My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Wizard Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Clone
Giant Snowball
Battle Ram Clone Witch
Zap
Firecracker Battle Ram Clone Witch
Barbarian Barrel
Firecracker Battle Ram Wizard Clone Witch
The Log
Firecracker Battle Ram Clone Witch
Earthquake
Firecracker Clone Witch
Arrows
Firecracker Clone Witch
Royal Delivery
Firecracker Battle Ram Wizard Clone Witch Mother Witch
Fireball
Firecracker Battle Ram Wizard Clone Witch Mother Witch
Poison
Firecracker Wizard Clone Witch Mother Witch
Lightning
Battle Ram Wizard Witch Mother Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Clone Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Clone Fireball Battle Ram Mother Witch Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Clone Fireball

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Battle Ram Witch Mother Witch
Firecracker
Zap Battle Ram
Fireball
Zap Battle Ram
Battle Ram
Zap Firecracker Fireball Witch Mother Witch
Wizard
Clone
Witch
Witch
Zap Battle Ram Clone
Mother Witch
Zap Battle Ram

Defense Synergies 1 3

Zap
Fireball Firecracker Witch Mother Witch
Firecracker
Zap
Fireball
Zap
Battle Ram
Wizard
Clone
Witch
Zap
Mother Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Wizard
Zap Firecracker Witch
Witch
Witch Firecracker
Firecracker Fireball
Fireball Zap Firecracker Mother Witch
Zap Firecracker Fireball Wizard Witch
Zap Fireball
Witch
Firecracker
Witch Mother Witch Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard Witch
Zap Fireball Wizard Witch
Fireball Wizard Zap Firecracker Witch
Zap Fireball
Wizard Firecracker Fireball Witch
Fireball Zap Firecracker Wizard Witch
Zap Wizard Witch Firecracker Fireball Mother Witch
Wizard Firecracker Fireball Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch
Fireball Zap Firecracker Wizard
Zap Witch
Zap Fireball
Witch
Firecracker Fireball Wizard Mother Witch Zap Witch
Fireball Witch
Zap Firecracker Fireball Witch
Witch
Witch
Zap Fireball
Fireball Wizard Witch
Wizard Firecracker Fireball Witch
Witch Zap Firecracker Fireball
Zap Firecracker Fireball Wizard Witch Mother Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Wizard Zap Firecracker
Firecracker Fireball Wizard Mother Witch Zap Witch
Firecracker Wizard Witch
Fireball Zap Firecracker Wizard
Fireball Zap Firecracker Wizard
Fireball
Firecracker Zap Fireball Wizard
Fireball Zap Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard
Fireball
Zap Firecracker Fireball Wizard
Zap Firecracker Fireball Wizard Witch Mother Witch
Fireball
Fireball Wizard
Zap Fireball
Zap Firecracker Mother Witch Fireball Wizard Witch
Witch
Firecracker Fireball Zap Wizard Witch
Fireball Zap Wizard Witch
Fireball Zap Firecracker
Zap Firecracker Fireball Wizard Witch Mother Witch
Zap Firecracker Fireball Wizard Witch
Fireball
Zap Fireball Wizard
Zap Firecracker Fireball
Firecracker Fireball Wizard
Zap Fireball Witch
Fireball Zap Firecracker Wizard Witch
Fireball
Fireball Firecracker Wizard
Zap Firecracker Fireball Wizard
Zap Fireball
Firecracker
Zap Firecracker Fireball Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch
Fireball Firecracker Wizard

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