My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Goblin Hut Hunter Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Goblin Hut Hunter Electro Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Goblin Hut Night Witch
Zap
Goblin Gang Firecracker Goblin Hut Night Witch
Barbarian Barrel
Goblin Gang Firecracker Goblin Hut Hunter Night Witch
The Log
Goblin Gang Firecracker Goblin Hut Hunter
Earthquake
Goblin Gang Firecracker Goblin Hut
Arrows
Goblin Gang Firecracker Goblin Hut Night Witch
Royal Delivery
Goblin Gang Firecracker Goblin Hut Hunter Night Witch
Fireball
Goblin Gang Firecracker Goblin Hut Hunter Night Witch
Poison
Goblin Gang Firecracker Goblin Hut Hunter Night Witch
Lightning
Goblin Hut Hunter Night Witch
Rocket
Goblin Hut Hunter Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Hunter Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Fireball Hunter Night Witch Goblin Hut Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Firecracker Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Goblin Hut Hunter Night Witch
Goblin Gang
Firecracker Goblin Hut
Firecracker
Zap Goblin Gang Goblin Hut
Fireball
Zap
Goblin Hut
Zap Goblin Gang Firecracker
Hunter
Zap
Electro Giant
Night Witch
Zap

Defense Synergies 1 12

Zap
Fireball Goblin Gang Firecracker Goblin Hut Hunter Night Witch
Goblin Gang
Zap Firecracker Goblin Hut
Firecracker
Zap Goblin Gang Goblin Hut Hunter Night Witch
Fireball
Zap Goblin Hut
Goblin Hut
Zap Goblin Gang Firecracker Fireball Hunter
Hunter
Zap Firecracker Goblin Hut
Electro Giant
Night Witch
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Goblin Hut
Hunter Zap Goblin Gang Firecracker Goblin Hut Night Witch
Goblin Gang Goblin Hut Hunter Night Witch
Goblin Hut Hunter Night Witch Goblin Gang Firecracker
Firecracker Fireball
Goblin Gang Fireball Zap Firecracker Hunter Night Witch
Hunter Zap Goblin Gang Firecracker Fireball Goblin Hut Night Witch
Zap Fireball Electro Giant
Hunter Goblin Gang Goblin Hut Night Witch
Goblin Gang Firecracker Hunter Night Witch
Goblin Gang Zap Firecracker Fireball Goblin Hut Hunter Electro Giant Night Witch
Hunter Zap Goblin Gang Firecracker Fireball Goblin Hut Night Witch
Goblin Hut Hunter Night Witch Zap Goblin Gang Fireball
Fireball Zap Goblin Gang Firecracker Goblin Hut Hunter Night Witch
Goblin Gang Goblin Hut Hunter
Zap Goblin Gang Fireball Goblin Hut Hunter Electro Giant
Goblin Gang Firecracker Fireball Goblin Hut Hunter Night Witch
Fireball Zap Goblin Gang Firecracker Goblin Hut Hunter Night Witch
Zap Hunter Firecracker Fireball Goblin Hut
Goblin Hut Hunter
Goblin Gang Firecracker Fireball Hunter Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Goblin Hut Electro Giant
Fireball Zap Goblin Gang Firecracker Hunter
Goblin Gang Zap Goblin Hut Hunter
Goblin Gang Hunter Zap Fireball Night Witch
Goblin Gang Goblin Hut Hunter Night Witch
Firecracker Fireball Electro Giant Zap Goblin Gang Goblin Hut Hunter
Goblin Gang Fireball Goblin Hut Hunter Night Witch
Hunter
Zap Firecracker Fireball Goblin Hut
Goblin Gang Goblin Hut
Goblin Hut Hunter
Zap Fireball Electro Giant
Goblin Gang Fireball Hunter Night Witch
Firecracker Fireball Electro Giant
Goblin Gang Goblin Hut Electro Giant Zap Firecracker Fireball Hunter Night Witch
Zap Firecracker Fireball Goblin Hut Hunter Electro Giant
Zap Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball Goblin Hut
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Electro Giant Zap Hunter
Firecracker
Fireball Zap Firecracker Hunter
Fireball Zap Firecracker
Goblin Gang Fireball Night Witch
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball Goblin Hut Hunter
Firecracker Fireball
Zap Firecracker Fireball Goblin Hut
Zap Firecracker Fireball Goblin Hut Hunter
Firecracker Fireball Goblin Hut
Fireball
Night Witch
Zap Firecracker Fireball Hunter
Zap Firecracker Fireball Electro Giant
Fireball Night Witch
Fireball
Zap Fireball
Zap Firecracker Electro Giant Fireball Hunter
Firecracker Fireball Zap Hunter
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball Hunter Electro Giant Night Witch
Zap Firecracker Fireball Goblin Hut Electro Giant
Fireball Night Witch
Zap Fireball Hunter Night Witch
Zap Firecracker Fireball
Firecracker Fireball
Zap Goblin Gang Fireball Goblin Hut Night Witch
Fireball Zap Firecracker Hunter
Fireball
Fireball Goblin Gang Firecracker Hunter
Zap Firecracker Fireball
Zap Fireball Electro Giant
Firecracker
Zap Electro Giant Goblin Gang Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Electro Giant
Fireball Firecracker

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