My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Dark Prince Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Dark Prince
Giant Snowball
Hog Rider
Zap
Dark Prince
Barbarian Barrel
Elixir Golem Dark Prince Executioner
The Log
Elixir Golem Hog Rider Dark Prince
Earthquake
Elixir Golem Hog Rider
Arrows
Royal Delivery
Elixir Golem Hog Rider Dark Prince Executioner
Fireball
Elixir Golem Hog Rider Executioner
Poison
Elixir Golem Executioner
Lightning
Dark Prince Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Freeze Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Dark Prince Freeze Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Elixir Golem Hog Rider Dark Prince Freeze Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Elixir Golem Hog Rider

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Mirror Elixir Golem Dark Prince Freeze Executioner Mega Knight
Elixir Golem
Zap Hog Rider Mirror Executioner
Hog Rider
Zap Freeze Elixir Golem Mirror Dark Prince Executioner Mega Knight
Mirror
Zap Elixir Golem Hog Rider Freeze
Dark Prince
Zap Hog Rider Executioner
Freeze
Hog Rider Zap Mirror
Executioner
Zap Elixir Golem Hog Rider Dark Prince Mega Knight
Mega Knight
Zap Hog Rider Executioner

Defense Synergies 2 7

Zap
Mirror Mega Knight Dark Prince Executioner
Elixir Golem
Hog Rider
Mirror
Zap Executioner Mega Knight
Dark Prince
Zap Executioner
Freeze
Mega Knight
Executioner
Zap Mirror Dark Prince Mega Knight
Mega Knight
Zap Mirror Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Zap Dark Prince Executioner Mega Knight
Mega Knight Dark Prince Freeze Executioner
Dark Prince Mega Knight
Dark Prince Mega Knight
Freeze Zap Dark Prince Executioner Mega Knight
Zap Freeze Executioner
Zap Mega Knight
Dark Prince Mega Knight
Executioner Zap Dark Prince Freeze Mega Knight
Executioner Zap
Mega Knight Zap Dark Prince Freeze
Executioner Mega Knight Zap Dark Prince Freeze
Mega Knight
Zap Freeze Mega Knight
Mega Knight Dark Prince Executioner
Mega Knight Zap Dark Prince Executioner
Zap Freeze Executioner Dark Prince Mega Knight
Dark Prince Mega Knight Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince
Zap Executioner Mega Knight
Mega Knight Zap Dark Prince
Dark Prince Mega Knight Zap
Dark Prince Executioner Mega Knight
Executioner Zap Freeze
Dark Prince
Mega Knight Dark Prince
Zap Freeze Mega Knight Dark Prince
Mega Knight Dark Prince
Mega Knight Zap Dark Prince
Dark Prince Mega Knight Executioner
Executioner Mega Knight
Zap Dark Prince Freeze Executioner
Executioner Mega Knight Zap Dark Prince Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Executioner
Dark Prince Freeze
Executioner Zap Dark Prince Mega Knight
Executioner Zap Freeze
Executioner
Zap Freeze Executioner
Zap
Zap Dark Prince
Zap Executioner
Executioner
Freeze
Zap
Zap Executioner
Executioner Mega Knight
Freeze
Zap Dark Prince Executioner Mega Knight
Zap Mega Knight
Mega Knight
Zap
Zap Freeze Dark Prince Executioner Mega Knight
Zap Executioner
Zap Mega Knight
Zap
Zap Executioner
Zap Freeze
Zap Mega Knight
Zap Freeze
Mega Knight
Zap Dark Prince Freeze
Zap Executioner
Freeze
Dark Prince Executioner Mega Knight
Zap Executioner
Zap
Dark Prince Executioner Mega Knight
Zap Freeze
Zap Executioner
Zap Dark Prince Freeze Executioner Mega Knight
Mega Knight

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