My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
RIP
F2P score
Bad

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket Freeze Poison Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Poison Lightning

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Executioner
The Log
Earthquake
Arrows
Royal Delivery
Executioner
Fireball
Executioner
Poison
Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket Freeze Poison Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket Freeze Poison Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Freeze Poison Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Fireball Freeze Poison Executioner Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Fireball Freeze

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Freeze Poison Executioner
Fireball
Zap Mirror Freeze
Rocket
Mirror
Mirror
Zap Fireball Rocket Freeze Poison Lightning
Freeze
Zap Fireball Mirror Poison
Poison
Zap Mirror Freeze
Executioner
Zap
Lightning
Mirror

Defense Synergies 3 5

Zap
Fireball Mirror Poison Executioner
Fireball
Zap Mirror Freeze
Rocket
Mirror
Zap Fireball Poison Executioner
Freeze
Fireball
Poison
Zap Mirror
Executioner
Zap Mirror
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap Fireball Executioner
Zap Executioner
Rocket Freeze Executioner Lightning
Lightning Fireball Rocket Poison
Fireball Freeze Zap Executioner
Rocket Lightning Zap Fireball Freeze Poison Executioner
Rocket Lightning Zap Fireball Poison
Poison Executioner Zap Fireball Freeze
Executioner Zap Fireball Poison
Zap Fireball Rocket Freeze Lightning
Fireball Rocket Executioner Zap Freeze Poison
Rocket Zap Fireball Freeze Lightning
Fireball Poison Executioner
Fireball Zap Executioner
Zap Freeze Poison Executioner Fireball
Fireball Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball
Fireball Poison Zap Rocket Executioner Lightning
Zap Rocket Lightning
Rocket Lightning Zap Fireball
Executioner
Fireball Rocket Poison Executioner Zap Freeze
Rocket Fireball Lightning
Zap Rocket Freeze Lightning Fireball Poison
Rocket Lightning Zap Fireball Poison
Rocket Lightning Fireball Executioner
Fireball Executioner
Zap Fireball Rocket Freeze Poison Executioner Lightning
Poison Executioner Zap Fireball Freeze
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Lightning Rocket Freeze
Fireball Poison Zap Executioner
Rocket Lightning Fireball Poison
Lightning Fireball Rocket Freeze Poison
Fireball Rocket Poison Executioner Zap
Fireball Poison Executioner Zap Rocket Freeze
Poison Executioner
Fireball Poison Zap Freeze Executioner Lightning
Fireball Poison Zap Lightning
Rocket Lightning Fireball Poison
Rocket Poison Lightning Zap Fireball
Fireball Poison Lightning Zap Rocket Executioner
Rocket Poison Lightning Fireball Executioner
Lightning Fireball Rocket Freeze Poison
Lightning Zap Fireball Poison
Rocket Lightning Zap Fireball Poison Executioner
Lightning Fireball Rocket Poison Executioner
Lightning Fireball Rocket Freeze Poison
Rocket Lightning
Rocket Lightning Zap Fireball Poison Executioner
Rocket Lightning Zap Fireball Poison
Rocket Lightning Fireball Poison
Rocket Lightning Fireball Poison
Rocket Lightning
Rocket Lightning Zap Fireball Poison
Zap Freeze Poison Fireball Executioner
Fireball Poison Zap Executioner Lightning
Fireball Lightning Zap Poison
Fireball Rocket Poison Lightning Zap
Poison Lightning Zap Fireball Executioner
Zap Rocket Lightning Fireball Freeze Poison
Lightning Fireball
Poison Lightning Zap Fireball Rocket
Zap Rocket Lightning Fireball Freeze Poison
Rocket Fireball Poison Lightning
Zap Lightning Fireball Rocket Freeze
Fireball Rocket Poison Lightning Zap Executioner
Freeze
Fireball
Fireball Poison Lightning Rocket Executioner
Zap Fireball Poison Executioner Lightning
Rocket Lightning Zap Fireball Poison
Executioner
Zap Fireball Rocket Freeze Poison Lightning
Zap Fireball Rocket Poison Executioner Lightning
Poison Lightning Zap Fireball Rocket Freeze Executioner
Fireball Lightning Rocket

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