My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Ghost Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Ghost Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Bandit
Giant Snowball
Bats Goblin Barrel
Zap
Bats Firecracker Goblin Barrel Bandit
Barbarian Barrel
Firecracker Goblin Barrel Royal Ghost Bandit
The Log
Firecracker Goblin Barrel Bandit
Earthquake
Firecracker Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Goblin Barrel Royal Ghost Bandit
Fireball
Firecracker Goblin Barrel Bandit
Poison
Bats Firecracker
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Goblin Barrel Royal Ghost Bandit Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Goblin Barrel

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Goblin Barrel Bandit
Zap
Firecracker Fireball Bats Royal Ghost Bandit Mega Knight
Firecracker
Zap Bats Goblin Barrel Bandit Mega Knight
Fireball
Zap Mega Knight
Goblin Barrel
Bats Firecracker Royal Ghost Bandit Mega Knight
Royal Ghost
Zap Goblin Barrel Bandit Mega Knight
Bandit
Bats Zap Firecracker Goblin Barrel Royal Ghost Mega Knight
Mega Knight
Bats Zap Firecracker Fireball Goblin Barrel Royal Ghost Bandit

Defense Synergies 2 13

Bats
Zap Firecracker Bandit Mega Knight
Zap
Fireball Mega Knight Bats Firecracker Royal Ghost Bandit
Firecracker
Bats Zap Bandit Mega Knight
Fireball
Zap Bandit Mega Knight
Goblin Barrel
Royal Ghost
Zap Mega Knight
Bandit
Bats Zap Firecracker Fireball Mega Knight
Mega Knight
Zap Bats Firecracker Fireball Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
Bats Zap Firecracker Bandit Mega Knight
Mega Knight Bats Bandit
Bats Firecracker Bandit Mega Knight
Firecracker Fireball Mega Knight
Fireball Bats Zap Firecracker Royal Ghost Bandit Mega Knight
Bats Zap Firecracker Fireball
Zap Fireball Bandit Mega Knight
Firecracker Royal Ghost Bandit Mega Knight
Bats Zap Firecracker Fireball Royal Ghost Bandit Mega Knight
Bats Zap Firecracker Fireball
Mega Knight Bats Zap Fireball Bandit
Fireball Mega Knight Bats Zap Firecracker Royal Ghost
Bandit Mega Knight
Zap Fireball Bandit Mega Knight
Mega Knight Bats Firecracker Fireball
Fireball Mega Knight Bats Zap Firecracker Royal Ghost Bandit
Zap Bats Firecracker Fireball Royal Ghost Bandit Mega Knight
Royal Ghost Mega Knight Bats Firecracker Fireball Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Royal Ghost Bandit
Fireball Bandit Zap Firecracker Royal Ghost Mega Knight
Bandit Mega Knight Bats Zap
Mega Knight Bats Zap Fireball Bandit
Bandit Mega Knight
Firecracker Fireball Bats Zap
Bats Fireball Bandit
Mega Knight
Zap Mega Knight Bats Firecracker Fireball Bandit
Mega Knight Bats
Mega Knight Zap Fireball
Mega Knight Fireball Bandit
Firecracker Fireball Mega Knight
Bats Zap Firecracker Fireball
Bats Mega Knight Zap Firecracker Fireball Royal Ghost
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Ghost Bandit
Firecracker Fireball Zap Royal Ghost Bandit
Fireball Bandit
Firecracker Fireball
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Bats Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker Bandit
Bats Fireball
Firecracker Zap Fireball Bandit
Fireball Zap Firecracker
Firecracker Fireball Bandit
Firecracker Fireball Bandit
Zap Firecracker Fireball
Zap Firecracker Fireball Bandit
Firecracker Fireball Bandit Mega Knight
Fireball
Bats
Zap Firecracker Fireball Bandit Mega Knight
Zap Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Firecracker Fireball Mega Knight
Firecracker Fireball Zap Royal Ghost Bandit
Fireball Zap Bandit Mega Knight
Fireball Zap Firecracker Bandit
Bats Zap Firecracker Fireball
Zap Bats Firecracker Fireball
Fireball
Zap Fireball Bandit Mega Knight
Zap Firecracker Fireball
Mega Knight
Firecracker Fireball
Zap Bats Fireball Bandit
Fireball Zap Firecracker
Fireball
Fireball Firecracker Mega Knight
Zap Firecracker Fireball
Zap Fireball
Firecracker Mega Knight
Zap Bats Firecracker Fireball
Firecracker Bats Zap Fireball
Zap Firecracker Fireball Royal Ghost Bandit Mega Knight
Fireball Firecracker Mega Knight

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