My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Ice Wizard Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Ice Wizard Electro Wizard Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Baby Dragon Inferno Dragon
Zap
Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Ice Wizard Electro Wizard Magic Archer
The Log
Firecracker
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Baby Dragon Ice Wizard Electro Wizard Inferno Dragon Magic Archer
Fireball
Firecracker Baby Dragon Ice Wizard Electro Wizard Inferno Dragon Magic Archer
Poison
Firecracker Ice Wizard Electro Wizard Magic Archer
Lightning
Baby Dragon Ice Wizard Electro Wizard Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon Ice Wizard Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Ice Wizard Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Ice Wizard Baby Dragon Electro Wizard Inferno Dragon Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Ice Wizard Baby Dragon

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Baby Dragon Ice Wizard Magic Archer Mega Knight
Firecracker
Zap Baby Dragon Inferno Dragon Mega Knight
Baby Dragon
Zap Firecracker Ice Wizard Electro Wizard Inferno Dragon Mega Knight
Ice Wizard
Zap Baby Dragon
Electro Wizard
Zap Baby Dragon Magic Archer Mega Knight
Inferno Dragon
Mega Knight Firecracker Baby Dragon
Magic Archer
Zap Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Zap Firecracker Baby Dragon Electro Wizard Magic Archer

Defense Synergies 3 18

Zap
Electro Wizard Mega Knight Firecracker Baby Dragon Ice Wizard Inferno Dragon Magic Archer
Firecracker
Zap Baby Dragon Ice Wizard Electro Wizard Mega Knight
Baby Dragon
Ice Wizard Zap Firecracker Inferno Dragon Mega Knight
Ice Wizard
Baby Dragon Zap Firecracker Inferno Dragon Mega Knight
Electro Wizard
Zap Firecracker Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Zap Baby Dragon Ice Wizard Electro Wizard Mega Knight
Magic Archer
Zap Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Baby Dragon Ice Wizard Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Baby Dragon Electro Wizard Magic Archer
Inferno Dragon Zap Firecracker Ice Wizard Electro Wizard Mega Knight
Mega Knight Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Firecracker Ice Wizard Electro Wizard Mega Knight
Firecracker Mega Knight
Zap Firecracker Baby Dragon Ice Wizard Electro Wizard Magic Archer Mega Knight
Electro Wizard Inferno Dragon Zap Firecracker Baby Dragon Ice Wizard Magic Archer
Zap Baby Dragon Electro Wizard Magic Archer Mega Knight
Inferno Dragon Ice Wizard
Firecracker Ice Wizard Electro Wizard Mega Knight
Ice Wizard Electro Wizard Zap Firecracker Baby Dragon Magic Archer Mega Knight
Inferno Dragon Zap Firecracker Baby Dragon Ice Wizard Electro Wizard Magic Archer
Mega Knight Zap Ice Wizard Electro Wizard
Mega Knight Zap Firecracker Baby Dragon Electro Wizard Magic Archer
Inferno Dragon Electro Wizard Mega Knight
Zap Electro Wizard Inferno Dragon Mega Knight
Mega Knight Firecracker Electro Wizard
Mega Knight Zap Firecracker Baby Dragon Ice Wizard Electro Wizard Magic Archer
Zap Baby Dragon Firecracker Ice Wizard Electro Wizard Inferno Dragon Magic Archer Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Firecracker Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Electro Wizard
Electro Wizard Zap Firecracker Baby Dragon Inferno Dragon Magic Archer Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight Zap Electro Wizard
Inferno Dragon Mega Knight
Firecracker Zap Baby Dragon Ice Wizard Electro Wizard Magic Archer
Ice Wizard Electro Wizard
Mega Knight Inferno Dragon
Zap Electro Wizard Mega Knight Firecracker Baby Dragon Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Zap Electro Wizard
Mega Knight
Firecracker Baby Dragon Magic Archer Mega Knight
Electro Wizard Zap Firecracker Baby Dragon Inferno Dragon Magic Archer
Mega Knight Zap Firecracker Baby Dragon Ice Wizard Electro Wizard Inferno Dragon Magic Archer
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Baby Dragon
Firecracker Zap Baby Dragon Ice Wizard Electro Wizard Magic Archer
Baby Dragon Magic Archer
Firecracker
Zap Firecracker Baby Dragon Magic Archer Mega Knight
Firecracker Zap Baby Dragon Ice Wizard Magic Archer
Firecracker Baby Dragon Magic Archer
Zap Firecracker Baby Dragon Ice Wizard Magic Archer
Zap Firecracker
Electro Wizard
Firecracker Zap Electro Wizard Magic Archer
Zap Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Firecracker Baby Dragon Magic Archer
Zap Firecracker Baby Dragon Magic Archer
Zap Firecracker Baby Dragon Magic Archer
Magic Archer Firecracker Baby Dragon Mega Knight
Zap Firecracker Baby Dragon Electro Wizard Magic Archer Mega Knight
Zap Firecracker Baby Dragon Magic Archer Mega Knight
Baby Dragon Magic Archer Mega Knight
Zap Baby Dragon
Zap Firecracker Baby Dragon Ice Wizard Magic Archer Mega Knight
Inferno Dragon
Firecracker Zap Baby Dragon Ice Wizard Electro Wizard Magic Archer
Zap Baby Dragon Magic Archer Mega Knight
Zap Firecracker Baby Dragon Magic Archer
Zap Firecracker Baby Dragon Ice Wizard Electro Wizard Magic Archer
Zap Electro Wizard Firecracker
Zap Magic Archer Mega Knight
Zap Firecracker Electro Wizard Magic Archer
Mega Knight
Firecracker Magic Archer
Zap Electro Wizard Magic Archer
Zap Firecracker Baby Dragon Ice Wizard Electro Wizard Magic Archer
Firecracker Baby Dragon Electro Wizard Magic Archer Mega Knight
Zap Firecracker Baby Dragon Magic Archer
Zap
Firecracker Mega Knight
Zap Firecracker Baby Dragon Electro Wizard Magic Archer
Firecracker Zap Electro Wizard Magic Archer
Zap Firecracker Baby Dragon Electro Wizard Magic Archer Mega Knight
Inferno Dragon
Firecracker Mega Knight

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