My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Skeleton Army Inferno Dragon
Giant Snowball
Wall Breakers Goblin Barrel Skeleton Army Inferno Dragon
Zap
Wall Breakers Goblin Barrel Skeleton Army Inferno Dragon
Barbarian Barrel
Wall Breakers Goblin Barrel Skeleton Army Executioner
The Log
Wall Breakers Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Wall Breakers Goblin Barrel Skeleton Army
Royal Delivery
Wall Breakers Goblin Barrel Skeleton Army Executioner Inferno Dragon
Fireball
Wall Breakers Goblin Barrel Skeleton Army Executioner Inferno Dragon
Poison
Skeleton Army Executioner
Lightning
Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Goblin Barrel Skeleton Army Fireball Inferno Dragon Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Goblin Barrel Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Wall Breakers Executioner Mega Knight
Fireball
Zap Wall Breakers Mega Knight
Wall Breakers
Zap Fireball Mega Knight
Goblin Barrel
Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Executioner
Zap Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Zap Fireball Wall Breakers Goblin Barrel Executioner

Defense Synergies 2 8

Zap
Fireball Mega Knight Skeleton Army Executioner Inferno Dragon
Fireball
Zap Mega Knight
Wall Breakers
Goblin Barrel
Skeleton Army
Zap Executioner Inferno Dragon
Executioner
Zap Skeleton Army Mega Knight
Inferno Dragon
Zap Skeleton Army Mega Knight
Mega Knight
Zap Fireball Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Skeleton Army Inferno Dragon Zap Executioner Mega Knight
Skeleton Army Mega Knight Executioner Inferno Dragon
Skeleton Army Inferno Dragon Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Zap Executioner Mega Knight
Inferno Dragon Zap Fireball Executioner
Zap Fireball Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Mega Knight
Skeleton Army Executioner Zap Fireball Mega Knight
Executioner Inferno Dragon Zap Fireball
Skeleton Army Mega Knight Zap Fireball
Fireball Skeleton Army Executioner Mega Knight Zap
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Zap Fireball Inferno Dragon Mega Knight
Mega Knight Fireball Skeleton Army Executioner
Fireball Mega Knight Zap Skeleton Army Executioner
Zap Executioner Fireball Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Mega Knight Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Fireball
Fireball Zap Executioner Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap
Skeleton Army Mega Knight Zap Fireball
Skeleton Army Executioner Inferno Dragon Mega Knight
Fireball Executioner Zap
Skeleton Army Fireball
Mega Knight Skeleton Army Inferno Dragon
Zap Mega Knight Fireball Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap Fireball
Skeleton Army Mega Knight Fireball Executioner
Fireball Skeleton Army Executioner Mega Knight
Skeleton Army Zap Fireball Executioner Inferno Dragon
Executioner Mega Knight Zap Fireball Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Fireball
Fireball Executioner Zap Mega Knight
Fireball Executioner Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Fireball
Zap Fireball
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner Mega Knight
Fireball
Zap Fireball Executioner Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Executioner Mega Knight
Inferno Dragon
Fireball Zap Executioner
Fireball Zap Mega Knight
Fireball Zap
Zap Fireball Executioner
Zap Fireball
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Fireball Skeleton Army
Fireball Zap Executioner
Fireball
Fireball Executioner Mega Knight
Zap Fireball Executioner
Zap Fireball
Executioner Mega Knight
Zap Fireball
Zap Fireball Executioner
Zap Fireball Executioner Mega Knight
Inferno Dragon
Fireball Mega Knight

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