My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Balloon Electro Wizard Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Balloon Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Balloon Lumberjack
Zap
Balloon
Barbarian Barrel
Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Lumberjack
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Baby Dragon Balloon Electro Wizard Lumberjack
Fireball
Baby Dragon Balloon Electro Wizard Lumberjack
Poison
Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Balloon Electro Wizard Lumberjack Archer Queen
Rocket
Balloon Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack Balloon Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Fireball Mini P.E.K.K.A Baby Dragon

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Electro Wizard Mini P.E.K.K.A Baby Dragon Lumberjack
Fireball
Zap Baby Dragon Electro Wizard Archer Queen
Mini P.E.K.K.A
Zap Baby Dragon Electro Wizard Lumberjack
Baby Dragon
Zap Fireball Mini P.E.K.K.A Balloon Electro Wizard Lumberjack
Balloon
Zap Lumberjack Baby Dragon Electro Wizard
Electro Wizard
Zap Fireball Mini P.E.K.K.A Baby Dragon Balloon Lumberjack
Lumberjack
Balloon Zap Mini P.E.K.K.A Baby Dragon Electro Wizard
Archer Queen
Fireball

Defense Synergies 4 9

Zap
Fireball Mini P.E.K.K.A Electro Wizard Baby Dragon Lumberjack Archer Queen
Fireball
Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A
Zap Electro Wizard Fireball Baby Dragon
Baby Dragon
Zap Mini P.E.K.K.A Lumberjack
Balloon
Electro Wizard
Zap Mini P.E.K.K.A Fireball Lumberjack
Lumberjack
Zap Fireball Baby Dragon Electro Wizard
Archer Queen
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Electro Wizard
Mini P.E.K.K.A Lumberjack Electro Wizard
Mini P.E.K.K.A Lumberjack Electro Wizard
Fireball Mini P.E.K.K.A Lumberjack
Fireball Zap Baby Dragon Electro Wizard Lumberjack
Electro Wizard Zap Fireball Baby Dragon
Zap Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Lumberjack Archer Queen
Mini P.E.K.K.A Electro Wizard Lumberjack
Electro Wizard Zap Fireball Baby Dragon Lumberjack
Zap Fireball Baby Dragon Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Fireball Electro Wizard
Fireball Zap Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball Zap Baby Dragon Electro Wizard Lumberjack
Zap Baby Dragon Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Mini P.E.K.K.A Baby Dragon Lumberjack
Lumberjack Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Fireball Electro Wizard
Mini P.E.K.K.A Lumberjack
Fireball Zap Baby Dragon Electro Wizard
Mini P.E.K.K.A Fireball Electro Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Electro Wizard Fireball Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Lumberjack
Zap Fireball Electro Wizard Archer Queen
Mini P.E.K.K.A Fireball Lumberjack
Fireball Baby Dragon
Electro Wizard Zap Fireball Mini P.E.K.K.A Baby Dragon Lumberjack Archer Queen
Zap Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard Archer Queen
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Fireball Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Fireball Electro Wizard
Fireball Zap Baby Dragon Archer Queen
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Baby Dragon Electro Wizard
Fireball Zap Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Baby Dragon Electro Wizard
Zap Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Fireball
Fireball Zap Baby Dragon Electro Wizard Archer Queen
Fireball
Fireball Mini P.E.K.K.A Baby Dragon Electro Wizard Lumberjack
Zap Fireball Baby Dragon
Zap Fireball Archer Queen
Archer Queen
Zap Fireball Baby Dragon Electro Wizard Archer Queen
Zap Fireball Electro Wizard Archer Queen
Zap Fireball Baby Dragon Electro Wizard Archer Queen
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: