My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider
Zap
Dart Goblin
Barbarian Barrel
Dart Goblin Wizard
The Log
Dart Goblin Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A
Fireball
Dart Goblin Hog Rider Wizard
Poison
Dart Goblin Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Dart Goblin Fireball Mini P.E.K.K.A Hog Rider Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Dart Goblin Fireball

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider P.E.K.K.A Dart Goblin Mini P.E.K.K.A The Log
Dart Goblin
Zap Hog Rider P.E.K.K.A The Log
Fireball
Zap Hog Rider The Log
Mini P.E.K.K.A
Zap Hog Rider Wizard The Log
Hog Rider
Zap Fireball The Log Dart Goblin Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Dart Goblin Wizard The Log
The Log
Hog Rider Zap Dart Goblin Fireball Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 5 10

Zap
Fireball Mini P.E.K.K.A Dart Goblin P.E.K.K.A The Log
Dart Goblin
Zap Mini P.E.K.K.A P.E.K.K.A The Log
Fireball
Zap The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Dart Goblin Fireball Wizard
Hog Rider
Wizard
Mini P.E.K.K.A P.E.K.K.A The Log
P.E.K.K.A
The Log Zap Dart Goblin Wizard
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Zap Dart Goblin Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Wizard The Log
Mini P.E.K.K.A P.E.K.K.A Zap Dart Goblin The Log
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Fireball The Log Zap Dart Goblin
Dart Goblin Zap Fireball Wizard
Zap Dart Goblin Fireball P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Dart Goblin Mini P.E.K.K.A
Dart Goblin Zap Fireball Wizard The Log
Zap Dart Goblin Fireball Wizard
Mini P.E.K.K.A P.E.K.K.A Zap Fireball Wizard The Log
Fireball Wizard Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A
Zap Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Wizard Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Zap Dart Goblin Wizard The Log
Zap Wizard The Log Dart Goblin Fireball
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Wizard Dart Goblin Fireball Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Wizard The Log
P.E.K.K.A Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Mini P.E.K.K.A
Fireball Wizard Zap Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Dart Goblin Fireball
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Fireball Mini P.E.K.K.A The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin Mini P.E.K.K.A
P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A P.E.K.K.A Fireball Wizard
Wizard Dart Goblin Fireball
Zap Dart Goblin Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Zap Dart Goblin Fireball Mini P.E.K.K.A Wizard P.E.K.K.A The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log
Fireball Zap Dart Goblin The Log
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Zap Dart Goblin
Dart Goblin Wizard The Log
Fireball The Log Zap Dart Goblin Wizard
Fireball The Log Zap Dart Goblin Wizard
Fireball Mini P.E.K.K.A
Zap Dart Goblin Fireball Wizard The Log
Fireball Zap Dart Goblin Wizard
Dart Goblin Fireball The Log
Dart Goblin Fireball
Zap Dart Goblin Fireball The Log
Zap Dart Goblin Fireball Wizard The Log
Dart Goblin Fireball Wizard The Log
Fireball
Mini P.E.K.K.A
Zap Dart Goblin Fireball Mini P.E.K.K.A Wizard The Log
Zap Dart Goblin Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Dart Goblin Wizard
Fireball Zap Wizard The Log
Fireball Zap Dart Goblin The Log
Zap Dart Goblin Fireball Wizard
Zap Dart Goblin Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Dart Goblin Fireball Wizard The Log
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Dart Goblin Fireball
Fireball Zap Dart Goblin Wizard
The Log Fireball
Fireball Dart Goblin Mini P.E.K.K.A Wizard
The Log Zap Dart Goblin Fireball Wizard
Zap Fireball
Dart Goblin P.E.K.K.A
Zap Dart Goblin Fireball The Log
Zap Dart Goblin Fireball
Zap Dart Goblin Fireball The Log
P.E.K.K.A
Fireball Dart Goblin Wizard

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