My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard Sparky Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Witch
Zap
Witch Sparky
Barbarian Barrel
Valkyrie Witch Electro Wizard Sparky
The Log
Witch Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Electro Wizard Sparky
Fireball
Witch Electro Wizard Sparky
Poison
Witch Electro Wizard Sparky
Lightning
Valkyrie Witch Electro Wizard Sparky
Rocket
Valkyrie Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Fireball Valkyrie Electro Wizard Golden Knight Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Zap Fireball Valkyrie

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Electro Wizard Sparky Valkyrie Witch
Fireball
Zap Mirror Electro Wizard Sparky Golden Knight
Valkyrie
Zap Witch Electro Wizard Sparky
Mirror
Zap Fireball Sparky
Witch
Zap Valkyrie
Electro Wizard
Zap Fireball Valkyrie Sparky
Sparky
Zap Fireball Valkyrie Mirror Electro Wizard Golden Knight
Golden Knight
Fireball Sparky

Defense Synergies 4 15

Zap
Fireball Mirror Electro Wizard Valkyrie Witch Sparky Golden Knight
Fireball
Zap Mirror Valkyrie Electro Wizard Golden Knight
Valkyrie
Zap Fireball Mirror Witch Electro Wizard Sparky
Mirror
Zap Fireball Valkyrie Electro Wizard Sparky
Witch
Zap Valkyrie Electro Wizard
Electro Wizard
Zap Fireball Valkyrie Mirror Witch
Sparky
Zap Valkyrie Mirror Golden Knight
Golden Knight
Zap Fireball Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard Sparky Golden Knight
Sparky Zap Valkyrie Witch Electro Wizard
Witch Sparky Valkyrie Electro Wizard
Witch Sparky Valkyrie Electro Wizard
Fireball Valkyrie Sparky
Fireball Zap Valkyrie Electro Wizard
Electro Wizard Zap Fireball Witch
Zap Fireball Valkyrie Electro Wizard Sparky Golden Knight
Witch Sparky
Valkyrie Electro Wizard Sparky
Valkyrie Witch Electro Wizard Zap Fireball
Zap Fireball Witch Electro Wizard
Sparky Zap Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Sparky Zap Witch Electro Wizard Golden Knight
Sparky Electro Wizard
Zap Fireball Electro Wizard Sparky
Sparky Fireball Valkyrie Witch Electro Wizard
Fireball Zap Valkyrie Witch Electro Wizard Golden Knight
Zap Valkyrie Witch Fireball Electro Wizard
Sparky Electro Wizard
Valkyrie Fireball Witch Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Witch Electro Wizard Sparky
Fireball Electro Wizard Zap Valkyrie
Zap Valkyrie Witch Electro Wizard Sparky Golden Knight
Valkyrie Zap Fireball Electro Wizard Sparky
Valkyrie Witch Sparky
Fireball Zap Witch Electro Wizard
Sparky Fireball Valkyrie Witch Electro Wizard
Valkyrie Sparky
Zap Electro Wizard Fireball Valkyrie Witch Sparky
Witch Sparky
Valkyrie Witch Sparky Golden Knight
Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Witch Sparky Golden Knight
Fireball Valkyrie Witch Sparky
Witch Electro Wizard Sparky Zap Fireball Valkyrie Golden Knight
Valkyrie Zap Fireball Witch Electro Wizard Sparky Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Sparky Golden Knight
Fireball Zap Electro Wizard Golden Knight
Fireball Sparky
Fireball Valkyrie Sparky
Fireball Zap Valkyrie Sparky
Fireball Zap Witch
Witch Sparky
Fireball Zap
Fireball Zap Golden Knight
Fireball Electro Wizard Sparky
Zap Fireball Valkyrie Electro Wizard Sparky Golden Knight
Fireball Zap
Fireball Sparky Golden Knight
Fireball
Zap Fireball Sparky
Zap Fireball Witch Sparky Golden Knight
Fireball Sparky
Fireball Sparky
Sparky
Zap Fireball Electro Wizard Sparky
Zap Fireball Valkyrie Witch Golden Knight
Fireball Sparky
Fireball
Sparky
Zap Fireball
Zap Fireball Valkyrie Witch Sparky
Witch
Fireball Zap Witch Electro Wizard Sparky Golden Knight
Fireball Zap Witch Sparky Golden Knight
Fireball Zap Sparky Golden Knight
Zap Fireball Witch Electro Wizard Sparky
Zap Electro Wizard Fireball Witch
Fireball Sparky
Zap Fireball Sparky
Zap Fireball Electro Wizard Sparky
Sparky
Fireball Sparky
Zap Electro Wizard Fireball Witch
Fireball Zap Witch Electro Wizard
Fireball
Fireball Valkyrie Electro Wizard Sparky
Zap Fireball
Zap Fireball Sparky
Sparky
Zap Fireball Witch Electro Wizard Sparky Golden Knight
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard Sparky Golden Knight

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