My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Golem Royal Ghost Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Zappies Inferno Dragon Lumberjack
Zap
Firecracker Zappies Inferno Dragon
Barbarian Barrel
Firecracker Zappies Royal Ghost Lumberjack
The Log
Firecracker Zappies Lumberjack
Earthquake
Firecracker Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Zappies Royal Ghost Inferno Dragon Lumberjack
Fireball
Firecracker Zappies Inferno Dragon Lumberjack
Poison
Firecracker Zappies
Lightning
Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Royal Ghost Fireball Zappies Inferno Dragon Lumberjack Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Royal Ghost Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Zappies Golem Royal Ghost Lumberjack
Firecracker
Zap Zappies Golem Inferno Dragon Lumberjack
Fireball
Zap Golem
Zappies
Zap Firecracker Golem Royal Ghost Lumberjack
Golem
Fireball Zap Firecracker Zappies Lumberjack
Royal Ghost
Zap Zappies Lumberjack
Inferno Dragon
Firecracker
Lumberjack
Zap Firecracker Zappies Golem Royal Ghost

Defense Synergies 1 10

Zap
Fireball Firecracker Zappies Royal Ghost Inferno Dragon Lumberjack
Firecracker
Zap Zappies Lumberjack
Fireball
Zap Zappies Lumberjack
Zappies
Zap Firecracker Fireball Lumberjack
Golem
Royal Ghost
Zap
Inferno Dragon
Zap
Lumberjack
Zap Firecracker Fireball Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Zappies
Inferno Dragon Lumberjack Zap Firecracker Zappies
Lumberjack Zappies Inferno Dragon
Inferno Dragon Lumberjack Firecracker Zappies
Firecracker Fireball Lumberjack
Fireball Zap Firecracker Zappies Royal Ghost Lumberjack
Inferno Dragon Zap Firecracker Fireball Zappies
Zap Fireball
Zappies Inferno Dragon Lumberjack
Firecracker Zappies Royal Ghost Lumberjack
Zap Firecracker Fireball Zappies Royal Ghost Lumberjack
Inferno Dragon Zap Firecracker Fireball Zappies
Lumberjack Zap Fireball Zappies
Fireball Zap Firecracker Zappies Royal Ghost Lumberjack
Inferno Dragon Zappies Lumberjack
Zap Fireball Zappies Inferno Dragon Lumberjack
Firecracker Fireball Zappies Lumberjack
Fireball Zap Firecracker Zappies Royal Ghost Lumberjack
Zap Firecracker Fireball Zappies Royal Ghost Inferno Dragon Lumberjack
Zappies Inferno Dragon Lumberjack
Royal Ghost Firecracker Fireball Zappies Lumberjack
Zappies Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball Zappies Royal Ghost
Fireball Zap Firecracker Royal Ghost Inferno Dragon Lumberjack
Zappies Lumberjack Zap
Lumberjack Zap Fireball Zappies
Zappies Inferno Dragon Lumberjack
Firecracker Fireball Zap Zappies
Fireball Zappies Lumberjack
Zappies Inferno Dragon Lumberjack
Zap Firecracker Fireball Zappies Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Zappies Lumberjack
Zap Fireball
Fireball Zappies Lumberjack
Firecracker Fireball Zappies
Zappies Zap Firecracker Fireball Inferno Dragon Lumberjack
Zap Firecracker Fireball Zappies Royal Ghost Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Ghost
Firecracker Fireball Zap Royal Ghost
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Lumberjack
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball
Inferno Dragon
Firecracker Fireball Zap Royal Ghost
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball
Zap Firecracker Fireball Zappies
Fireball
Zap Fireball
Zap Firecracker Fireball Zappies
Firecracker Fireball
Zap Fireball Zappies
Fireball Zap Firecracker Zappies
Fireball
Fireball Firecracker Lumberjack
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Firecracker Fireball Zappies
Firecracker Zap Fireball Zappies
Zap Firecracker Fireball Royal Ghost
Inferno Dragon
Fireball Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: