My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Little Prince
Zap
Guards Little Prince
Barbarian Barrel
Valkyrie Bomb Tower Guards Little Prince
The Log
Guards Little Prince
Earthquake
Bomb Tower Guards
Arrows
Guards Little Prince
Royal Delivery
Valkyrie Guards Little Prince
Fireball
Bomb Tower Little Prince
Poison
Bomb Tower Guards Little Prince
Lightning
Valkyrie Bomb Tower Little Prince
Rocket
Valkyrie Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Bomb Tower Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Little Prince Fireball Valkyrie Bomb Tower Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Little Prince Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Valkyrie Guards Little Prince
Fireball
Zap Little Prince
Valkyrie
Zap Little Prince
Bomb Tower
Guards
Zap
Lightning
Electro Giant
Electro Giant
Lightning
Little Prince
Zap Fireball Valkyrie

Defense Synergies 2 8

Zap
Fireball Bomb Tower Valkyrie Guards Little Prince
Fireball
Zap Valkyrie Bomb Tower Little Prince
Valkyrie
Zap Fireball Bomb Tower Little Prince
Bomb Tower
Zap Fireball Valkyrie
Guards
Zap
Lightning
Electro Giant
Little Prince
Zap Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Fireball Valkyrie
Bomb Tower Zap Valkyrie
Bomb Tower Valkyrie Lightning
Bomb Tower Valkyrie Guards
Lightning Fireball Valkyrie Bomb Tower
Fireball Zap Valkyrie Bomb Tower Guards
Lightning Zap Fireball Bomb Tower Little Prince
Lightning Zap Fireball Valkyrie Bomb Tower Electro Giant
Bomb Tower
Guards Valkyrie Little Prince
Valkyrie Guards Zap Fireball Bomb Tower Electro Giant
Zap Fireball
Bomb Tower Zap Fireball Valkyrie Guards Lightning
Fireball Valkyrie Bomb Tower Zap Guards
Bomb Tower
Bomb Tower Zap Fireball Lightning Electro Giant
Bomb Tower Fireball Valkyrie
Fireball Bomb Tower Zap Valkyrie Guards Little Prince
Zap Valkyrie Bomb Tower Fireball Guards Little Prince
Bomb Tower
Valkyrie Fireball Bomb Tower Guards Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Fireball Electro Giant
Fireball Zap Valkyrie Bomb Tower Lightning
Guards Zap Valkyrie Bomb Tower Lightning
Valkyrie Guards Lightning Zap Fireball
Valkyrie Guards
Fireball Electro Giant Zap Bomb Tower
Guards Fireball Valkyrie Bomb Tower Lightning
Valkyrie Bomb Tower
Zap Lightning Fireball Valkyrie Bomb Tower
Guards
Valkyrie Bomb Tower Guards
Lightning Zap Fireball Valkyrie Guards Electro Giant
Lightning Fireball Valkyrie Bomb Tower Guards
Fireball Valkyrie Bomb Tower Electro Giant
Guards Electro Giant Zap Fireball Valkyrie Bomb Tower Lightning Little Prince
Valkyrie Zap Fireball Bomb Tower Electro Giant
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Valkyrie Guards
Fireball Zap
Lightning Fireball
Lightning Fireball Valkyrie Guards
Fireball Zap Valkyrie
Fireball Electro Giant Zap
Fireball Zap Lightning
Fireball Zap Lightning
Lightning Fireball Guards
Lightning Zap Fireball Valkyrie
Fireball Lightning Zap
Lightning Fireball
Lightning Fireball
Lightning Zap Fireball
Lightning Zap Fireball
Lightning Fireball
Lightning Fireball
Lightning
Lightning Zap Fireball
Lightning Zap Fireball Valkyrie Electro Giant Little Prince
Lightning Fireball
Lightning Fireball
Lightning
Lightning Zap Fireball
Zap Electro Giant Fireball Valkyrie Little Prince
Fireball Zap Lightning
Fireball Lightning Zap
Fireball Lightning Zap
Lightning Zap Fireball Electro Giant Little Prince
Zap Lightning Fireball Guards Electro Giant
Lightning Fireball
Lightning Zap Fireball
Zap Lightning Fireball
Fireball Lightning
Zap Lightning Fireball Guards
Fireball Lightning Zap
Fireball
Fireball Lightning Valkyrie
Zap Fireball Lightning
Lightning Zap Fireball Electro Giant
Zap Electro Giant Fireball Guards Lightning
Zap Fireball Lightning
Lightning Zap Fireball Electro Giant Little Prince

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