My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton King
Giant Snowball
Goblin Barrel Witch Skeleton King
Zap
Goblin Barrel Witch Skeleton King
Barbarian Barrel
Wizard Goblin Barrel Witch Electro Wizard Skeleton King
The Log
Goblin Barrel Witch Skeleton King
Earthquake
Goblin Barrel Witch Skeleton King
Arrows
Goblin Barrel Witch Skeleton King
Royal Delivery
Wizard Goblin Barrel Witch Electro Wizard Skeleton King
Fireball
Wizard Goblin Barrel Witch Electro Wizard Skeleton King
Poison
Wizard Witch Electro Wizard Skeleton King
Lightning
Wizard Witch Electro Wizard Skeleton King
Rocket
Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Fireball Electro Wizard Skeleton King Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Barrel Fireball Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Electro Wizard Witch Mega Knight
Fireball
Zap Electro Wizard Mega Knight Skeleton King
Wizard
Mega Knight
Goblin Barrel
Mega Knight Skeleton King
Witch
Zap Mega Knight Skeleton King
Electro Wizard
Zap Fireball Mega Knight
Mega Knight
Zap Fireball Wizard Goblin Barrel Witch Electro Wizard
Skeleton King
Fireball Goblin Barrel Witch

Defense Synergies 3 9

Zap
Fireball Electro Wizard Mega Knight Witch
Fireball
Zap Electro Wizard Mega Knight
Wizard
Electro Wizard Mega Knight Skeleton King
Goblin Barrel
Witch
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Fireball Wizard Witch Mega Knight
Mega Knight
Zap Fireball Wizard Witch Electro Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard
Zap Witch Electro Wizard Mega Knight
Witch Mega Knight Electro Wizard
Witch Electro Wizard Mega Knight Skeleton King
Fireball Mega Knight
Fireball Zap Electro Wizard Mega Knight
Electro Wizard Zap Fireball Wizard Witch
Zap Fireball Electro Wizard Mega Knight
Witch Skeleton King
Electro Wizard Mega Knight
Witch Electro Wizard Zap Fireball Wizard Mega Knight Skeleton King
Zap Fireball Wizard Witch Electro Wizard
Mega Knight Zap Fireball Wizard Witch Electro Wizard
Fireball Wizard Mega Knight Zap Witch Electro Wizard Skeleton King
Electro Wizard Mega Knight Skeleton King
Zap Fireball Electro Wizard Mega Knight
Wizard Mega Knight Fireball Witch Electro Wizard
Fireball Mega Knight Zap Wizard Witch Electro Wizard
Zap Wizard Witch Fireball Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Fireball Witch Electro Wizard
Fireball Electro Wizard Zap Wizard Mega Knight
Mega Knight Zap Witch Electro Wizard
Mega Knight Zap Fireball Electro Wizard
Witch Mega Knight
Fireball Wizard Zap Witch Electro Wizard
Fireball Witch Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Fireball Witch
Witch
Mega Knight Witch
Mega Knight Zap Fireball Electro Wizard
Mega Knight Fireball Wizard Witch Skeleton King
Wizard Fireball Witch Mega Knight
Witch Electro Wizard Zap Fireball Skeleton King
Mega Knight Zap Fireball Wizard Witch Electro Wizard Skeleton King
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Electro Wizard
Zap Fireball Wizard Electro Wizard
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Zap Fireball Wizard Electro Wizard Mega Knight
Zap Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch Mega Knight
Witch
Fireball Zap Wizard Witch Electro Wizard
Fireball Zap Wizard Witch Mega Knight
Fireball Zap
Zap Fireball Wizard Witch Electro Wizard
Zap Electro Wizard Fireball Wizard Witch
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball Electro Wizard
Mega Knight
Fireball Wizard
Zap Electro Wizard Fireball Witch
Fireball Zap Wizard Witch Electro Wizard
Fireball
Fireball Wizard Electro Wizard Mega Knight
Zap Fireball Wizard Skeleton King
Zap Fireball
Mega Knight
Zap Fireball Witch Electro Wizard Skeleton King
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard Mega Knight
Fireball Wizard Mega Knight

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