My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Barbarians Skeleton Army
Zap
Firecracker Skeleton Army
Barbarian Barrel
Firecracker Barbarians Skeleton Army
The Log
Firecracker Barbarians Skeleton Army
Earthquake
Firecracker Barbarians Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Barbarians Skeleton Army P.E.K.K.A
Fireball
Firecracker Barbarians Skeleton Army
Poison
Firecracker Barbarians Skeleton Army
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Firecracker Skeleton Army Fireball Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Firecracker Skeleton Army

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Mirror P.E.K.K.A Mega Knight
Firecracker
Zap Mirror P.E.K.K.A Mega Knight
Barbarians
Fireball
Zap Mirror Mega Knight
Mirror
Zap Fireball Firecracker Skeleton Army
Skeleton Army
Mirror
P.E.K.K.A
Zap Firecracker
Mega Knight
Zap Firecracker Fireball

Defense Synergies 5 11

Zap
Fireball Mirror Mega Knight Firecracker Barbarians Skeleton Army P.E.K.K.A
Firecracker
Zap Mirror Skeleton Army P.E.K.K.A Mega Knight
Barbarians
Zap Skeleton Army
Fireball
Zap Mirror Mega Knight
Mirror
Zap Fireball Skeleton Army Firecracker Mega Knight
Skeleton Army
Mirror Zap Firecracker Barbarians
P.E.K.K.A
Zap Firecracker
Mega Knight
Zap Firecracker Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball
Barbarians Skeleton Army P.E.K.K.A Zap Firecracker Mega Knight
Barbarians Skeleton Army P.E.K.K.A Mega Knight
Barbarians Skeleton Army P.E.K.K.A Firecracker Mega Knight
Firecracker Barbarians Fireball Skeleton Army P.E.K.K.A Mega Knight
Fireball Skeleton Army Zap Firecracker Mega Knight
Zap Firecracker Fireball
Zap Barbarians Fireball P.E.K.K.A Mega Knight
Barbarians P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Barbarians Mega Knight
Barbarians Skeleton Army Zap Firecracker Fireball Mega Knight
Zap Firecracker Fireball
Barbarians Skeleton Army P.E.K.K.A Mega Knight Zap Fireball
Fireball Skeleton Army Mega Knight Zap Firecracker Barbarians P.E.K.K.A
Barbarians Skeleton Army P.E.K.K.A Mega Knight
Barbarians Skeleton Army Zap Fireball P.E.K.K.A Mega Knight
Barbarians Mega Knight Firecracker Fireball Skeleton Army P.E.K.K.A
Fireball Mega Knight Zap Firecracker Barbarians Skeleton Army
Zap Firecracker Barbarians Fireball Mega Knight
Barbarians P.E.K.K.A
Skeleton Army Mega Knight Firecracker Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Zap Fireball P.E.K.K.A
Fireball Zap Firecracker Mega Knight
Barbarians Skeleton Army P.E.K.K.A Mega Knight Zap
Skeleton Army P.E.K.K.A Mega Knight Zap Barbarians Fireball
Barbarians P.E.K.K.A Skeleton Army Mega Knight
Firecracker Fireball Zap
Skeleton Army P.E.K.K.A Barbarians Fireball
P.E.K.K.A Mega Knight Barbarians Skeleton Army
Zap P.E.K.K.A Mega Knight Firecracker Barbarians Fireball Skeleton Army
P.E.K.K.A Barbarians Skeleton Army
P.E.K.K.A Mega Knight Barbarians
Skeleton Army P.E.K.K.A Mega Knight Zap Barbarians Fireball
Barbarians Skeleton Army P.E.K.K.A Mega Knight Fireball
Firecracker Barbarians Fireball Skeleton Army Mega Knight
Barbarians Skeleton Army Zap Firecracker Fireball P.E.K.K.A
Mega Knight Zap Firecracker Barbarians Fireball P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Barbarians Fireball
Fireball Zap Firecracker Mega Knight
Firecracker Fireball Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball Mega Knight
Fireball
Zap Firecracker Fireball Mega Knight
Zap Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Barbarians Fireball
Zap Firecracker Fireball Mega Knight
Firecracker Fireball Zap
Fireball Zap Mega Knight
Fireball Zap Firecracker
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball
Zap Fireball Mega Knight
Zap Firecracker Fireball
P.E.K.K.A Mega Knight
Firecracker Fireball
Zap Barbarians Fireball Skeleton Army
Fireball Zap Firecracker
Fireball
Fireball Firecracker Mega Knight
Zap Firecracker Fireball
Zap Fireball
Firecracker P.E.K.K.A Mega Knight
Zap Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball Mega Knight
P.E.K.K.A
Fireball Firecracker Mega Knight

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