My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Skeleton Army Miner
Giant Snowball
Battle Ram Furnace Goblin Barrel Skeleton Army Miner
Zap
Battle Ram Furnace Goblin Barrel Skeleton Army
Barbarian Barrel
Battle Ram Furnace Goblin Barrel Skeleton Army
The Log
Battle Ram Furnace Goblin Barrel Skeleton Army
Earthquake
Furnace Goblin Barrel Skeleton Army
Arrows
Furnace Goblin Barrel Skeleton Army
Royal Delivery
Battle Ram Goblin Barrel Skeleton Army Miner
Fireball
Battle Ram Furnace Goblin Barrel Skeleton Army
Poison
Furnace Skeleton Army
Lightning
Battle Ram Furnace
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Miner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Miner Fireball Battle Ram Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Barrel Skeleton Army Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Battle Ram Miner Furnace Mega Knight
Fireball
Zap Battle Ram Miner Mega Knight
Battle Ram
Zap Fireball Furnace Goblin Barrel
Furnace
Miner Zap Battle Ram Goblin Barrel
Goblin Barrel
Battle Ram Furnace Skeleton Army Miner Mega Knight
Skeleton Army
Goblin Barrel
Miner
Zap Furnace Fireball Goblin Barrel Mega Knight
Mega Knight
Zap Fireball Goblin Barrel Miner

Defense Synergies 2 7

Zap
Fireball Mega Knight Furnace Skeleton Army Miner
Fireball
Zap Miner Mega Knight
Battle Ram
Furnace
Zap Skeleton Army
Goblin Barrel
Skeleton Army
Zap Furnace
Miner
Zap Fireball Mega Knight
Mega Knight
Zap Fireball Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Skeleton Army Zap Furnace Mega Knight
Furnace Skeleton Army Mega Knight
Skeleton Army Furnace Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Zap Furnace Mega Knight
Furnace Zap Fireball
Zap Fireball Mega Knight
Furnace Skeleton Army
Skeleton Army Miner Mega Knight
Skeleton Army Zap Fireball Furnace Mega Knight
Zap Fireball Furnace
Furnace Skeleton Army Mega Knight Zap Fireball
Fireball Skeleton Army Mega Knight Zap Furnace
Skeleton Army Furnace Mega Knight
Skeleton Army Zap Fireball Furnace Mega Knight
Mega Knight Fireball Furnace Skeleton Army
Fireball Mega Knight Zap Furnace Skeleton Army
Zap Furnace Fireball Mega Knight
Skeleton Army Mega Knight Fireball Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Fireball Furnace
Fireball Zap Miner Mega Knight
Skeleton Army Mega Knight Zap Furnace
Skeleton Army Mega Knight Zap Fireball
Skeleton Army Mega Knight
Fireball Furnace Zap
Skeleton Army Fireball Furnace
Mega Knight Skeleton Army
Zap Mega Knight Fireball Skeleton Army
Skeleton Army
Mega Knight
Skeleton Army Mega Knight Zap Fireball
Skeleton Army Mega Knight Fireball
Fireball Furnace Skeleton Army Mega Knight
Skeleton Army Zap Fireball Furnace
Mega Knight Zap Fireball
Zap Fireball Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Miner
Fireball Miner
Fireball
Fireball Zap Furnace Mega Knight
Fireball Zap Furnace
Furnace
Fireball Zap
Fireball Miner Zap
Fireball
Miner Zap Fireball
Fireball Zap
Fireball Miner
Fireball
Zap Fireball Furnace
Zap Fireball Furnace
Fireball Furnace Mega Knight
Fireball
Zap Fireball Mega Knight
Zap Fireball Miner Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Furnace Mega Knight
Fireball Miner Zap
Fireball Zap Miner Mega Knight
Fireball Miner Zap
Zap Fireball Furnace
Zap Fireball
Fireball
Zap Fireball Miner Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Miner Mega Knight
Zap Fireball
Zap Fireball
Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Miner Mega Knight
Fireball Mega Knight

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