My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Executioner Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider
Giant Snowball
Ram Rider
Zap
Firecracker Dark Prince Ram Rider
Barbarian Barrel
Firecracker Dark Prince Executioner Electro Wizard
The Log
Firecracker Dark Prince Ram Rider
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Dark Prince Executioner Electro Wizard Ram Rider
Fireball
Firecracker Executioner Electro Wizard Ram Rider
Poison
Firecracker Executioner Electro Wizard
Lightning
Dark Prince Executioner Electro Wizard Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Dark Prince Electro Wizard Executioner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Firecracker Dark Prince

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Ram Rider Dark Prince Executioner The Log Mega Knight
Firecracker
Zap Dark Prince Ram Rider Mega Knight
Dark Prince
Zap Firecracker Executioner Electro Wizard Ram Rider
Executioner
Zap Dark Prince The Log Mega Knight
The Log
Zap Executioner Ram Rider Mega Knight
Electro Wizard
Zap Dark Prince Ram Rider Mega Knight
Ram Rider
Zap Firecracker Dark Prince The Log Electro Wizard Mega Knight
Mega Knight
Zap Firecracker Executioner The Log Electro Wizard Ram Rider

Defense Synergies 3 18

Zap
Electro Wizard Mega Knight Firecracker Dark Prince Executioner The Log Ram Rider
Firecracker
The Log Zap Dark Prince Electro Wizard Mega Knight
Dark Prince
Zap Firecracker Executioner The Log Electro Wizard
Executioner
Zap Dark Prince The Log Mega Knight
The Log
Firecracker Zap Dark Prince Executioner Electro Wizard Ram Rider Mega Knight
Electro Wizard
Zap Firecracker Dark Prince The Log Ram Rider Mega Knight
Ram Rider
Zap The Log Electro Wizard
Mega Knight
Zap Firecracker Executioner The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner The Log Electro Wizard Ram Rider
Zap Firecracker Dark Prince Executioner The Log Electro Wizard Ram Rider Mega Knight
Ram Rider Mega Knight Dark Prince Executioner Electro Wizard
Firecracker Dark Prince Electro Wizard Ram Rider Mega Knight
Firecracker Dark Prince The Log Mega Knight
The Log Zap Firecracker Dark Prince Executioner Electro Wizard Mega Knight
Electro Wizard Ram Rider Zap Firecracker Executioner
Zap The Log Electro Wizard Ram Rider Mega Knight
Firecracker Dark Prince Electro Wizard Mega Knight
Executioner Electro Wizard Zap Firecracker Dark Prince The Log Ram Rider Mega Knight
Executioner Zap Firecracker Electro Wizard Ram Rider
Mega Knight Zap Dark Prince The Log Electro Wizard Ram Rider
Executioner Mega Knight Zap Firecracker Dark Prince The Log Electro Wizard
Electro Wizard Ram Rider Mega Knight
Zap The Log Electro Wizard Ram Rider Mega Knight
Mega Knight Firecracker Dark Prince Executioner Electro Wizard
Mega Knight Zap Firecracker Dark Prince Executioner The Log Electro Wizard Ram Rider
Zap Executioner The Log Firecracker Dark Prince Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Dark Prince Mega Knight Firecracker Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Dark Prince Electro Wizard
Electro Wizard Zap Firecracker Executioner The Log Mega Knight
Mega Knight Zap Dark Prince The Log Electro Wizard Ram Rider
Dark Prince Mega Knight Zap The Log Electro Wizard Ram Rider
Dark Prince Executioner Ram Rider Mega Knight
Firecracker Executioner Zap Electro Wizard Ram Rider
Dark Prince Electro Wizard Ram Rider
Mega Knight Dark Prince
Zap Electro Wizard Mega Knight Firecracker Dark Prince The Log
Mega Knight Dark Prince
Mega Knight Zap Dark Prince The Log Electro Wizard
Dark Prince Mega Knight Executioner Ram Rider
Firecracker Executioner Mega Knight
Electro Wizard Zap Firecracker Dark Prince Executioner The Log
Executioner Mega Knight Zap Firecracker Dark Prince The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap Executioner The Log Electro Wizard Ram Rider
The Log
Firecracker Dark Prince The Log
Executioner Zap Firecracker Dark Prince The Log Mega Knight
Firecracker Executioner Zap Ram Rider
Firecracker Executioner The Log
The Log Zap Firecracker Executioner Ram Rider
The Log Zap Firecracker Ram Rider
Electro Wizard
Firecracker Zap Dark Prince The Log Electro Wizard Ram Rider
Zap Firecracker Executioner
Firecracker Executioner The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Executioner The Log
Firecracker Executioner The Log Mega Knight
Zap Firecracker Dark Prince Executioner The Log Electro Wizard Mega Knight
Zap Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Dark Prince Executioner Mega Knight
Firecracker The Log Zap Executioner Electro Wizard Ram Rider
Zap The Log Ram Rider Mega Knight
Zap Firecracker The Log
Zap Firecracker Executioner Electro Wizard
Zap Electro Wizard Firecracker
Zap The Log Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker The Log
Zap Electro Wizard Dark Prince
Zap Firecracker Executioner Electro Wizard Ram Rider
The Log
Firecracker Dark Prince Executioner Electro Wizard Mega Knight
The Log Zap Firecracker Executioner
Zap
Firecracker Dark Prince Executioner Mega Knight
Zap Firecracker The Log Electro Wizard
Firecracker Zap Executioner Electro Wizard
Zap Firecracker Dark Prince Executioner The Log Electro Wizard Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: