My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Skeleton Army Witch
Zap
Bats Inferno Tower Skeleton Army Witch
Barbarian Barrel
Inferno Tower Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Inferno Tower Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Skeleton Army Witch
Fireball
Inferno Tower Skeleton Army Witch
Poison
Bats Inferno Tower Skeleton Army Witch
Lightning
Inferno Tower Witch Goblinstein
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Fireball Inferno Tower Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Skeleton Army Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap
Zap
Fireball Bats Witch Mega Knight
Fireball
Zap Mega Knight
Inferno Tower
Skeleton Army
Witch
Zap Mega Knight
Mega Knight
Bats Zap Fireball Witch
Goblinstein

Defense Synergies 3 10

Bats
Zap Inferno Tower Mega Knight
Zap
Fireball Mega Knight Bats Inferno Tower Skeleton Army Witch
Fireball
Zap Inferno Tower Mega Knight
Inferno Tower
Skeleton Army Bats Zap Fireball Mega Knight
Skeleton Army
Inferno Tower Zap
Witch
Zap Mega Knight
Mega Knight
Zap Bats Fireball Inferno Tower Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower
Inferno Tower Skeleton Army Bats Zap Witch Mega Knight
Inferno Tower Skeleton Army Witch Mega Knight Bats
Inferno Tower Skeleton Army Witch Bats Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Bats Zap Mega Knight
Bats Inferno Tower Zap Fireball Witch
Zap Fireball Inferno Tower Mega Knight
Inferno Tower Witch Skeleton Army
Skeleton Army Inferno Tower Mega Knight
Bats Skeleton Army Witch Zap Fireball Mega Knight
Inferno Tower Bats Zap Fireball Witch
Inferno Tower Skeleton Army Mega Knight Bats Zap Fireball Witch
Fireball Skeleton Army Mega Knight Bats Zap Witch
Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Zap Fireball Mega Knight
Mega Knight Bats Fireball Inferno Tower Skeleton Army Witch
Fireball Mega Knight Bats Zap Skeleton Army Witch
Zap Witch Bats Fireball Mega Knight
Inferno Tower
Skeleton Army Mega Knight Bats Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Fireball Inferno Tower Witch
Fireball Zap Mega Knight
Skeleton Army Mega Knight Bats Zap Inferno Tower Witch
Skeleton Army Mega Knight Bats Zap Fireball Inferno Tower
Inferno Tower Skeleton Army Witch Mega Knight
Fireball Bats Zap Witch
Skeleton Army Bats Fireball Inferno Tower Witch
Inferno Tower Mega Knight Skeleton Army
Zap Mega Knight Bats Fireball Inferno Tower Skeleton Army Witch
Inferno Tower Witch Skeleton Army
Mega Knight Bats Inferno Tower Witch
Skeleton Army Mega Knight Zap Fireball
Skeleton Army Mega Knight Fireball Inferno Tower Witch
Fireball Skeleton Army Witch Mega Knight
Inferno Tower Skeleton Army Witch Bats Zap Fireball
Bats Mega Knight Zap Fireball Inferno Tower Witch
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap Mega Knight
Fireball Bats Zap Witch
Witch
Fireball Zap
Fireball Zap
Bats Fireball
Zap Fireball
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball Witch
Fireball Mega Knight
Fireball
Bats
Zap Fireball Mega Knight
Zap Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Witch Mega Knight
Witch
Fireball Zap Witch
Fireball Zap Witch Mega Knight
Fireball Zap
Bats Zap Fireball Witch
Zap Bats Fireball Witch
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Bats Fireball Skeleton Army Witch
Fireball Zap Witch
Fireball
Fireball Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Bats Fireball Witch
Bats Zap Fireball Witch
Zap Fireball Witch Mega Knight
Fireball Mega Knight

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