My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Prince
Giant Snowball
Skeleton Army Balloon
Zap
Skeleton Army Balloon Prince
Barbarian Barrel
Wizard Skeleton Army
The Log
Skeleton Army Prince
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Balloon Prince P.E.K.K.A
Fireball
Wizard Skeleton Army Balloon
Poison
Wizard Skeleton Army Balloon
Lightning
Wizard Balloon Prince
Rocket
Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Fireball Wizard Balloon Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Skeleton Army Fireball Wizard

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Prince P.E.K.K.A Mega Knight
Fireball
Zap Mega Knight
Wizard
Balloon Prince P.E.K.K.A Mega Knight
Skeleton Army
Balloon
Zap Wizard Mega Knight
Prince
Zap Mega Knight Wizard
P.E.K.K.A
Zap Wizard
Mega Knight
Prince Zap Fireball Wizard Balloon

Defense Synergies 2 9

Zap
Fireball Mega Knight Skeleton Army Prince P.E.K.K.A
Fireball
Zap Mega Knight
Wizard
Skeleton Army Prince P.E.K.K.A Mega Knight
Skeleton Army
Zap Wizard Prince
Balloon
Prince
Zap Wizard Skeleton Army
P.E.K.K.A
Zap Wizard
Mega Knight
Zap Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Skeleton Army P.E.K.K.A Zap Prince Mega Knight
Skeleton Army Prince P.E.K.K.A Mega Knight
Skeleton Army Prince P.E.K.K.A Mega Knight
Fireball Skeleton Army Prince P.E.K.K.A Mega Knight
Fireball Skeleton Army Zap Mega Knight
Zap Fireball Wizard
Zap Fireball P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army Prince
Skeleton Army Prince Mega Knight
Skeleton Army Zap Fireball Wizard Mega Knight
Zap Fireball Wizard
Skeleton Army Prince P.E.K.K.A Mega Knight Zap Fireball Wizard
Fireball Wizard Skeleton Army Mega Knight Zap Prince P.E.K.K.A
Skeleton Army P.E.K.K.A Prince Mega Knight
Skeleton Army Zap Fireball Prince P.E.K.K.A Mega Knight
Wizard Mega Knight Fireball Skeleton Army Prince P.E.K.K.A
Fireball Mega Knight Zap Wizard Skeleton Army Prince
Zap Wizard Fireball Mega Knight
P.E.K.K.A Prince
Wizard Skeleton Army Mega Knight Fireball Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Fireball Prince P.E.K.K.A
Fireball Zap Wizard Prince Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Zap Prince
Skeleton Army Prince P.E.K.K.A Mega Knight Zap Fireball
P.E.K.K.A Skeleton Army Prince Mega Knight
Fireball Wizard Zap
Skeleton Army Prince P.E.K.K.A Fireball
P.E.K.K.A Mega Knight Skeleton Army Prince
Zap P.E.K.K.A Mega Knight Fireball Skeleton Army Prince
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Prince
Skeleton Army P.E.K.K.A Mega Knight Zap Fireball Prince
Skeleton Army Prince P.E.K.K.A Mega Knight Fireball Wizard
Wizard Fireball Skeleton Army Mega Knight
Skeleton Army Zap Fireball Prince P.E.K.K.A
Mega Knight Zap Fireball Wizard P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball Prince
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Prince
Zap Fireball Wizard Prince
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball Prince
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Zap Fireball Wizard Prince Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Prince Mega Knight
Fireball Wizard
Prince
Zap Fireball
Zap Fireball Wizard Mega Knight
Fireball Zap Wizard
Fireball Zap Wizard Prince Mega Knight
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball
P.E.K.K.A Prince Mega Knight
Fireball Wizard
Zap Fireball Skeleton Army Prince
Fireball Zap Wizard
Fireball
Fireball Wizard Prince Mega Knight
Zap Fireball Wizard
Zap Fireball
Prince P.E.K.K.A Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Prince Mega Knight
Prince P.E.K.K.A
Fireball Wizard Mega Knight

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