My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Giant Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Wall Breakers Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Wall Breakers Goblin Barrel
Giant Snowball
Dart Goblin Wall Breakers Goblin Barrel Witch
Zap
Firecracker Dart Goblin Wall Breakers Goblin Barrel Witch
Barbarian Barrel
Firecracker Dart Goblin Wall Breakers Goblin Barrel Witch
The Log
Firecracker Dart Goblin Wall Breakers Goblin Barrel Witch
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Dart Goblin Wall Breakers Goblin Barrel Witch
Royal Delivery
Firecracker Dart Goblin Wall Breakers Goblin Barrel Witch
Fireball
Firecracker Dart Goblin Wall Breakers Goblin Barrel Witch
Poison
Firecracker Dart Goblin Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Wall Breakers Firecracker Dart Goblin Goblin Barrel Giant Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Wall Breakers Firecracker Dart Goblin

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Giant Dart Goblin Wall Breakers Witch Mega Knight
Firecracker
Zap Dart Goblin Giant Wall Breakers Goblin Barrel Mega Knight
Dart Goblin
Goblin Barrel Zap Firecracker Giant Wall Breakers Mega Knight
Giant
Zap Goblin Barrel Firecracker Dart Goblin Witch
Wall Breakers
Zap Firecracker Dart Goblin Mega Knight
Goblin Barrel
Dart Goblin Giant Firecracker Mega Knight
Witch
Zap Giant Mega Knight
Mega Knight
Zap Firecracker Dart Goblin Wall Breakers Goblin Barrel Witch

Defense Synergies 1 7

Zap
Mega Knight Firecracker Dart Goblin Witch
Firecracker
Zap Dart Goblin Mega Knight
Dart Goblin
Zap Firecracker Mega Knight
Giant
Wall Breakers
Goblin Barrel
Witch
Zap Mega Knight
Mega Knight
Zap Firecracker Dart Goblin Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Witch Mega Knight
Witch Mega Knight Dart Goblin
Witch Firecracker Dart Goblin Mega Knight
Firecracker Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Dart Goblin Zap Firecracker Witch
Zap Dart Goblin Mega Knight
Witch
Firecracker Dart Goblin Mega Knight
Dart Goblin Witch Zap Firecracker Mega Knight
Zap Firecracker Dart Goblin Witch
Mega Knight Zap Witch
Mega Knight Zap Firecracker Dart Goblin Witch
Mega Knight
Zap Mega Knight
Mega Knight Firecracker Witch
Mega Knight Zap Firecracker Dart Goblin Witch
Zap Witch Firecracker Dart Goblin Mega Knight
Dart Goblin
Mega Knight Firecracker Dart Goblin Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Witch
Zap Firecracker Mega Knight
Mega Knight Zap Witch
Mega Knight Zap
Witch Mega Knight
Firecracker Zap Dart Goblin Witch
Dart Goblin Witch
Mega Knight
Zap Mega Knight Firecracker Witch
Witch Dart Goblin
Mega Knight Dart Goblin Witch
Mega Knight Zap
Mega Knight Witch
Firecracker Dart Goblin Witch Mega Knight
Witch Zap Firecracker Dart Goblin
Mega Knight Zap Firecracker Dart Goblin Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Mega Knight
Firecracker Zap Dart Goblin Witch
Firecracker Dart Goblin Witch
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Zap Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Witch
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Witch Mega Knight
Witch
Firecracker Zap Dart Goblin Witch
Zap Witch Mega Knight
Zap Firecracker Dart Goblin
Zap Firecracker Dart Goblin Witch
Zap Firecracker Dart Goblin Witch
Zap Dart Goblin Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Dart Goblin Witch
Zap Firecracker Dart Goblin Witch
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin
Zap
Firecracker Dart Goblin Mega Knight
Zap Firecracker Dart Goblin Witch
Firecracker Zap Dart Goblin Witch
Zap Firecracker Dart Goblin Witch Mega Knight
Firecracker Dart Goblin Mega Knight

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