My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Wizard
The Log
Goblin Gang Firecracker Mini P.E.K.K.A
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Wizard
Fireball
Goblin Gang Firecracker Wizard
Poison
Bats Goblin Gang Firecracker Wizard
Lightning
Mini P.E.K.K.A Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Fireball Mini P.E.K.K.A Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Fireball Bats Mini P.E.K.K.A
Goblin Gang
Firecracker Mini P.E.K.K.A
Firecracker
Zap Bats Goblin Gang Mini P.E.K.K.A
Fireball
Zap
Mini P.E.K.K.A
Bats Zap Goblin Gang Firecracker Wizard
Wizard
Mini P.E.K.K.A
Goblinstein

Defense Synergies 2 10

Bats
Zap Firecracker Mini P.E.K.K.A
Zap
Fireball Mini P.E.K.K.A Bats Goblin Gang Firecracker
Goblin Gang
Zap Firecracker Mini P.E.K.K.A
Firecracker
Bats Zap Goblin Gang Mini P.E.K.K.A
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Goblin Gang Firecracker Fireball Wizard
Wizard
Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Wizard
Mini P.E.K.K.A Bats Zap Goblin Gang Firecracker
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats Goblin Gang Firecracker
Firecracker Fireball Mini P.E.K.K.A
Goblin Gang Fireball Bats Zap Firecracker
Bats Zap Goblin Gang Firecracker Fireball Wizard
Zap Fireball
Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A
Bats Goblin Gang Zap Firecracker Fireball Wizard
Bats Zap Goblin Gang Firecracker Fireball Wizard
Mini P.E.K.K.A Bats Zap Goblin Gang Fireball Wizard
Fireball Wizard Bats Zap Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A
Wizard Bats Goblin Gang Firecracker Fireball Mini P.E.K.K.A
Fireball Bats Zap Goblin Gang Firecracker Wizard
Zap Wizard Bats Firecracker Fireball
Mini P.E.K.K.A
Goblin Gang Wizard Bats Firecracker Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Fireball
Fireball Zap Goblin Gang Firecracker Mini P.E.K.K.A Wizard
Goblin Gang Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap Fireball
Goblin Gang Mini P.E.K.K.A
Firecracker Fireball Wizard Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Fireball
Mini P.E.K.K.A
Zap Bats Firecracker Fireball Mini P.E.K.K.A
Goblin Gang
Bats Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Goblin Gang Fireball Wizard
Wizard Firecracker Fireball
Goblin Gang Bats Zap Firecracker Fireball Mini P.E.K.K.A
Bats Zap Firecracker Fireball Mini P.E.K.K.A Wizard
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Wizard Zap Firecracker
Firecracker Fireball Wizard Bats Zap
Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard
Bats Goblin Gang Fireball Mini P.E.K.K.A
Firecracker Zap Fireball Wizard
Fireball Zap Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Bats Mini P.E.K.K.A
Zap Firecracker Fireball Mini P.E.K.K.A Wizard
Zap Firecracker Fireball Wizard
Fireball
Fireball Wizard
Zap Fireball
Zap Firecracker Fireball Wizard
Firecracker Fireball Zap Wizard
Fireball Zap Wizard
Fireball Zap Firecracker
Bats Zap Firecracker Fireball Wizard
Zap Bats Firecracker Fireball Wizard
Fireball Mini P.E.K.K.A
Zap Fireball Wizard
Zap Firecracker Fireball
Firecracker Fireball Wizard
Zap Bats Goblin Gang Fireball
Fireball Zap Firecracker Wizard
Fireball
Fireball Goblin Gang Firecracker Mini P.E.K.K.A Wizard
Zap Firecracker Fireball Wizard
Zap Fireball
Firecracker
Zap Bats Goblin Gang Firecracker Fireball
Firecracker Bats Zap Fireball
Zap Firecracker Fireball
Fireball Firecracker Wizard

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