My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Magic Archer
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Skeleton Army Magic Archer
Fireball
Hog Rider Inferno Tower Skeleton Army Magic Archer
Poison
Inferno Tower Skeleton Army Magic Archer
Lightning
Valkyrie Inferno Tower Magic Archer
Rocket
Valkyrie Hog Rider Inferno Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Freeze Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Freeze Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Valkyrie Hog Rider Freeze Magic Archer Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Skeleton Army Fireball Valkyrie

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Valkyrie Freeze Magic Archer
Fireball
Zap Hog Rider Freeze Magic Archer
Valkyrie
Hog Rider Zap Magic Archer
Hog Rider
Zap Fireball Valkyrie Freeze Magic Archer
Inferno Tower
Skeleton Army
Freeze
Hog Rider Zap Fireball
Magic Archer
Zap Fireball Valkyrie Hog Rider

Defense Synergies 2 12

Zap
Fireball Valkyrie Inferno Tower Skeleton Army Magic Archer
Fireball
Zap Valkyrie Inferno Tower Freeze
Valkyrie
Zap Fireball Inferno Tower Freeze Magic Archer
Hog Rider
Inferno Tower
Skeleton Army Zap Fireball Valkyrie
Skeleton Army
Inferno Tower Zap Freeze Magic Archer
Freeze
Fireball Valkyrie Skeleton Army
Magic Archer
Zap Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Inferno Tower Magic Archer
Inferno Tower Skeleton Army Zap Valkyrie
Inferno Tower Skeleton Army Valkyrie Freeze
Inferno Tower Skeleton Army Valkyrie
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Freeze Zap Valkyrie Magic Archer
Inferno Tower Zap Fireball Freeze Magic Archer
Zap Fireball Valkyrie Inferno Tower Magic Archer
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Zap Fireball Freeze Magic Archer
Inferno Tower Zap Fireball Magic Archer
Inferno Tower Skeleton Army Zap Fireball Valkyrie Freeze
Fireball Valkyrie Skeleton Army Zap Freeze Magic Archer
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap Fireball Freeze
Fireball Valkyrie Inferno Tower Skeleton Army
Fireball Valkyrie Zap Skeleton Army Magic Archer
Zap Valkyrie Freeze Fireball Magic Archer
Inferno Tower
Valkyrie Skeleton Army Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball Inferno Tower
Fireball Zap Valkyrie Magic Archer
Skeleton Army Zap Valkyrie Inferno Tower
Valkyrie Skeleton Army Zap Fireball Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Fireball Zap Freeze Magic Archer
Skeleton Army Fireball Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Zap Freeze Fireball Valkyrie Inferno Tower Skeleton Army Magic Archer
Inferno Tower Skeleton Army
Valkyrie Inferno Tower
Skeleton Army Zap Fireball Valkyrie
Skeleton Army Fireball Valkyrie Inferno Tower
Fireball Valkyrie Skeleton Army Magic Archer
Inferno Tower Skeleton Army Zap Fireball Valkyrie Freeze Magic Archer
Valkyrie Zap Fireball Inferno Tower Freeze Magic Archer
Zap Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie Freeze
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Valkyrie Freeze
Fireball Zap Valkyrie Magic Archer
Fireball Zap Freeze Magic Archer
Magic Archer
Fireball Zap Freeze Magic Archer
Fireball Zap
Fireball
Zap Fireball Valkyrie Magic Archer
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Freeze Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball Freeze
Zap Fireball Magic Archer
Zap Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Freeze Fireball Valkyrie Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Zap Fireball Magic Archer
Zap Fireball Freeze
Fireball
Zap Fireball Magic Archer
Zap Fireball Freeze Magic Archer
Fireball Magic Archer
Zap Fireball Skeleton Army Freeze Magic Archer
Fireball Zap Magic Archer
Freeze
Fireball
Fireball Valkyrie Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Zap Fireball Freeze Magic Archer
Zap Fireball Magic Archer
Zap Fireball Freeze Magic Archer
Fireball

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