My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Inferno Tower Balloon Inferno Dragon
Barbarian Barrel
Inferno Tower Wizard Lumberjack
The Log
Lumberjack
Earthquake
Inferno Tower
Arrows
Royal Delivery
Wizard Balloon Inferno Dragon Lumberjack
Fireball
Inferno Tower Wizard Balloon Inferno Dragon Lumberjack
Poison
Inferno Tower Wizard Balloon
Lightning
Inferno Tower Wizard Balloon Inferno Dragon Lumberjack
Rocket
Inferno Tower Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Inferno Dragon Lumberjack Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Inferno Dragon Lumberjack

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Lumberjack Mega Knight
Fireball
Zap Mega Knight
Inferno Tower
Wizard
Balloon Lumberjack Mega Knight
Balloon
Zap Lumberjack Wizard Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Balloon Zap Wizard Mega Knight
Mega Knight
Inferno Dragon Zap Fireball Wizard Balloon Lumberjack

Defense Synergies 2 11

Zap
Fireball Mega Knight Inferno Tower Inferno Dragon Lumberjack
Fireball
Zap Inferno Tower Lumberjack Mega Knight
Inferno Tower
Zap Fireball Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Balloon
Inferno Dragon
Zap Mega Knight
Lumberjack
Zap Fireball Inferno Tower Wizard
Mega Knight
Zap Fireball Inferno Tower Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Wizard
Inferno Tower Inferno Dragon Lumberjack Zap Mega Knight
Inferno Tower Lumberjack Mega Knight Inferno Dragon
Inferno Tower Inferno Dragon Lumberjack Mega Knight
Fireball Lumberjack Mega Knight
Fireball Zap Lumberjack Mega Knight
Inferno Tower Inferno Dragon Zap Fireball Wizard
Zap Fireball Inferno Tower Mega Knight
Inferno Tower Inferno Dragon Lumberjack
Inferno Tower Lumberjack Mega Knight
Zap Fireball Wizard Lumberjack Mega Knight
Inferno Tower Inferno Dragon Zap Fireball Wizard
Inferno Tower Lumberjack Mega Knight Zap Fireball Wizard
Fireball Wizard Mega Knight Zap Lumberjack
Inferno Tower Inferno Dragon Lumberjack Mega Knight
Inferno Tower Zap Fireball Inferno Dragon Lumberjack Mega Knight
Wizard Mega Knight Fireball Inferno Tower Lumberjack
Fireball Mega Knight Zap Wizard Lumberjack
Zap Wizard Fireball Inferno Dragon Lumberjack Mega Knight
Inferno Tower Inferno Dragon Lumberjack
Wizard Mega Knight Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Fireball Inferno Tower
Fireball Zap Wizard Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Zap Inferno Tower
Lumberjack Mega Knight Zap Fireball Inferno Tower
Inferno Tower Inferno Dragon Lumberjack Mega Knight
Fireball Wizard Zap
Fireball Inferno Tower Lumberjack
Inferno Tower Mega Knight Inferno Dragon Lumberjack
Zap Mega Knight Fireball Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower Lumberjack
Mega Knight Zap Fireball
Mega Knight Fireball Inferno Tower Wizard Lumberjack
Wizard Fireball Mega Knight
Inferno Tower Zap Fireball Inferno Dragon Lumberjack
Mega Knight Zap Fireball Inferno Tower Wizard Inferno Dragon
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Lumberjack
Zap Fireball Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Inferno Dragon
Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball
Mega Knight
Fireball Wizard
Zap Fireball
Fireball Zap Wizard
Fireball
Fireball Wizard Lumberjack Mega Knight
Zap Fireball Wizard
Zap Fireball
Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Mega Knight
Inferno Dragon
Fireball Wizard Mega Knight

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