My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Lumberjack
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Elixir Golem Wizard Goblin Barrel Skeleton Army Lumberjack
The Log
Elixir Golem Hog Rider Goblin Barrel Skeleton Army Lumberjack
Earthquake
Elixir Golem Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Elixir Golem Hog Rider Wizard Goblin Barrel Skeleton Army Lumberjack
Fireball
Elixir Golem Hog Rider Wizard Goblin Barrel Skeleton Army Lumberjack
Poison
Elixir Golem Wizard Skeleton Army
Lightning
Wizard Lumberjack
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Elixir Golem Goblin Barrel Skeleton Army Hog Rider Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Elixir Golem Goblin Barrel Skeleton Army

Attack Synergies 1 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Elixir Golem Lumberjack Mega Knight
Elixir Golem
Zap Hog Rider Wizard Goblin Barrel Lumberjack
Hog Rider
Zap Elixir Golem Wizard Goblin Barrel Lumberjack Mega Knight
Wizard
Elixir Golem Hog Rider Lumberjack Mega Knight
Goblin Barrel
Elixir Golem Hog Rider Skeleton Army Lumberjack Mega Knight
Skeleton Army
Goblin Barrel
Lumberjack
Zap Elixir Golem Hog Rider Wizard Goblin Barrel Mega Knight
Mega Knight
Zap Hog Rider Wizard Goblin Barrel Lumberjack

Defense Synergies 1 6

Zap
Mega Knight Skeleton Army Lumberjack
Elixir Golem
Hog Rider
Wizard
Skeleton Army Lumberjack Mega Knight
Goblin Barrel
Skeleton Army
Zap Wizard Lumberjack
Lumberjack
Zap Wizard Skeleton Army
Mega Knight
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Skeleton Army Lumberjack Zap Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Lumberjack Mega Knight
Zap Wizard
Zap Mega Knight
Skeleton Army Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Wizard Lumberjack Mega Knight
Zap Wizard
Skeleton Army Lumberjack Mega Knight Zap Wizard
Wizard Skeleton Army Mega Knight Zap Lumberjack
Skeleton Army Lumberjack Mega Knight
Skeleton Army Zap Lumberjack Mega Knight
Wizard Mega Knight Skeleton Army Lumberjack
Mega Knight Zap Wizard Skeleton Army Lumberjack
Zap Wizard Lumberjack Mega Knight
Lumberjack
Wizard Skeleton Army Mega Knight Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap
Zap Wizard Lumberjack Mega Knight
Skeleton Army Lumberjack Mega Knight Zap
Skeleton Army Lumberjack Mega Knight Zap
Skeleton Army Lumberjack Mega Knight
Wizard Zap
Skeleton Army Lumberjack
Mega Knight Skeleton Army Lumberjack
Zap Mega Knight Skeleton Army
Skeleton Army
Mega Knight Lumberjack
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Wizard Lumberjack
Wizard Skeleton Army Mega Knight
Skeleton Army Zap Lumberjack
Mega Knight Zap Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Wizard Zap Mega Knight
Wizard Zap
Wizard
Zap Wizard
Zap Wizard
Lumberjack
Zap Wizard
Zap Wizard
Zap
Zap Wizard
Wizard Mega Knight
Zap Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Wizard
Zap Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Skeleton Army
Zap Wizard
Wizard Lumberjack Mega Knight
Zap Wizard
Zap
Mega Knight
Zap
Zap
Zap Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: