My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tombstone Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Barbarians Tombstone Goblin Barrel Witch Ram Rider
Zap
Firecracker Tombstone Goblin Barrel Witch Ram Rider
Barbarian Barrel
Firecracker Barbarians Tombstone Goblin Barrel Witch
The Log
Firecracker Barbarians Tombstone Goblin Barrel Witch Ram Rider
Earthquake
Firecracker Barbarians Tombstone Goblin Barrel Witch
Arrows
Firecracker Tombstone Goblin Barrel Witch
Royal Delivery
Firecracker Barbarians Goblin Barrel Witch Ram Rider
Fireball
Firecracker Barbarians Tombstone Goblin Barrel Witch Ram Rider
Poison
Firecracker Barbarians Tombstone Witch
Lightning
Tombstone Witch Ram Rider
Rocket
Barbarians Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Tombstone Goblin Barrel Fireball Barbarians Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Tombstone Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Ram Rider Witch
Firecracker
Zap Goblin Barrel Ram Rider
Barbarians
Tombstone
Fireball
Zap Ram Rider
Goblin Barrel
Firecracker Ram Rider
Witch
Zap Ram Rider
Ram Rider
Zap Firecracker Fireball Goblin Barrel Witch

Defense Synergies 1 9

Zap
Fireball Firecracker Barbarians Tombstone Witch Ram Rider
Firecracker
Zap Tombstone
Barbarians
Zap
Tombstone
Zap Firecracker Fireball Ram Rider
Fireball
Zap Tombstone Ram Rider
Goblin Barrel
Witch
Zap
Ram Rider
Zap Tombstone Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone Fireball Ram Rider
Barbarians Zap Firecracker Tombstone Witch Ram Rider
Barbarians Witch Ram Rider Tombstone
Barbarians Witch Firecracker Tombstone Ram Rider
Firecracker Barbarians Tombstone Fireball
Fireball Zap Firecracker
Ram Rider Zap Firecracker Tombstone Fireball Witch
Zap Barbarians Fireball Ram Rider
Barbarians Witch Tombstone
Firecracker Barbarians
Barbarians Witch Zap Firecracker Tombstone Fireball Ram Rider
Zap Firecracker Fireball Witch Ram Rider
Barbarians Tombstone Zap Fireball Witch Ram Rider
Fireball Zap Firecracker Barbarians Tombstone Witch
Barbarians Tombstone Ram Rider
Barbarians Zap Fireball Ram Rider
Barbarians Firecracker Tombstone Fireball Witch
Tombstone Fireball Zap Firecracker Barbarians Witch Ram Rider
Zap Witch Firecracker Barbarians Tombstone Fireball Ram Rider
Barbarians Ram Rider
Firecracker Barbarians Fireball Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Tombstone Fireball Witch
Fireball Zap Firecracker
Barbarians Tombstone Zap Witch Ram Rider
Zap Barbarians Fireball Ram Rider
Barbarians Tombstone Witch Ram Rider
Firecracker Fireball Zap Witch Ram Rider
Barbarians Tombstone Fireball Witch Ram Rider
Barbarians
Zap Firecracker Barbarians Tombstone Fireball Witch
Witch Barbarians Tombstone
Barbarians Tombstone Witch
Zap Barbarians Fireball
Barbarians Tombstone Fireball Witch Ram Rider
Firecracker Barbarians Fireball Witch
Barbarians Tombstone Witch Zap Firecracker Fireball
Zap Firecracker Barbarians Fireball Witch
Zap Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap Ram Rider
Fireball
Firecracker Barbarians Fireball
Fireball Zap Firecracker
Firecracker Fireball Zap Witch Ram Rider
Firecracker Witch
Fireball Zap Firecracker Ram Rider
Fireball Zap Firecracker Ram Rider
Fireball
Firecracker Zap Fireball Ram Rider
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Witch
Firecracker Fireball
Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Witch
Fireball
Fireball
Zap Barbarians Fireball
Zap Firecracker Fireball Witch
Witch
Firecracker Fireball Zap Witch Ram Rider
Fireball Zap Witch Ram Rider
Fireball Zap Firecracker
Zap Firecracker Fireball Witch
Zap Firecracker Fireball Witch
Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Barbarians Tombstone Fireball Witch
Fireball Zap Firecracker Witch Ram Rider
Fireball
Fireball Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Firecracker Fireball Witch
Firecracker Zap Fireball Witch
Zap Firecracker Fireball Witch
Fireball Firecracker

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