My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Barbarians Witch Inferno Dragon
Zap
Firecracker Witch Inferno Dragon
Barbarian Barrel
Firecracker Barbarians Elixir Golem Witch
The Log
Firecracker Barbarians Elixir Golem Witch
Earthquake
Firecracker Barbarians Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Elixir Golem Witch Inferno Dragon
Fireball
Firecracker Barbarians Elixir Golem Witch Inferno Dragon
Poison
Firecracker Barbarians Elixir Golem Witch
Lightning
Witch Inferno Dragon
Rocket
Barbarians Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Elixir Golem Void Fireball Inferno Dragon Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Elixir Golem Void

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Void Elixir Golem Witch
Firecracker
Zap Elixir Golem Inferno Dragon
Barbarians
Elixir Golem
Firecracker Zap Fireball Witch Inferno Dragon
Fireball
Zap Elixir Golem
Void
Zap
Witch
Zap Elixir Golem
Inferno Dragon
Firecracker Elixir Golem

Defense Synergies 1 5

Zap
Fireball Firecracker Barbarians Void Witch Inferno Dragon
Firecracker
Zap
Barbarians
Zap
Elixir Golem
Fireball
Zap
Void
Zap
Witch
Zap
Inferno Dragon
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Void
Barbarians Inferno Dragon Zap Firecracker Witch
Barbarians Witch Void Inferno Dragon
Barbarians Witch Inferno Dragon Firecracker
Firecracker Barbarians Fireball
Fireball Zap Firecracker
Inferno Dragon Zap Firecracker Fireball Void Witch
Zap Barbarians Fireball Void
Barbarians Witch Inferno Dragon
Firecracker Barbarians
Barbarians Witch Zap Firecracker Fireball
Inferno Dragon Zap Firecracker Fireball Witch
Barbarians Zap Fireball Witch
Fireball Zap Firecracker Barbarians Witch
Barbarians Inferno Dragon
Barbarians Zap Fireball Inferno Dragon
Barbarians Firecracker Fireball Witch
Fireball Zap Firecracker Barbarians Witch
Zap Witch Firecracker Barbarians Fireball Inferno Dragon
Barbarians Inferno Dragon
Firecracker Barbarians Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Fireball Void Witch
Fireball Void Zap Firecracker Inferno Dragon
Barbarians Zap Witch
Zap Barbarians Fireball
Barbarians Witch Inferno Dragon
Firecracker Fireball Zap Witch
Barbarians Fireball Void Witch
Barbarians Inferno Dragon
Zap Void Firecracker Barbarians Fireball Witch Inferno Dragon
Witch Barbarians Inferno Dragon
Inferno Dragon Barbarians Witch
Zap Barbarians Fireball Void
Barbarians Fireball Witch
Firecracker Barbarians Fireball Witch
Barbarians Witch Zap Firecracker Fireball Inferno Dragon
Zap Firecracker Barbarians Fireball Witch Inferno Dragon
Zap Fireball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker
Firecracker Fireball Void Zap
Fireball Void
Firecracker Barbarians Fireball Void
Fireball Zap Firecracker
Firecracker Fireball Zap Witch
Firecracker Witch
Fireball Zap Firecracker
Fireball Void Zap Firecracker
Fireball Void
Firecracker Void Zap Fireball
Fireball Void Zap Firecracker
Firecracker Fireball Void
Firecracker Fireball Void
Zap Firecracker Fireball
Zap Firecracker Fireball Witch
Firecracker Fireball
Fireball
Void Zap Firecracker Fireball
Zap Firecracker Fireball Void Witch
Fireball Void
Fireball Void
Void
Zap Barbarians Fireball Void
Zap Firecracker Fireball Witch
Witch Inferno Dragon
Firecracker Fireball Void Zap Witch
Fireball Void Zap Witch
Fireball Void Zap Firecracker
Zap Firecracker Fireball Void Witch
Zap Firecracker Fireball Void Witch
Fireball Void
Void Zap Fireball
Zap Void Firecracker Fireball
Firecracker Fireball
Zap Barbarians Fireball Void Witch
Fireball Zap Firecracker Witch
Fireball
Fireball Void Firecracker
Zap Firecracker Fireball
Void Zap Fireball
Firecracker
Zap Firecracker Fireball Witch
Firecracker Zap Fireball Void Witch
Void Zap Firecracker Fireball Witch
Inferno Dragon
Fireball Firecracker Void
Void

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