My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Electro Dragon P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Flying Machine Guards Electro Dragon
Zap
Flying Machine Guards
Barbarian Barrel
Guards
The Log
Mini P.E.K.K.A Guards
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Mini P.E.K.K.A Flying Machine Guards Electro Dragon P.E.K.K.A Mother Witch
Fireball
Flying Machine Electro Dragon Mother Witch
Poison
Flying Machine Guards Electro Dragon Mother Witch
Lightning
Mini P.E.K.K.A Electro Dragon Mother Witch
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Fireball Mini P.E.K.K.A Flying Machine Mother Witch Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Guards Fireball Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Mini P.E.K.K.A Flying Machine Guards Electro Dragon Mother Witch
Fireball
Zap
Mini P.E.K.K.A
Zap
Flying Machine
Zap Electro Dragon P.E.K.K.A
Guards
Zap
Electro Dragon
Zap Flying Machine P.E.K.K.A Mother Witch
P.E.K.K.A
Zap Flying Machine Electro Dragon Mother Witch
Mother Witch
Zap Electro Dragon P.E.K.K.A

Defense Synergies 2 14

Zap
Fireball Mini P.E.K.K.A Flying Machine Guards Electro Dragon P.E.K.K.A Mother Witch
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Guards Electro Dragon Mother Witch
Flying Machine
Zap Guards Electro Dragon P.E.K.K.A
Guards
Zap Mini P.E.K.K.A Flying Machine Electro Dragon Mother Witch
Electro Dragon
Zap Mini P.E.K.K.A Flying Machine Guards
P.E.K.K.A
Zap Flying Machine
Mother Witch
Zap Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Zap Flying Machine Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Guards Electro Dragon
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Flying Machine Guards Electro Dragon Mother Witch
Zap Fireball Flying Machine Electro Dragon
Zap Fireball Flying Machine Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Guards Mini P.E.K.K.A
Guards Mother Witch Zap Fireball Flying Machine Electro Dragon
Zap Fireball Flying Machine Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Flying Machine Guards Electro Dragon
Fireball Zap Mini P.E.K.K.A Guards Electro Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Fireball Zap Flying Machine Guards Electro Dragon
Zap Fireball Flying Machine Guards Electro Dragon Mother Witch
Mini P.E.K.K.A P.E.K.K.A
Fireball Mini P.E.K.K.A Flying Machine Guards Electro Dragon P.E.K.K.A Mother Witch
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Fireball P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Flying Machine Electro Dragon
Guards P.E.K.K.A Zap Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Guards P.E.K.K.A Zap Fireball
P.E.K.K.A Mini P.E.K.K.A Guards
Fireball Mother Witch Zap Flying Machine Electro Dragon
Mini P.E.K.K.A Guards P.E.K.K.A Fireball Flying Machine
Mini P.E.K.K.A P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Fireball Mini P.E.K.K.A Flying Machine
P.E.K.K.A Guards
P.E.K.K.A Mini P.E.K.K.A Flying Machine Guards Electro Dragon
P.E.K.K.A Zap Fireball Guards
Mini P.E.K.K.A P.E.K.K.A Fireball Guards
Fireball Flying Machine Electro Dragon
Guards Electro Dragon Zap Fireball Mini P.E.K.K.A Flying Machine P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Flying Machine Electro Dragon P.E.K.K.A Mother Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Guards Electro Dragon
Fireball Zap Flying Machine Electro Dragon
Fireball Flying Machine Electro Dragon
Fireball Flying Machine Guards
Fireball Zap
Fireball Mother Witch Zap Flying Machine Electro Dragon
Flying Machine
Fireball Zap Flying Machine Electro Dragon
Fireball Zap Flying Machine Electro Dragon
Fireball Mini P.E.K.K.A Guards Electro Dragon
Zap Fireball Flying Machine Electro Dragon
Fireball Zap Flying Machine Electro Dragon
Flying Machine Fireball
Fireball Flying Machine Electro Dragon
Zap Fireball Flying Machine
Zap Fireball Flying Machine Electro Dragon
Fireball Flying Machine Electro Dragon
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Flying Machine Electro Dragon
Zap Fireball Flying Machine Electro Dragon Mother Witch
Fireball
Fireball
Zap Fireball Flying Machine Electro Dragon
Zap Mother Witch Fireball Electro Dragon
Fireball Zap Flying Machine Electro Dragon
Fireball Zap Flying Machine Electro Dragon
Fireball Zap
Zap Fireball Flying Machine Electro Dragon Mother Witch
Zap Electro Dragon Fireball Flying Machine Guards
Fireball Mini P.E.K.K.A
Zap Fireball Electro Dragon
Zap Fireball Electro Dragon
P.E.K.K.A
Fireball
Zap Fireball Flying Machine Guards Electro Dragon
Fireball Zap Flying Machine Electro Dragon
Fireball
Fireball Mini P.E.K.K.A Flying Machine Electro Dragon
Zap Fireball Flying Machine Electro Dragon
Zap Fireball
Flying Machine Electro Dragon P.E.K.K.A
Zap Electro Dragon Fireball Flying Machine Guards
Zap Fireball Flying Machine Electro Dragon
Electro Dragon Zap Fireball Flying Machine
P.E.K.K.A
Fireball Electro Dragon

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