My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon P.E.K.K.A Magic Archer Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Hog Rider Electro Dragon Night Witch
Zap
Night Witch
Barbarian Barrel
Magic Archer Night Witch
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Night Witch
Royal Delivery
Hog Rider Electro Dragon P.E.K.K.A Magic Archer Night Witch
Fireball
Hog Rider Electro Dragon Magic Archer Night Witch
Poison
Electro Dragon Magic Archer Night Witch
Lightning
Electro Dragon Magic Archer Night Witch
Rocket
Hog Rider Electro Dragon Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Hog Rider Magic Archer Night Witch Electro Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Hog Rider Magic Archer

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Electro Dragon Magic Archer Night Witch Mega Knight
Fireball
Zap Hog Rider Magic Archer Mega Knight
Hog Rider
Zap Fireball Magic Archer Mega Knight
Electro Dragon
Zap P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A
Zap Magic Archer Electro Dragon Night Witch
Magic Archer
P.E.K.K.A Zap Fireball Hog Rider Electro Dragon Mega Knight
Night Witch
Zap P.E.K.K.A Mega Knight
Mega Knight
Zap Fireball Hog Rider Electro Dragon Magic Archer Night Witch

Defense Synergies 2 8

Zap
Fireball Mega Knight Electro Dragon P.E.K.K.A Magic Archer Night Witch
Fireball
Zap Mega Knight
Hog Rider
Electro Dragon
Zap
P.E.K.K.A
Zap
Magic Archer
Zap Night Witch Mega Knight
Night Witch
Zap Magic Archer Mega Knight
Mega Knight
Zap Fireball Magic Archer Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Electro Dragon Magic Archer
P.E.K.K.A Zap Electro Dragon Night Witch Mega Knight
P.E.K.K.A Mega Knight Electro Dragon Night Witch
P.E.K.K.A Night Witch Electro Dragon Mega Knight
Fireball P.E.K.K.A Mega Knight
Fireball Zap Electro Dragon Magic Archer Night Witch Mega Knight
Zap Fireball Electro Dragon Magic Archer Night Witch
Zap Fireball Electro Dragon P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A Night Witch
Night Witch Mega Knight
Zap Fireball Electro Dragon Magic Archer Night Witch Mega Knight
Zap Fireball Electro Dragon Magic Archer Night Witch
P.E.K.K.A Night Witch Mega Knight Zap Fireball Electro Dragon
Fireball Mega Knight Zap Electro Dragon P.E.K.K.A Magic Archer Night Witch
P.E.K.K.A Mega Knight
Zap Fireball P.E.K.K.A Mega Knight
Mega Knight Fireball Electro Dragon P.E.K.K.A Night Witch
Fireball Mega Knight Zap Electro Dragon Magic Archer Night Witch
Zap Fireball Electro Dragon Magic Archer Mega Knight
P.E.K.K.A
Mega Knight Fireball Electro Dragon P.E.K.K.A Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball P.E.K.K.A
Fireball Zap Electro Dragon Magic Archer Mega Knight
P.E.K.K.A Mega Knight Zap Electro Dragon
P.E.K.K.A Mega Knight Zap Fireball Night Witch
P.E.K.K.A Night Witch Mega Knight
Fireball Zap Electro Dragon Magic Archer
P.E.K.K.A Fireball Night Witch
P.E.K.K.A Mega Knight
Zap Electro Dragon P.E.K.K.A Mega Knight Fireball Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight Electro Dragon
P.E.K.K.A Mega Knight Zap Fireball
P.E.K.K.A Mega Knight Fireball Night Witch
Fireball Electro Dragon Magic Archer Mega Knight
Electro Dragon Zap Fireball P.E.K.K.A Magic Archer Night Witch
Mega Knight Zap Fireball Electro Dragon P.E.K.K.A Magic Archer
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Electro Dragon
Fireball Zap Electro Dragon Magic Archer
Fireball Electro Dragon Magic Archer
Fireball
Fireball Zap Magic Archer Mega Knight
Fireball Zap Electro Dragon Magic Archer
Magic Archer
Fireball Zap Electro Dragon Magic Archer
Fireball Zap Electro Dragon
Fireball Electro Dragon Night Witch
Zap Fireball Electro Dragon Magic Archer
Fireball Zap Electro Dragon Magic Archer
Fireball Magic Archer
Fireball Electro Dragon Magic Archer
Zap Fireball Magic Archer
Zap Fireball Electro Dragon Magic Archer
Magic Archer Fireball Electro Dragon Mega Knight
Fireball
Night Witch
Zap Fireball Electro Dragon Magic Archer Mega Knight
Zap Fireball Electro Dragon Magic Archer Mega Knight
Fireball Magic Archer Night Witch Mega Knight
Fireball
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon Magic Archer Mega Knight
Fireball Zap Electro Dragon Magic Archer
Fireball Zap Electro Dragon Magic Archer Mega Knight
Fireball Zap Magic Archer
Zap Fireball Electro Dragon Magic Archer Night Witch
Zap Electro Dragon Fireball
Fireball Night Witch
Zap Fireball Electro Dragon Magic Archer Night Witch Mega Knight
Zap Fireball Electro Dragon Magic Archer
P.E.K.K.A Mega Knight
Fireball Magic Archer
Zap Fireball Electro Dragon Magic Archer Night Witch
Fireball Zap Electro Dragon Magic Archer
Fireball
Fireball Electro Dragon Magic Archer Mega Knight
Zap Fireball Electro Dragon Magic Archer
Zap Fireball
Electro Dragon P.E.K.K.A Mega Knight
Zap Electro Dragon Fireball Magic Archer
Zap Fireball Electro Dragon Magic Archer
Electro Dragon Zap Fireball Magic Archer Mega Knight
P.E.K.K.A
Fireball Electro Dragon Mega Knight

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