My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army Electro Wizard
The Log
Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Electro Wizard
Fireball
Hog Rider Wizard Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Fireball Valkyrie Hog Rider Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Skeleton Army Tornado Fireball

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Electro Wizard Valkyrie
Fireball
Zap Hog Rider Tornado Electro Wizard
Valkyrie
Hog Rider Zap Wizard Tornado Electro Wizard
Hog Rider
Zap Fireball Valkyrie Wizard Tornado Electro Wizard
Wizard
Tornado Valkyrie Hog Rider
Skeleton Army
Tornado
Zap Fireball Wizard Valkyrie Hog Rider
Electro Wizard
Zap Fireball Valkyrie Hog Rider

Defense Synergies 4 12

Zap
Fireball Electro Wizard Valkyrie Skeleton Army Tornado
Fireball
Zap Tornado Valkyrie Electro Wizard
Valkyrie
Zap Fireball Wizard Tornado Electro Wizard
Hog Rider
Wizard
Tornado Valkyrie Skeleton Army Electro Wizard
Skeleton Army
Zap Wizard Electro Wizard
Tornado
Fireball Wizard Zap Valkyrie Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Wizard Skeleton Army Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard Electro Wizard
Skeleton Army Zap Valkyrie Electro Wizard
Skeleton Army Tornado Valkyrie Electro Wizard
Skeleton Army Valkyrie Electro Wizard
Fireball Valkyrie Skeleton Army Tornado
Fireball Skeleton Army Tornado Zap Valkyrie Electro Wizard
Tornado Electro Wizard Zap Fireball Wizard
Zap Fireball Valkyrie Electro Wizard
Skeleton Army Tornado
Skeleton Army Tornado Valkyrie Electro Wizard
Valkyrie Skeleton Army Electro Wizard Zap Fireball Wizard Tornado
Zap Fireball Wizard Tornado Electro Wizard
Skeleton Army Zap Fireball Valkyrie Wizard Electro Wizard
Fireball Valkyrie Wizard Skeleton Army Zap Tornado Electro Wizard
Skeleton Army Electro Wizard
Skeleton Army Tornado Zap Fireball Electro Wizard
Wizard Fireball Valkyrie Skeleton Army Tornado Electro Wizard
Fireball Zap Valkyrie Wizard Skeleton Army Tornado Electro Wizard
Zap Valkyrie Wizard Tornado Fireball Electro Wizard
Tornado Electro Wizard
Valkyrie Wizard Skeleton Army Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Fireball Electro Wizard
Fireball Electro Wizard Zap Valkyrie Wizard
Skeleton Army Zap Valkyrie Electro Wizard
Valkyrie Skeleton Army Zap Fireball Tornado Electro Wizard
Valkyrie Skeleton Army
Fireball Wizard Zap Tornado Electro Wizard
Skeleton Army Fireball Valkyrie Electro Wizard
Valkyrie Skeleton Army
Zap Electro Wizard Fireball Valkyrie Skeleton Army Tornado
Skeleton Army
Valkyrie
Skeleton Army Zap Fireball Valkyrie Tornado Electro Wizard
Skeleton Army Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Skeleton Army
Skeleton Army Electro Wizard Zap Fireball Valkyrie Tornado
Valkyrie Zap Fireball Wizard Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Tornado Electro Wizard
Fireball
Fireball Valkyrie
Fireball Wizard Zap Valkyrie
Fireball Wizard Zap Tornado
Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Fireball Tornado Electro Wizard
Zap Fireball Valkyrie Wizard Tornado Electro Wizard
Fireball Zap Wizard Tornado
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard
Fireball Tornado
Zap Fireball Wizard Electro Wizard
Zap Fireball Valkyrie Wizard Tornado
Fireball
Fireball Wizard Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Valkyrie Wizard
Fireball Zap Wizard Tornado Electro Wizard
Fireball Zap Wizard Tornado
Fireball Zap Tornado
Zap Fireball Wizard Tornado Electro Wizard
Zap Electro Wizard Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball Electro Wizard
Fireball Wizard
Zap Electro Wizard Fireball Skeleton Army
Fireball Zap Wizard Tornado Electro Wizard
Fireball
Fireball Valkyrie Wizard Electro Wizard
Zap Fireball Wizard
Zap Fireball Tornado
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Electro Wizard
Fireball Wizard

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