My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rune Giant Hunter Cannon Cart Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Cannon Cart Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart
Giant Snowball
Zap
Cannon Cart Goblin Giant
Barbarian Barrel
Hunter Cannon Cart
The Log
Hunter Cannon Cart
Earthquake
Arrows
Royal Delivery
Hunter Cannon Cart
Fireball
Hunter Cannon Cart
Poison
Hunter
Lightning
Hunter Cannon Cart
Rocket
Hunter Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Hunter Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Rune Giant Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Earthquake Rune Giant Hunter Cannon Cart Goblin Machine Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Earthquake Rune Giant

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Cannon Cart Goblin Giant Hunter
Earthquake
Zap Hunter Goblin Giant
Rage
Cannon Cart Goblin Giant Goblin Machine
Rune Giant
Hunter
Hunter
Zap Earthquake Rune Giant Cannon Cart Goblin Giant
Cannon Cart
Zap Rage Hunter
Goblin Giant
Zap Earthquake Rage Hunter Goblin Machine
Goblin Machine
Rage Goblin Giant

Defense Synergies 1 4

Zap
Goblin Giant Earthquake Hunter Cannon Cart
Earthquake
Zap
Rage
Rune Giant
Hunter
Zap Cannon Cart
Cannon Cart
Zap Hunter
Goblin Giant
Zap
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Zap Goblin Giant
Hunter Zap Cannon Cart
Hunter Cannon Cart
Hunter Cannon Cart
Earthquake
Zap Earthquake Hunter Cannon Cart
Hunter Zap
Earthquake Zap Cannon Cart Goblin Giant
Hunter
Hunter Cannon Cart
Zap Earthquake Hunter Cannon Cart Goblin Giant
Hunter Zap
Hunter Zap Earthquake Cannon Cart
Zap Earthquake Hunter Cannon Cart
Hunter Cannon Cart
Zap Hunter
Hunter Cannon Cart
Zap Hunter Cannon Cart
Zap Earthquake Hunter Cannon Cart
Hunter Cannon Cart
Earthquake Hunter Cannon Cart Goblin Giant
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Cannon Cart
Zap Hunter Cannon Cart
Zap Hunter Cannon Cart Goblin Giant
Hunter Zap Cannon Cart Goblin Giant
Hunter Cannon Cart Goblin Giant
Zap Hunter Goblin Giant
Hunter Cannon Cart Goblin Giant
Hunter Cannon Cart Goblin Giant
Zap Cannon Cart
Goblin Giant
Hunter Cannon Cart
Zap Goblin Giant
Cannon Cart Hunter Goblin Giant
Cannon Cart
Zap Hunter Cannon Cart Goblin Giant
Zap Earthquake Hunter Cannon Cart
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Zap
Earthquake Cannon Cart Goblin Giant
Earthquake Cannon Cart
Zap Earthquake
Zap Hunter Goblin Giant Goblin Machine
Earthquake
Earthquake Zap Hunter
Zap
Zap Earthquake Cannon Cart Goblin Machine
Zap
Earthquake Hunter Cannon Cart
Earthquake Cannon Cart
Earthquake Zap Cannon Cart
Earthquake Zap Hunter Cannon Cart
Earthquake Cannon Cart
Earthquake
Zap Earthquake Hunter Goblin Machine
Zap Earthquake Goblin Machine
Earthquake
Earthquake Zap Cannon Cart
Zap Earthquake Hunter Goblin Machine
Zap Earthquake Hunter
Zap
Zap
Zap Hunter
Zap
Zap Earthquake Hunter
Zap
Earthquake
Zap Earthquake Cannon Cart
Zap Hunter
Hunter Cannon Cart
Zap Earthquake
Zap
Cannon Cart
Zap
Zap
Zap Cannon Cart Goblin Giant
Cannon Cart

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