My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Cannon Cart Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Cannon Cart Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Drill Cannon Cart
Giant Snowball
Hog Rider Goblin Drill
Zap
Goblin Drill Cannon Cart
Barbarian Barrel
Goblin Drill Cannon Cart
The Log
Hog Rider Goblin Drill Cannon Cart
Earthquake
Hog Rider Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Hog Rider Goblin Drill Cannon Cart
Fireball
Hog Rider Goblin Drill Cannon Cart
Poison
Goblin Drill
Lightning
Cannon Cart Archer Queen
Rocket
Hog Rider Cannon Cart Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Hog Rider Goblin Drill Cannon Cart Archer Queen Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Hog Rider Goblin Drill

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Cannon Cart Mega Knight
Fireball
Zap Hog Rider Goblin Drill Mega Knight Archer Queen
Hog Rider
Zap Fireball Rocket Cannon Cart Mega Knight Archer Queen
Rocket
Hog Rider
Goblin Drill
Fireball Cannon Cart Mega Knight
Cannon Cart
Zap Hog Rider Goblin Drill Archer Queen
Mega Knight
Zap Fireball Hog Rider Goblin Drill Archer Queen
Archer Queen
Fireball Hog Rider Cannon Cart Mega Knight

Defense Synergies 2 5

Zap
Fireball Mega Knight Goblin Drill Cannon Cart Archer Queen
Fireball
Zap Goblin Drill Mega Knight
Hog Rider
Rocket
Goblin Drill
Zap Fireball
Cannon Cart
Zap
Mega Knight
Zap Fireball
Archer Queen
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Zap Fireball
Zap Goblin Drill Cannon Cart Mega Knight
Rocket Mega Knight Goblin Drill Cannon Cart
Goblin Drill Cannon Cart Mega Knight
Fireball Rocket Mega Knight
Fireball Zap Cannon Cart Mega Knight
Rocket Zap Fireball
Rocket Zap Fireball Cannon Cart Mega Knight
Goblin Drill Archer Queen
Cannon Cart Mega Knight
Zap Fireball Goblin Drill Cannon Cart Mega Knight
Zap Fireball
Goblin Drill Mega Knight Zap Fireball Rocket Cannon Cart
Fireball Rocket Mega Knight Zap Goblin Drill Cannon Cart
Goblin Drill Cannon Cart Mega Knight
Rocket Zap Fireball Goblin Drill Mega Knight
Mega Knight Fireball Goblin Drill Cannon Cart
Fireball Mega Knight Zap Goblin Drill Cannon Cart
Zap Goblin Drill Fireball Cannon Cart Mega Knight
Goblin Drill Cannon Cart
Mega Knight Fireball Cannon Cart
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Cannon Cart
Fireball Zap Rocket Cannon Cart Mega Knight
Mega Knight Zap Rocket Cannon Cart
Rocket Mega Knight Zap Fireball Cannon Cart
Goblin Drill Cannon Cart Mega Knight
Fireball Rocket Zap
Rocket Fireball Cannon Cart
Mega Knight Cannon Cart
Zap Rocket Mega Knight Fireball Cannon Cart
Goblin Drill
Mega Knight Cannon Cart
Rocket Mega Knight Zap Fireball Archer Queen
Rocket Cannon Cart Mega Knight Fireball
Fireball Cannon Cart Mega Knight
Zap Fireball Rocket Goblin Drill Cannon Cart Archer Queen
Mega Knight Zap Fireball Cannon Cart Archer Queen
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Goblin Drill
Fireball Zap
Rocket Fireball Goblin Drill Cannon Cart
Cannon Cart Fireball Rocket
Fireball Rocket Zap Mega Knight
Fireball Zap Rocket
Fireball Zap
Fireball Zap
Rocket Fireball
Rocket Zap Fireball Cannon Cart
Fireball Zap Rocket Archer Queen
Rocket Fireball Cannon Cart
Fireball Rocket Cannon Cart
Zap Fireball Cannon Cart
Rocket Zap Fireball Goblin Drill Cannon Cart
Fireball Rocket Cannon Cart Mega Knight
Fireball Rocket
Rocket
Rocket Zap Fireball Mega Knight
Rocket Zap Fireball Mega Knight
Rocket Fireball Mega Knight
Rocket Fireball
Rocket
Rocket Zap Fireball Goblin Drill Cannon Cart
Zap Fireball Mega Knight
Fireball Zap
Fireball Zap Mega Knight
Fireball Rocket Zap
Zap Fireball
Zap Rocket Fireball
Fireball
Zap Fireball Rocket Mega Knight
Zap Rocket Fireball
Mega Knight
Rocket Fireball
Zap Fireball Rocket Cannon Cart
Fireball Rocket Zap Archer Queen
Fireball
Fireball Rocket Cannon Cart Mega Knight
Zap Fireball
Rocket Zap Fireball Archer Queen
Cannon Cart Mega Knight Archer Queen
Zap Fireball Rocket Archer Queen
Zap Fireball Rocket Archer Queen
Zap Fireball Rocket Cannon Cart Mega Knight Archer Queen
Cannon Cart
Fireball Rocket Mega Knight

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