My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Royal Ghost Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Flying Machine Furnace Night Witch
Zap
Flying Machine Furnace Night Witch
Barbarian Barrel
Furnace Royal Ghost Electro Wizard Night Witch
The Log
Furnace
Earthquake
Furnace
Arrows
Flying Machine Furnace Night Witch
Royal Delivery
Flying Machine Royal Ghost Electro Wizard Night Witch
Fireball
Flying Machine Furnace Electro Wizard Night Witch
Poison
Flying Machine Furnace Electro Wizard Night Witch
Lightning
Furnace Electro Wizard Night Witch
Rocket
Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Fireball Flying Machine Furnace Electro Wizard Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Royal Ghost Fireball Flying Machine

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Flying Machine Furnace Royal Ghost Night Witch Mega Knight
Fireball
Zap Electro Wizard Mega Knight
Flying Machine
Zap Furnace Royal Ghost Mega Knight
Furnace
Zap Flying Machine Royal Ghost
Royal Ghost
Zap Flying Machine Furnace Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Royal Ghost Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Zap Fireball Flying Machine Royal Ghost Electro Wizard Night Witch

Defense Synergies 3 17

Zap
Fireball Electro Wizard Mega Knight Flying Machine Furnace Royal Ghost Night Witch
Fireball
Zap Electro Wizard Mega Knight
Flying Machine
Zap Furnace Royal Ghost Electro Wizard Mega Knight
Furnace
Zap Flying Machine Royal Ghost Electro Wizard
Royal Ghost
Zap Flying Machine Furnace Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Flying Machine Furnace Royal Ghost Night Witch Mega Knight
Night Witch
Zap Electro Wizard Mega Knight
Mega Knight
Zap Fireball Flying Machine Royal Ghost Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Electro Wizard
Zap Flying Machine Furnace Electro Wizard Night Witch Mega Knight
Furnace Mega Knight Electro Wizard Night Witch
Night Witch Furnace Electro Wizard Mega Knight
Fireball Mega Knight
Fireball Zap Flying Machine Furnace Royal Ghost Electro Wizard Night Witch Mega Knight
Furnace Electro Wizard Zap Fireball Flying Machine Night Witch
Zap Fireball Flying Machine Electro Wizard Mega Knight
Furnace Night Witch
Royal Ghost Electro Wizard Night Witch Mega Knight
Electro Wizard Zap Fireball Flying Machine Furnace Royal Ghost Night Witch Mega Knight
Zap Fireball Flying Machine Furnace Electro Wizard Night Witch
Furnace Night Witch Mega Knight Zap Fireball Flying Machine Electro Wizard
Fireball Mega Knight Zap Furnace Royal Ghost Electro Wizard Night Witch
Furnace Electro Wizard Mega Knight
Zap Fireball Furnace Electro Wizard Mega Knight
Mega Knight Fireball Furnace Electro Wizard Night Witch
Fireball Mega Knight Zap Flying Machine Furnace Royal Ghost Electro Wizard Night Witch
Zap Furnace Fireball Flying Machine Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Royal Ghost Mega Knight Fireball Flying Machine Furnace Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Furnace Royal Ghost Electro Wizard
Fireball Electro Wizard Zap Flying Machine Royal Ghost Mega Knight
Mega Knight Zap Furnace Electro Wizard
Mega Knight Zap Fireball Electro Wizard Night Witch
Night Witch Mega Knight
Fireball Furnace Zap Flying Machine Electro Wizard
Fireball Flying Machine Furnace Electro Wizard Night Witch
Mega Knight
Zap Electro Wizard Mega Knight Fireball Flying Machine
Mega Knight Flying Machine
Mega Knight Zap Fireball Electro Wizard
Mega Knight Fireball Night Witch
Fireball Flying Machine Furnace Mega Knight
Electro Wizard Zap Fireball Flying Machine Furnace Night Witch
Mega Knight Zap Fireball Flying Machine Royal Ghost Electro Wizard
Zap Fireball Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Royal Ghost
Fireball Zap Flying Machine Royal Ghost Electro Wizard
Fireball Flying Machine
Fireball Flying Machine
Fireball Zap Furnace Mega Knight
Fireball Zap Flying Machine Furnace
Flying Machine Furnace
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Electro Wizard Night Witch
Zap Fireball Flying Machine Electro Wizard
Fireball Zap Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Zap Fireball Flying Machine Furnace
Zap Fireball Flying Machine Furnace
Fireball Flying Machine Furnace Mega Knight
Fireball
Night Witch
Zap Fireball Flying Machine Electro Wizard Mega Knight
Zap Fireball Flying Machine Mega Knight
Fireball Night Witch Mega Knight
Fireball
Zap Fireball Flying Machine
Zap Fireball Furnace Mega Knight
Fireball Zap Flying Machine Royal Ghost Electro Wizard
Fireball Zap Flying Machine Mega Knight
Fireball Zap
Zap Fireball Flying Machine Furnace Electro Wizard Night Witch
Zap Electro Wizard Fireball Flying Machine
Fireball Night Witch
Zap Fireball Night Witch Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball
Zap Electro Wizard Fireball Flying Machine Night Witch
Fireball Zap Flying Machine Electro Wizard
Fireball
Fireball Flying Machine Electro Wizard Mega Knight
Zap Fireball Flying Machine
Zap Fireball
Flying Machine Mega Knight
Zap Fireball Flying Machine Electro Wizard
Zap Fireball Flying Machine Electro Wizard
Zap Fireball Flying Machine Royal Ghost Electro Wizard Mega Knight
Fireball Mega Knight

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