap Ram Rider
Fireball Mini P.E.K.K.A
Zap Earthquake Fireball Ram Rider
Fireball Zap
Earthquake Fireball
Earthquake Fireball
Earthquake Zap Fireball
Earthquake Zap Fireball
Earthquake Fireball
Earthquake Fireball
Mini P.E.K.K.A
Zap Earthquake Fireball Mini P.E.K.K.A
Zap Earthquake Fireball
Earthquake Fireball
Fireball
Earthquake Zap Fireball
Zap Earthquake Fireball
Inferno Dragon
Fireball Zap Earthquake Ram Rider
Fireball Zap Ram Rider
Fireball Zap
Zap Fireball
Zap Fireball Zappies
Fireball Mini P.E.K.K.A
Zap Earthquake Fireball
Zap Fireball Zappies
Earthquake Fireball
Zap Earthquake Fireball Zappies
Fireball Zap Zappies Ram Rider
Fireball
Fireball Mini P.E.K.K.A
Zap Earthquake Fireball
Zap Fireball
Zap Fireball Zappies
Zap Fireball Zappies
Zap Fireball
Inferno Dragon
Fireball

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