My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Wall Breakers
Giant Snowball
Barbarians Wall Breakers Witch
Zap
Firecracker Wall Breakers Witch
Barbarian Barrel
Firecracker Barbarians Elite Barbarians Wall Breakers Witch
The Log
Firecracker Barbarians Elite Barbarians Wall Breakers Witch
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Wall Breakers Witch
Royal Delivery
Firecracker Barbarians Elite Barbarians Wall Breakers Witch
Fireball
Firecracker Barbarians Elite Barbarians Wall Breakers Witch
Poison
Firecracker Barbarians Witch
Lightning
Elite Barbarians Witch
Rocket
Barbarians Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Rage Firecracker Barbarians Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Wall Breakers Rage Firecracker

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Wall Breakers Witch Mega Knight
Firecracker
Zap Elite Barbarians Wall Breakers Mega Knight
Barbarians
Elite Barbarians
Zap Rage Firecracker Mega Knight
Wall Breakers
Zap Firecracker Mega Knight
Rage
Elite Barbarians Witch
Witch
Rage Zap Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Wall Breakers Witch

Defense Synergies 1 7

Zap
Mega Knight Firecracker Barbarians Elite Barbarians Witch
Firecracker
Zap Mega Knight
Barbarians
Zap
Elite Barbarians
Zap Mega Knight
Wall Breakers
Rage
Witch
Zap Mega Knight
Mega Knight
Zap Firecracker Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Barbarians Elite Barbarians Zap Firecracker Witch Mega Knight
Barbarians Witch Mega Knight Elite Barbarians
Barbarians Elite Barbarians Witch Firecracker Mega Knight
Firecracker Barbarians Elite Barbarians Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Witch
Zap Barbarians Mega Knight
Barbarians Witch Elite Barbarians
Elite Barbarians Firecracker Barbarians Mega Knight
Barbarians Witch Zap Firecracker Mega Knight
Zap Firecracker Witch
Barbarians Mega Knight Zap Elite Barbarians Witch
Mega Knight Zap Firecracker Barbarians Witch
Barbarians Elite Barbarians Mega Knight
Barbarians Zap Elite Barbarians Mega Knight
Barbarians Mega Knight Firecracker Elite Barbarians Witch
Mega Knight Zap Firecracker Barbarians Elite Barbarians Witch
Zap Witch Firecracker Barbarians Mega Knight
Barbarians Elite Barbarians
Mega Knight Firecracker Barbarians Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap Elite Barbarians Witch
Zap Firecracker Elite Barbarians Mega Knight
Barbarians Mega Knight Zap Elite Barbarians Witch
Mega Knight Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Witch Mega Knight
Firecracker Zap Witch
Barbarians Elite Barbarians Witch
Mega Knight Barbarians Elite Barbarians
Zap Mega Knight Firecracker Barbarians Elite Barbarians Witch
Witch Barbarians
Mega Knight Barbarians Elite Barbarians Witch
Mega Knight Zap Barbarians Elite Barbarians
Barbarians Elite Barbarians Mega Knight Witch
Firecracker Barbarians Witch Mega Knight
Barbarians Elite Barbarians Witch Zap Firecracker
Mega Knight Zap Firecracker Barbarians Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker Barbarians
Zap Firecracker Mega Knight
Firecracker Zap Witch
Firecracker Witch
Zap Firecracker
Zap Firecracker
Elite Barbarians
Firecracker Zap
Zap Firecracker
Firecracker Elite Barbarians
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker Witch
Firecracker Mega Knight
Zap Firecracker Mega Knight
Zap Firecracker Witch Mega Knight
Mega Knight
Zap Barbarians
Zap Firecracker Witch Mega Knight
Witch
Firecracker Zap Witch
Zap Witch Mega Knight
Zap Firecracker
Elite Barbarians Zap Firecracker Witch
Zap Firecracker Witch
Elite Barbarians
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Barbarians Witch
Zap Firecracker Witch
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Elite Barbarians Mega Knight
Zap Firecracker Elite Barbarians Witch
Firecracker Zap Witch
Zap Firecracker Witch Mega Knight

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