My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket Void Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Flying Machine Guards
Zap
Flying Machine Guards
Barbarian Barrel
Valkyrie Guards
The Log
Guards
Earthquake
Guards
Arrows
Flying Machine Guards
Royal Delivery
Valkyrie Flying Machine Guards
Fireball
Flying Machine
Poison
Flying Machine Guards
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Void Fireball Valkyrie Flying Machine Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Void Fireball

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Void Valkyrie Flying Machine Guards
Fireball
Zap
Valkyrie
Zap Flying Machine
Flying Machine
Zap Valkyrie
Rocket
Guards
Zap
Void
Zap
Lightning

Defense Synergies 1 7

Zap
Fireball Valkyrie Flying Machine Guards Void
Fireball
Zap Valkyrie
Valkyrie
Zap Fireball Flying Machine
Flying Machine
Zap Valkyrie Guards
Rocket
Guards
Zap Flying Machine
Void
Zap
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Zap Fireball Valkyrie Flying Machine Void
Zap Valkyrie Flying Machine
Rocket Valkyrie Void Lightning
Valkyrie Guards
Lightning Fireball Valkyrie Rocket
Fireball Zap Valkyrie Flying Machine Guards
Rocket Lightning Zap Fireball Flying Machine Void
Rocket Lightning Zap Fireball Valkyrie Flying Machine Void
Guards Valkyrie
Valkyrie Guards Zap Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Valkyrie Flying Machine Rocket Guards Lightning
Fireball Valkyrie Rocket Zap Guards
Rocket Zap Fireball Lightning
Fireball Valkyrie
Fireball Valkyrie Zap Flying Machine Guards
Zap Valkyrie Fireball Flying Machine Guards
Valkyrie Fireball Flying Machine Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Fireball Void
Fireball Void Zap Valkyrie Flying Machine Rocket Lightning
Guards Zap Valkyrie Rocket Lightning
Valkyrie Rocket Guards Lightning Zap Fireball
Valkyrie Guards
Fireball Rocket Zap Flying Machine
Rocket Guards Fireball Valkyrie Flying Machine Void Lightning
Valkyrie
Zap Rocket Void Lightning Fireball Valkyrie Flying Machine
Guards
Valkyrie Flying Machine Guards
Rocket Lightning Zap Fireball Valkyrie Guards Void
Rocket Lightning Fireball Valkyrie Guards
Fireball Valkyrie Flying Machine
Guards Zap Fireball Valkyrie Flying Machine Rocket Lightning
Valkyrie Zap Fireball Flying Machine
Zap Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Lightning Valkyrie Flying Machine Rocket Guards
Fireball Void Zap Flying Machine
Rocket Lightning Fireball Flying Machine Void
Lightning Fireball Valkyrie Flying Machine Rocket Guards Void
Fireball Rocket Zap Valkyrie
Fireball Zap Flying Machine Rocket
Flying Machine
Fireball Zap Flying Machine Lightning
Fireball Void Zap Flying Machine Lightning
Rocket Lightning Fireball Guards Void
Rocket Void Lightning Zap Fireball Valkyrie Flying Machine
Fireball Void Lightning Zap Flying Machine Rocket
Flying Machine Rocket Lightning Fireball Void
Lightning Fireball Flying Machine Rocket Void
Lightning Zap Fireball Flying Machine
Rocket Lightning Zap Fireball Flying Machine
Lightning Fireball Flying Machine Rocket
Lightning Fireball Rocket
Rocket Lightning
Rocket Void Lightning Zap Fireball Flying Machine
Rocket Lightning Zap Fireball Valkyrie Flying Machine Void
Rocket Lightning Fireball Void
Rocket Lightning Fireball Void
Rocket Void Lightning
Rocket Lightning Zap Fireball Flying Machine Void
Zap Fireball Valkyrie
Fireball Void Zap Flying Machine Lightning
Fireball Void Lightning Zap Flying Machine
Fireball Rocket Void Lightning Zap
Lightning Zap Fireball Flying Machine Void
Zap Rocket Lightning Fireball Flying Machine Guards Void
Lightning Fireball Void
Void Lightning Zap Fireball Rocket
Zap Rocket Void Lightning Fireball
Rocket Fireball Lightning
Zap Lightning Fireball Flying Machine Rocket Guards Void
Fireball Rocket Lightning Zap Flying Machine
Fireball
Fireball Void Lightning Valkyrie Flying Machine Rocket
Zap Fireball Flying Machine Lightning
Rocket Void Lightning Zap Fireball
Flying Machine
Zap Fireball Flying Machine Rocket Guards Lightning
Zap Fireball Flying Machine Rocket Void Lightning
Void Lightning Zap Fireball Flying Machine Rocket
Fireball Lightning Rocket Void
Void

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