My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Prince Giant Skeleton Inferno Dragon
Giant Snowball
Goblin Barrel Skeleton Army Inferno Dragon
Zap
Goblin Barrel Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Giant Skeleton
The Log
Goblin Barrel Skeleton Army Prince Giant Skeleton
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Wizard Goblin Barrel Skeleton Army Prince Giant Skeleton Inferno Dragon
Fireball
Wizard Goblin Barrel Skeleton Army Inferno Dragon
Poison
Wizard Skeleton Army
Lightning
Wizard Prince Inferno Dragon
Rocket
Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Skeleton Army Fireball Inferno Dragon Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Skeleton Army Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince Giant Skeleton
Fireball
Zap
Wizard
Prince Giant Skeleton
Goblin Barrel
Prince Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Prince
Zap Goblin Barrel Wizard
Giant Skeleton
Zap Wizard Goblin Barrel
Inferno Dragon

Defense Synergies 1 10

Zap
Fireball Skeleton Army Prince Giant Skeleton Inferno Dragon
Fireball
Zap
Wizard
Skeleton Army Prince Giant Skeleton
Goblin Barrel
Skeleton Army
Zap Wizard Prince Giant Skeleton Inferno Dragon
Prince
Zap Wizard Skeleton Army
Giant Skeleton
Zap Wizard Skeleton Army
Inferno Dragon
Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Skeleton Army Inferno Dragon Zap Prince
Skeleton Army Prince Giant Skeleton Inferno Dragon
Skeleton Army Prince Inferno Dragon
Fireball Skeleton Army Prince Giant Skeleton
Fireball Skeleton Army Zap
Inferno Dragon Zap Fireball Wizard
Zap Fireball Giant Skeleton
Inferno Dragon Skeleton Army Prince
Skeleton Army Prince Giant Skeleton
Skeleton Army Zap Fireball Wizard Giant Skeleton
Inferno Dragon Zap Fireball Wizard
Skeleton Army Prince Zap Fireball Wizard Giant Skeleton
Fireball Wizard Skeleton Army Zap Prince
Skeleton Army Inferno Dragon Prince
Skeleton Army Zap Fireball Prince Inferno Dragon
Wizard Fireball Skeleton Army Prince
Fireball Zap Wizard Skeleton Army Prince
Zap Wizard Fireball Giant Skeleton Inferno Dragon
Prince Inferno Dragon
Wizard Skeleton Army Fireball Prince Giant Skeleton
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Fireball Prince Giant Skeleton
Fireball Zap Wizard Prince Inferno Dragon
Skeleton Army Giant Skeleton Zap Prince
Skeleton Army Prince Giant Skeleton Zap Fireball
Giant Skeleton Skeleton Army Prince Inferno Dragon
Fireball Wizard Zap
Skeleton Army Prince Fireball Giant Skeleton
Giant Skeleton Skeleton Army Prince Inferno Dragon
Zap Giant Skeleton Fireball Skeleton Army Prince Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Prince Giant Skeleton
Skeleton Army Zap Fireball Prince Giant Skeleton
Skeleton Army Prince Giant Skeleton Fireball Wizard
Wizard Fireball Skeleton Army
Skeleton Army Zap Fireball Prince Giant Skeleton Inferno Dragon
Zap Fireball Wizard Giant Skeleton Inferno Dragon
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Zap
Fireball Giant Skeleton
Fireball Prince Giant Skeleton
Fireball Wizard Zap
Fireball Wizard Zap
Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Prince
Zap Fireball Wizard Prince
Fireball Zap Wizard
Fireball
Fireball
Zap Fireball Prince
Zap Fireball Wizard
Fireball Wizard
Fireball
Zap Fireball Wizard Prince
Zap Fireball Wizard
Fireball Prince Giant Skeleton
Fireball Wizard
Prince
Zap Fireball
Zap Fireball Wizard
Inferno Dragon
Fireball Zap Wizard
Fireball Zap Wizard Prince
Fireball Zap
Zap Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Prince Giant Skeleton
Fireball Wizard
Zap Fireball Skeleton Army Prince
Fireball Zap Wizard
Fireball
Fireball Wizard Prince
Zap Fireball Wizard
Zap Fireball Giant Skeleton
Prince
Zap Fireball Giant Skeleton
Zap Fireball
Zap Fireball Prince Giant Skeleton
Prince Inferno Dragon
Fireball Wizard

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