My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Prince Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Inferno Dragon
Giant Snowball
Goblin Barrel Inferno Dragon Little Prince
Zap
Goblin Barrel Prince Inferno Dragon Little Prince
Barbarian Barrel
Goblin Barrel Hunter Little Prince
The Log
Goblin Barrel Hunter Prince Little Prince
Earthquake
Goblin Barrel
Arrows
Goblin Barrel Little Prince
Royal Delivery
Goblin Barrel Hunter Prince Inferno Dragon Little Prince
Fireball
Goblin Barrel Hunter Inferno Dragon Little Prince
Poison
Hunter Little Prince
Lightning
Hunter Prince Inferno Dragon Little Prince
Rocket
Hunter Prince Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Little Prince Fireball Hunter Inferno Dragon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Little Prince Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Hunter Mega Knight Little Prince
Fireball
Zap Mega Knight Little Prince
Goblin Barrel
Prince Mega Knight
Hunter
Zap Prince Mega Knight
Prince
Zap Goblin Barrel Mega Knight Hunter Little Prince
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Zap Fireball Goblin Barrel Hunter
Little Prince
Zap Fireball Prince

Defense Synergies 2 9

Zap
Fireball Mega Knight Hunter Prince Inferno Dragon Little Prince
Fireball
Zap Mega Knight Little Prince
Goblin Barrel
Hunter
Zap Prince Mega Knight
Prince
Zap Hunter
Inferno Dragon
Zap Mega Knight
Mega Knight
Zap Fireball Hunter Inferno Dragon
Little Prince
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Hunter Inferno Dragon Zap Prince Mega Knight
Hunter Prince Mega Knight Inferno Dragon
Hunter Prince Inferno Dragon Mega Knight
Fireball Prince Mega Knight
Fireball Zap Hunter Mega Knight
Hunter Inferno Dragon Zap Fireball Little Prince
Zap Fireball Mega Knight
Hunter Inferno Dragon Prince
Hunter Prince Mega Knight Little Prince
Zap Fireball Hunter Mega Knight
Hunter Inferno Dragon Zap Fireball
Hunter Prince Mega Knight Zap Fireball
Fireball Mega Knight Zap Hunter Prince
Inferno Dragon Hunter Prince Mega Knight
Zap Fireball Hunter Prince Inferno Dragon Mega Knight
Mega Knight Fireball Hunter Prince
Fireball Mega Knight Zap Hunter Prince Little Prince
Zap Hunter Fireball Inferno Dragon Mega Knight Little Prince
Hunter Prince Inferno Dragon
Mega Knight Fireball Hunter Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Prince
Fireball Zap Hunter Prince Inferno Dragon Mega Knight
Mega Knight Zap Hunter Prince
Hunter Prince Mega Knight Zap Fireball
Hunter Prince Inferno Dragon Mega Knight
Fireball Zap Hunter
Prince Fireball Hunter
Mega Knight Hunter Prince Inferno Dragon
Zap Mega Knight Fireball Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Hunter Prince
Mega Knight Zap Fireball Prince
Prince Mega Knight Fireball Hunter
Fireball Mega Knight
Zap Fireball Hunter Prince Inferno Dragon Little Prince
Mega Knight Zap Fireball Hunter Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Prince
Fireball Zap Mega Knight
Fireball Zap Hunter
Fireball Zap Hunter
Fireball Zap
Fireball Prince
Zap Fireball Prince
Fireball Zap
Fireball Hunter
Fireball
Zap Fireball Prince
Zap Fireball Hunter
Fireball Mega Knight
Fireball
Zap Fireball Hunter Prince Mega Knight
Zap Fireball Mega Knight Little Prince
Fireball Prince Mega Knight
Fireball
Prince
Zap Fireball
Zap Fireball Hunter Mega Knight Little Prince
Inferno Dragon
Fireball Zap Hunter
Fireball Zap Prince Mega Knight
Fireball Zap
Zap Fireball Hunter Little Prince
Zap Fireball
Fireball
Zap Fireball Hunter Mega Knight
Zap Fireball
Prince Mega Knight
Fireball
Zap Fireball Prince
Fireball Zap Hunter
Fireball
Fireball Hunter Prince Mega Knight
Zap Fireball
Zap Fireball
Prince Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Prince Mega Knight Little Prince
Prince Inferno Dragon
Fireball Mega Knight

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