My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Royal Ghost Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Royal Ghost Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Guards Witch
Zap
Guards Witch
Barbarian Barrel
Elixir Golem Guards Witch Royal Ghost
The Log
Elixir Golem Guards Witch
Earthquake
Elixir Golem Guards Witch
Arrows
Guards Witch
Royal Delivery
Elixir Golem Guards Witch Royal Ghost
Fireball
Elixir Golem Witch
Poison
Elixir Golem Guards Witch
Lightning
Witch Archer Queen
Rocket
Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Guards Royal Ghost Fireball Witch Archer Queen Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Elixir Golem Guards Royal Ghost

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Elixir Golem Guards Witch Royal Ghost Mega Knight
Elixir Golem
Zap Fireball Witch Royal Ghost
Fireball
Zap Elixir Golem Mega Knight Archer Queen
Guards
Zap
Witch
Zap Elixir Golem Royal Ghost Mega Knight
Royal Ghost
Zap Elixir Golem Witch Mega Knight
Mega Knight
Zap Fireball Witch Royal Ghost Archer Queen
Archer Queen
Fireball Mega Knight

Defense Synergies 2 10

Zap
Fireball Mega Knight Guards Witch Royal Ghost Archer Queen
Elixir Golem
Fireball
Zap Mega Knight
Guards
Zap Witch Archer Queen
Witch
Zap Guards Royal Ghost Mega Knight
Royal Ghost
Zap Witch Mega Knight
Mega Knight
Zap Fireball Witch Royal Ghost
Archer Queen
Zap Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Zap Witch Mega Knight
Witch Mega Knight
Witch Guards Mega Knight
Fireball Mega Knight
Fireball Zap Guards Royal Ghost Mega Knight
Zap Fireball Witch
Zap Fireball Mega Knight
Witch Archer Queen
Guards Royal Ghost Mega Knight
Guards Witch Zap Fireball Royal Ghost Mega Knight
Zap Fireball Witch
Mega Knight Zap Fireball Guards Witch
Fireball Mega Knight Zap Guards Witch Royal Ghost
Mega Knight
Zap Fireball Mega Knight
Mega Knight Fireball Witch
Fireball Mega Knight Zap Guards Witch Royal Ghost
Zap Witch Fireball Guards Royal Ghost Mega Knight
Royal Ghost Mega Knight Fireball Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Fireball Witch Royal Ghost
Fireball Zap Royal Ghost Mega Knight
Guards Mega Knight Zap Witch
Guards Mega Knight Zap Fireball
Guards Witch Mega Knight
Fireball Zap Witch
Guards Fireball Witch
Mega Knight
Zap Mega Knight Fireball Witch
Witch Guards
Mega Knight Guards Witch
Mega Knight Zap Fireball Guards Archer Queen
Mega Knight Fireball Guards Witch
Fireball Witch Mega Knight
Guards Witch Zap Fireball Archer Queen
Mega Knight Zap Fireball Witch Royal Ghost Archer Queen
Zap Fireball
Mega Knight
Guards Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Royal Ghost
Fireball Zap Royal Ghost
Fireball
Fireball Guards
Fireball Zap Mega Knight
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Fireball Guards
Zap Fireball
Fireball Zap Archer Queen
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball Mega Knight
Fireball
Zap Fireball Mega Knight
Zap Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Witch Mega Knight
Witch
Fireball Zap Witch Royal Ghost
Fireball Zap Witch Mega Knight
Fireball Zap
Zap Fireball Witch
Zap Fireball Guards Witch
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball Guards Witch
Fireball Zap Witch Archer Queen
Fireball
Fireball Mega Knight
Zap Fireball
Zap Fireball Archer Queen
Mega Knight Archer Queen
Zap Fireball Guards Witch Archer Queen
Zap Fireball Witch Archer Queen
Zap Fireball Witch Royal Ghost Mega Knight Archer Queen
Fireball Mega Knight

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