My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Executioner Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Inferno Tower
Barbarian Barrel
Inferno Tower Executioner Electro Wizard Magic Archer
The Log
Earthquake
Inferno Tower
Arrows
Royal Delivery
Executioner P.E.K.K.A Electro Wizard Magic Archer
Fireball
Inferno Tower Executioner Electro Wizard Magic Archer
Poison
Inferno Tower Executioner Electro Wizard Magic Archer
Lightning
Inferno Tower Executioner Electro Wizard Magic Archer
Rocket
Inferno Tower Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Electro Wizard Magic Archer Inferno Tower Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Electro Wizard Magic Archer

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Electro Wizard Executioner Magic Archer Mega Knight
Fireball
Zap Electro Wizard Magic Archer Mega Knight
Inferno Tower
Executioner
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Electro Wizard Magic Archer Executioner
Electro Wizard
Zap P.E.K.K.A Fireball Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Zap Fireball Electro Wizard Mega Knight
Mega Knight
Zap Fireball Executioner Electro Wizard Magic Archer

Defense Synergies 4 13

Zap
Fireball Electro Wizard Mega Knight Inferno Tower Executioner P.E.K.K.A Magic Archer
Fireball
Zap Inferno Tower Electro Wizard Mega Knight
Inferno Tower
Electro Wizard Zap Fireball Mega Knight
Executioner
Zap Mega Knight
P.E.K.K.A
Zap Electro Wizard
Electro Wizard
Zap Inferno Tower Fireball P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Zap Electro Wizard Mega Knight
Mega Knight
Zap Fireball Inferno Tower Executioner Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Executioner Electro Wizard Magic Archer
Inferno Tower P.E.K.K.A Zap Executioner Electro Wizard Mega Knight
Inferno Tower P.E.K.K.A Mega Knight Executioner Electro Wizard
Inferno Tower P.E.K.K.A Electro Wizard Mega Knight
Fireball P.E.K.K.A Mega Knight
Fireball Zap Executioner Electro Wizard Magic Archer Mega Knight
Inferno Tower Electro Wizard Zap Fireball Executioner Magic Archer
Zap Fireball Inferno Tower P.E.K.K.A Electro Wizard Magic Archer Mega Knight
Inferno Tower P.E.K.K.A
Inferno Tower Electro Wizard Mega Knight
Executioner Electro Wizard Zap Fireball Magic Archer Mega Knight
Inferno Tower Executioner Zap Fireball Electro Wizard Magic Archer
Inferno Tower P.E.K.K.A Mega Knight Zap Fireball Electro Wizard
Fireball Executioner Mega Knight Zap P.E.K.K.A Electro Wizard Magic Archer
Inferno Tower P.E.K.K.A Electro Wizard Mega Knight
Inferno Tower Zap Fireball P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Fireball Inferno Tower Executioner P.E.K.K.A Electro Wizard
Fireball Mega Knight Zap Executioner Electro Wizard Magic Archer
Zap Executioner Fireball Electro Wizard Magic Archer Mega Knight
P.E.K.K.A Inferno Tower Electro Wizard
Mega Knight Fireball Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Inferno Tower P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Executioner Magic Archer Mega Knight
P.E.K.K.A Mega Knight Zap Inferno Tower Electro Wizard
P.E.K.K.A Mega Knight Zap Fireball Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Executioner Mega Knight
Fireball Executioner Zap Electro Wizard Magic Archer
P.E.K.K.A Fireball Inferno Tower Electro Wizard
Inferno Tower P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Fireball Inferno Tower Magic Archer
Inferno Tower P.E.K.K.A
P.E.K.K.A Mega Knight Inferno Tower
P.E.K.K.A Mega Knight Zap Fireball Electro Wizard
P.E.K.K.A Mega Knight Fireball Inferno Tower Executioner
Fireball Executioner Magic Archer Mega Knight
Inferno Tower Electro Wizard Zap Fireball Executioner P.E.K.K.A Magic Archer
Executioner Mega Knight Zap Fireball Inferno Tower P.E.K.K.A Electro Wizard Magic Archer
Zap Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer
Fireball Zap Executioner Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Fireball Executioner Zap Magic Archer Mega Knight
Fireball Executioner Zap Magic Archer
Executioner Magic Archer
Fireball Zap Executioner Magic Archer
Fireball Zap
Fireball Electro Wizard
Zap Fireball Electro Wizard Magic Archer
Fireball Zap Executioner Magic Archer
Fireball Executioner Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Executioner Magic Archer
Magic Archer Fireball Executioner Mega Knight
Fireball
Zap Fireball Executioner Electro Wizard Magic Archer Mega Knight
Zap Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball
Zap Fireball
Zap Fireball Executioner Magic Archer Mega Knight
Fireball Zap Executioner Electro Wizard Magic Archer
Fireball Zap Magic Archer Mega Knight
Fireball Zap Magic Archer
Zap Fireball Executioner Electro Wizard Magic Archer
Zap Electro Wizard Fireball
Fireball
Zap Fireball Magic Archer Mega Knight
Zap Fireball Electro Wizard Magic Archer
P.E.K.K.A Mega Knight
Fireball Magic Archer
Zap Electro Wizard Fireball Magic Archer
Fireball Zap Executioner Electro Wizard Magic Archer
Fireball
Fireball Executioner Electro Wizard Magic Archer Mega Knight
Zap Fireball Executioner Magic Archer
Zap Fireball
Executioner P.E.K.K.A Mega Knight
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Executioner Electro Wizard Magic Archer
Zap Fireball Executioner Electro Wizard Magic Archer Mega Knight
P.E.K.K.A
Fireball Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: