My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch Lumberjack
Zap
Witch
Barbarian Barrel
Valkyrie Wizard Witch Giant Skeleton Lumberjack
The Log
Witch Giant Skeleton Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Giant Skeleton Lumberjack
Fireball
Wizard Witch Lumberjack
Poison
Wizard Witch
Lightning
Valkyrie Wizard Witch Lumberjack
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Valkyrie Lumberjack Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Valkyrie

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Valkyrie Witch Giant Skeleton The Log Lumberjack
Fireball
Zap The Log
Valkyrie
Lumberjack Zap Wizard Witch Giant Skeleton
Wizard
Valkyrie Giant Skeleton Lumberjack
Witch
Zap Valkyrie Giant Skeleton Lumberjack
Giant Skeleton
Zap Valkyrie Wizard Witch The Log Lumberjack
The Log
Zap Fireball Giant Skeleton Lumberjack
Lumberjack
Valkyrie Zap Wizard Witch Giant Skeleton The Log

Defense Synergies 2 20

Zap
Fireball Valkyrie Witch Giant Skeleton The Log Lumberjack
Fireball
Zap The Log Valkyrie Lumberjack
Valkyrie
Zap Fireball Wizard Witch The Log Lumberjack
Wizard
Valkyrie Giant Skeleton The Log Lumberjack
Witch
Zap Valkyrie Giant Skeleton The Log Lumberjack
Giant Skeleton
Zap Wizard Witch The Log Lumberjack
The Log
Fireball Zap Valkyrie Wizard Witch Giant Skeleton Lumberjack
Lumberjack
Zap Fireball Valkyrie Wizard Witch Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard The Log
Lumberjack Zap Valkyrie Witch The Log
Witch Lumberjack Valkyrie Giant Skeleton
Witch Lumberjack Valkyrie
Fireball Valkyrie Giant Skeleton The Log Lumberjack
Fireball The Log Zap Valkyrie Lumberjack
Zap Fireball Wizard Witch
Zap Fireball Valkyrie Giant Skeleton The Log
Witch Lumberjack
Valkyrie Giant Skeleton Lumberjack
Valkyrie Witch Zap Fireball Wizard Giant Skeleton The Log Lumberjack
Zap Fireball Wizard Witch
Lumberjack Zap Fireball Valkyrie Wizard Witch Giant Skeleton The Log
Fireball Valkyrie Wizard Zap Witch The Log Lumberjack
Lumberjack
Zap Fireball The Log Lumberjack
Wizard Fireball Valkyrie Witch Lumberjack
Fireball Valkyrie Zap Wizard Witch The Log Lumberjack
Zap Valkyrie Wizard Witch The Log Fireball Giant Skeleton Lumberjack
Lumberjack
Valkyrie Wizard Fireball Witch Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Fireball Witch Giant Skeleton
Fireball Zap Valkyrie Wizard The Log Lumberjack
Giant Skeleton Lumberjack Zap Valkyrie Witch The Log
Valkyrie Giant Skeleton Lumberjack Zap Fireball The Log
Giant Skeleton Valkyrie Witch Lumberjack
Fireball Wizard Zap Witch
Fireball Valkyrie Witch Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Lumberjack
Zap Giant Skeleton Fireball Valkyrie Witch The Log
Witch
Valkyrie Witch Giant Skeleton Lumberjack
Zap Fireball Valkyrie Giant Skeleton The Log
Giant Skeleton Fireball Valkyrie Wizard Witch Lumberjack
Wizard Fireball Valkyrie Witch
Witch Zap Fireball Valkyrie Giant Skeleton The Log Lumberjack
Valkyrie Zap Fireball Wizard Witch Giant Skeleton The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Giant Skeleton The Log
Fireball Zap The Log
Fireball Giant Skeleton The Log
Fireball Valkyrie Giant Skeleton The Log
Fireball Wizard Zap Valkyrie The Log
Fireball Wizard Zap Witch
Wizard Witch The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Fireball Lumberjack
Zap Fireball Valkyrie Wizard The Log
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard Witch The Log
Fireball Wizard The Log
Fireball
Zap Fireball Wizard The Log
Zap Fireball Valkyrie Wizard Witch The Log
Fireball Giant Skeleton The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Valkyrie Wizard Witch
Witch
Fireball The Log Zap Wizard Witch
Fireball Zap Wizard Witch The Log
Fireball Zap The Log
Zap Fireball Wizard Witch
Zap Fireball Wizard Witch
Fireball
Zap Fireball Wizard The Log
Zap Fireball
Giant Skeleton
Fireball Wizard The Log
Zap Fireball Witch
Fireball Zap Wizard Witch
The Log Fireball
Fireball Valkyrie Wizard Lumberjack
The Log Zap Fireball Wizard
Zap Fireball Giant Skeleton
Zap Fireball Witch Giant Skeleton The Log
Zap Fireball Witch
Zap Fireball Witch Giant Skeleton The Log
Fireball Wizard

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