My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince
Giant Snowball
Goblin Barrel Baby Dragon Witch
Zap
Firecracker Goblin Barrel Witch Prince
Barbarian Barrel
Firecracker Goblin Barrel Witch Electro Wizard
The Log
Firecracker Goblin Barrel Witch Prince
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Goblin Barrel Baby Dragon Witch Prince Electro Wizard
Fireball
Firecracker Goblin Barrel Baby Dragon Witch Electro Wizard
Poison
Firecracker Witch Electro Wizard
Lightning
Baby Dragon Witch Prince Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Goblin Barrel Baby Dragon Electro Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Goblin Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Prince Electro Wizard Baby Dragon Witch The Log
Firecracker
Zap Goblin Barrel Baby Dragon Prince
Goblin Barrel
Prince Firecracker Baby Dragon
Baby Dragon
Zap Firecracker Goblin Barrel Witch Prince Electro Wizard
Witch
Zap Baby Dragon Prince
Prince
Zap Goblin Barrel Firecracker Baby Dragon Witch The Log Electro Wizard
The Log
Zap Prince
Electro Wizard
Zap Baby Dragon Prince

Defense Synergies 3 16

Zap
Electro Wizard Firecracker Baby Dragon Witch Prince The Log
Firecracker
The Log Zap Baby Dragon Prince Electro Wizard
Goblin Barrel
Baby Dragon
Zap Firecracker Witch Prince The Log
Witch
Zap Baby Dragon Prince The Log Electro Wizard
Prince
The Log Zap Firecracker Baby Dragon Witch Electro Wizard
The Log
Firecracker Prince Zap Baby Dragon Witch Electro Wizard
Electro Wizard
Zap Firecracker Witch Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Baby Dragon The Log Electro Wizard
Zap Firecracker Witch Prince The Log Electro Wizard
Witch Prince Electro Wizard
Witch Prince Firecracker Electro Wizard
Firecracker Prince The Log
The Log Zap Firecracker Baby Dragon Electro Wizard
Electro Wizard Zap Firecracker Baby Dragon Witch
Zap Baby Dragon The Log Electro Wizard
Witch Prince
Firecracker Prince Electro Wizard
Witch Electro Wizard Zap Firecracker Baby Dragon The Log
Zap Firecracker Baby Dragon Witch Electro Wizard
Prince Zap Witch The Log Electro Wizard
Zap Firecracker Baby Dragon Witch Prince The Log Electro Wizard
Prince Electro Wizard
Zap Prince The Log Electro Wizard
Firecracker Witch Prince Electro Wizard
Zap Firecracker Baby Dragon Witch Prince The Log Electro Wizard
Zap Baby Dragon Witch The Log Firecracker Electro Wizard
Prince Electro Wizard
Firecracker Baby Dragon Witch Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch Prince Electro Wizard
Electro Wizard Zap Firecracker Baby Dragon Prince The Log
Zap Witch Prince The Log Electro Wizard
Prince Zap The Log Electro Wizard
Witch Prince
Firecracker Zap Baby Dragon Witch Electro Wizard
Prince Witch Electro Wizard
Prince
Zap Electro Wizard Firecracker Baby Dragon Witch Prince The Log
Witch
Witch Prince
Zap Prince The Log Electro Wizard
Prince Witch
Firecracker Baby Dragon Witch
Witch Electro Wizard Zap Firecracker Baby Dragon Prince The Log
Zap Firecracker Baby Dragon Witch The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log
Firecracker Zap Baby Dragon The Log Electro Wizard
Baby Dragon The Log
Firecracker Prince The Log
Zap Firecracker Baby Dragon The Log
Firecracker Zap Baby Dragon Witch
Firecracker Baby Dragon Witch The Log
The Log Zap Firecracker Baby Dragon
The Log Zap Firecracker
Prince Electro Wizard
Firecracker Zap Prince The Log Electro Wizard
Zap Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Zap Firecracker Baby Dragon Prince The Log
Zap Firecracker Baby Dragon Witch The Log
Firecracker Baby Dragon The Log
Zap Firecracker Baby Dragon Prince The Log Electro Wizard
Zap Firecracker Baby Dragon Witch The Log
Baby Dragon Prince The Log
Prince The Log
Zap Baby Dragon The Log
Zap Firecracker The Log Baby Dragon Witch
Witch
Firecracker The Log Zap Baby Dragon Witch Electro Wizard
Zap Baby Dragon Witch Prince The Log
Zap Firecracker Baby Dragon The Log
Zap Firecracker Baby Dragon Witch Electro Wizard
Zap Electro Wizard Firecracker Witch
Zap The Log
Zap Firecracker Electro Wizard
Prince
Firecracker The Log
Zap Electro Wizard Witch Prince
Zap Firecracker Baby Dragon Witch Electro Wizard
The Log
Firecracker Baby Dragon Prince Electro Wizard
The Log Zap Firecracker Baby Dragon
Zap
Firecracker Prince
Zap Firecracker Baby Dragon Witch The Log Electro Wizard
Firecracker Zap Witch Electro Wizard
Zap Firecracker Baby Dragon Witch Prince The Log Electro Wizard
Prince
Firecracker

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