My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone Giant Skeleton Inferno Dragon
Giant Snowball
Clone Electro Dragon Inferno Dragon
Zap
Clone Inferno Dragon
Barbarian Barrel
Elixir Golem Clone Giant Skeleton
The Log
Elixir Golem Clone Giant Skeleton
Earthquake
Elixir Golem Clone
Arrows
Clone
Royal Delivery
Elixir Golem Battle Healer Clone Electro Dragon Giant Skeleton Inferno Dragon
Fireball
Elixir Golem Battle Healer Clone Electro Dragon Inferno Dragon
Poison
Elixir Golem Battle Healer Clone Electro Dragon
Lightning
Battle Healer Electro Dragon Inferno Dragon
Rocket
Battle Healer Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Clone Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Clone Battle Healer Inferno Dragon Electro Dragon Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Elixir Golem Clone Battle Healer

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elixir Golem Battle Healer Electro Dragon Giant Skeleton
Elixir Golem
Battle Healer Lightning Zap Electro Dragon Inferno Dragon
Battle Healer
Elixir Golem Electro Dragon Inferno Dragon Zap Giant Skeleton
Clone
Giant Skeleton Inferno Dragon
Electro Dragon
Battle Healer Zap Elixir Golem Giant Skeleton Inferno Dragon
Giant Skeleton
Clone Zap Battle Healer Electro Dragon Lightning
Lightning
Elixir Golem Giant Skeleton
Inferno Dragon
Battle Healer Elixir Golem Clone Electro Dragon

Defense Synergies 2 7

Zap
Battle Healer Electro Dragon Giant Skeleton Inferno Dragon
Elixir Golem
Battle Healer
Electro Dragon Inferno Dragon Zap Giant Skeleton
Clone
Electro Dragon
Battle Healer Zap Giant Skeleton Inferno Dragon
Giant Skeleton
Zap Battle Healer Electro Dragon
Lightning
Inferno Dragon
Battle Healer Zap Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Dragon
Inferno Dragon Zap Battle Healer Electro Dragon
Electro Dragon Giant Skeleton Lightning Inferno Dragon
Inferno Dragon Electro Dragon
Lightning Battle Healer Giant Skeleton
Zap Electro Dragon
Lightning Inferno Dragon Zap Electro Dragon
Lightning Zap Battle Healer Electro Dragon Giant Skeleton
Inferno Dragon
Battle Healer Giant Skeleton
Zap Electro Dragon Giant Skeleton
Inferno Dragon Zap Electro Dragon
Zap Battle Healer Electro Dragon Giant Skeleton Lightning
Zap Electro Dragon
Inferno Dragon
Zap Lightning Inferno Dragon
Electro Dragon
Zap Battle Healer Electro Dragon
Zap Battle Healer Electro Dragon Giant Skeleton Inferno Dragon
Inferno Dragon
Battle Healer Electro Dragon Giant Skeleton
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer Giant Skeleton
Zap Battle Healer Electro Dragon Lightning Inferno Dragon
Giant Skeleton Zap Battle Healer Electro Dragon Lightning
Giant Skeleton Lightning Zap Battle Healer
Giant Skeleton Battle Healer Inferno Dragon
Zap Electro Dragon
Battle Healer Giant Skeleton Lightning
Giant Skeleton Battle Healer Inferno Dragon
Zap Electro Dragon Giant Skeleton Lightning Inferno Dragon
Inferno Dragon
Inferno Dragon Electro Dragon Giant Skeleton
Lightning Zap Giant Skeleton
Giant Skeleton Lightning
Electro Dragon
Electro Dragon Zap Battle Healer Giant Skeleton Lightning Inferno Dragon
Zap Battle Healer Electro Dragon Giant Skeleton Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Electro Dragon Giant Skeleton
Zap Electro Dragon
Lightning Electro Dragon Giant Skeleton
Lightning Giant Skeleton
Zap
Zap Electro Dragon
Zap Electro Dragon Lightning
Zap Electro Dragon Lightning
Lightning Electro Dragon
Lightning Zap Electro Dragon
Lightning Zap Electro Dragon
Lightning
Lightning Electro Dragon
Lightning Zap
Lightning Zap Electro Dragon
Lightning Electro Dragon
Lightning
Lightning
Lightning Zap Electro Dragon
Lightning Zap Electro Dragon
Lightning Giant Skeleton
Lightning
Lightning
Lightning Zap Electro Dragon
Zap Electro Dragon
Inferno Dragon
Zap Electro Dragon Lightning
Lightning Zap Electro Dragon
Lightning Zap
Lightning Zap Electro Dragon
Zap Electro Dragon Lightning
Lightning
Lightning Zap Electro Dragon
Zap Lightning Electro Dragon
Giant Skeleton
Lightning
Zap Lightning Electro Dragon
Lightning Zap Electro Dragon
Lightning Electro Dragon
Zap Electro Dragon Lightning
Lightning Zap Giant Skeleton
Electro Dragon
Zap Electro Dragon Giant Skeleton Lightning
Zap Electro Dragon Lightning
Electro Dragon Lightning Zap Giant Skeleton
Inferno Dragon
Lightning Electro Dragon

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