My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army
Zap
Skeleton Army Prince
Barbarian Barrel
Skeleton Army Executioner
The Log
Mini P.E.K.K.A Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Skeleton Army Prince Executioner P.E.K.K.A
Fireball
Skeleton Army Executioner
Poison
Skeleton Army Executioner
Lightning
Mini P.E.K.K.A Prince Executioner
Rocket
Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Prince Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Skeleton Army Fireball Mini P.E.K.K.A Prince Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Skeleton Army Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince P.E.K.K.A Mini P.E.K.K.A Executioner The Log
Fireball
Zap The Log
Mini P.E.K.K.A
Zap The Log
Skeleton Army
Prince
Zap The Log
Executioner
Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Executioner The Log
The Log
Zap Fireball Mini P.E.K.K.A Prince Executioner P.E.K.K.A

Defense Synergies 6 13

Zap
Fireball Mini P.E.K.K.A Skeleton Army Prince Executioner P.E.K.K.A The Log
Fireball
Zap The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Fireball Skeleton Army Executioner
Skeleton Army
Zap Mini P.E.K.K.A Prince Executioner The Log
Prince
The Log Zap Skeleton Army Executioner
Executioner
Zap Mini P.E.K.K.A Skeleton Army Prince The Log
P.E.K.K.A
The Log Zap
The Log
Fireball Mini P.E.K.K.A Prince P.E.K.K.A Zap Skeleton Army Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Zap Prince Executioner The Log
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Executioner
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Fireball Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A The Log
Fireball Skeleton Army The Log Zap Executioner
Zap Fireball Executioner
Zap Fireball P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Prince
Skeleton Army Mini P.E.K.K.A Prince
Skeleton Army Executioner Zap Fireball The Log
Executioner Zap Fireball
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Zap Fireball The Log
Fireball Skeleton Army Executioner Zap Mini P.E.K.K.A Prince P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Prince
Skeleton Army Zap Fireball Mini P.E.K.K.A Prince P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Skeleton Army Prince Executioner P.E.K.K.A
Fireball Zap Skeleton Army Prince Executioner The Log
Zap Executioner The Log Fireball
Mini P.E.K.K.A P.E.K.K.A Prince
Skeleton Army Fireball Mini P.E.K.K.A Prince Executioner P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Zap Fireball Prince P.E.K.K.A
Fireball Zap Mini P.E.K.K.A Prince Executioner The Log
Skeleton Army P.E.K.K.A Zap Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Mini P.E.K.K.A Skeleton Army Prince Executioner
Fireball Executioner Zap
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Prince
Zap P.E.K.K.A Fireball Mini P.E.K.K.A Skeleton Army Prince The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Prince
Skeleton Army P.E.K.K.A Zap Fireball Prince The Log
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Fireball Executioner
Fireball Skeleton Army Executioner
Skeleton Army Zap Fireball Mini P.E.K.K.A Prince Executioner P.E.K.K.A The Log
Executioner Zap Fireball Mini P.E.K.K.A P.E.K.K.A The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap Executioner The Log
Fireball The Log
Fireball Prince The Log
Fireball Executioner Zap The Log
Fireball Executioner Zap
Executioner The Log
Fireball The Log Zap Executioner
Fireball The Log Zap
Fireball Mini P.E.K.K.A Prince
Zap Fireball Prince The Log
Fireball Zap Executioner
Fireball Executioner The Log
Fireball
Zap Fireball Prince The Log
Zap Fireball Executioner The Log
Fireball Executioner The Log
Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Prince Executioner The Log
Zap Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Zap Fireball The Log
Zap The Log Fireball Executioner
Fireball The Log Zap Executioner
Fireball Zap Prince The Log
Fireball Zap The Log
Zap Fireball Executioner
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
P.E.K.K.A Prince
Fireball The Log
Zap Fireball Skeleton Army Prince
Fireball Zap Executioner
The Log Fireball
Fireball Mini P.E.K.K.A Prince Executioner
The Log Zap Fireball Executioner
Zap Fireball
Prince Executioner P.E.K.K.A
Zap Fireball The Log
Zap Fireball Executioner
Zap Fireball Prince Executioner The Log
Prince P.E.K.K.A
Fireball

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