My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Dart Goblin Skeleton Army
Zap
Firecracker Dart Goblin Skeleton Army
Barbarian Barrel
Firecracker Dart Goblin Wizard Skeleton Army Electro Wizard
The Log
Firecracker Dart Goblin Skeleton Army
Earthquake
Firecracker Skeleton Army
Arrows
Firecracker Dart Goblin Skeleton Army
Royal Delivery
Firecracker Dart Goblin Wizard Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Firecracker Dart Goblin Wizard Skeleton Army Electro Wizard
Poison
Firecracker Dart Goblin Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Firecracker Dart Goblin Skeleton Army Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Firecracker Dart Goblin

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker P.E.K.K.A Electro Wizard Dart Goblin The Log
Firecracker
Zap Dart Goblin P.E.K.K.A
Dart Goblin
Zap Firecracker P.E.K.K.A The Log
Wizard
P.E.K.K.A
Skeleton Army
P.E.K.K.A
Zap Electro Wizard Firecracker Dart Goblin Wizard The Log
The Log
Zap Dart Goblin P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A

Defense Synergies 3 21

Zap
Electro Wizard Firecracker Dart Goblin Skeleton Army P.E.K.K.A The Log
Firecracker
The Log Zap Dart Goblin Skeleton Army P.E.K.K.A Electro Wizard
Dart Goblin
Zap Firecracker Skeleton Army P.E.K.K.A The Log Electro Wizard
Wizard
Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army
Zap Firecracker Dart Goblin Wizard The Log Electro Wizard
P.E.K.K.A
The Log Zap Firecracker Dart Goblin Wizard Electro Wizard
The Log
Firecracker P.E.K.K.A Zap Dart Goblin Wizard Skeleton Army Electro Wizard
Electro Wizard
Zap Firecracker Dart Goblin Wizard Skeleton Army P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Dart Goblin Wizard The Log Electro Wizard
Skeleton Army P.E.K.K.A Zap Firecracker Dart Goblin The Log Electro Wizard
Skeleton Army P.E.K.K.A Dart Goblin Electro Wizard
Skeleton Army P.E.K.K.A Firecracker Dart Goblin Electro Wizard
Firecracker Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Zap Firecracker Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Zap Firecracker Wizard
Zap Dart Goblin P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Dart Goblin Electro Wizard
Dart Goblin Skeleton Army Electro Wizard Zap Firecracker Wizard The Log
Zap Firecracker Dart Goblin Wizard Electro Wizard
Skeleton Army P.E.K.K.A Zap Wizard The Log Electro Wizard
Wizard Skeleton Army Zap Firecracker Dart Goblin P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap P.E.K.K.A The Log Electro Wizard
Wizard Firecracker Skeleton Army P.E.K.K.A Electro Wizard
Zap Firecracker Dart Goblin Wizard Skeleton Army The Log Electro Wizard
Zap Wizard The Log Firecracker Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Wizard Skeleton Army Firecracker Dart Goblin P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Firecracker Wizard The Log
Skeleton Army P.E.K.K.A Zap The Log Electro Wizard
Skeleton Army P.E.K.K.A Zap The Log Electro Wizard
P.E.K.K.A Skeleton Army
Firecracker Wizard Zap Dart Goblin Electro Wizard
Skeleton Army P.E.K.K.A Dart Goblin Electro Wizard
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Electro Wizard Firecracker Skeleton Army The Log
P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Dart Goblin
Skeleton Army P.E.K.K.A Zap The Log Electro Wizard
Skeleton Army P.E.K.K.A Wizard
Wizard Firecracker Dart Goblin Skeleton Army
Skeleton Army Electro Wizard Zap Firecracker Dart Goblin P.E.K.K.A The Log
Zap Firecracker Dart Goblin Wizard P.E.K.K.A The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin The Log
Firecracker Zap Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Firecracker Dart Goblin The Log
Wizard Zap Firecracker The Log
Firecracker Wizard Zap Dart Goblin
Firecracker Dart Goblin Wizard The Log
The Log Zap Firecracker Dart Goblin Wizard
The Log Zap Firecracker Dart Goblin Wizard
Electro Wizard
Firecracker Zap Dart Goblin Wizard The Log Electro Wizard
Zap Firecracker Dart Goblin Wizard
Firecracker Dart Goblin The Log
Firecracker Dart Goblin
Zap Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin Wizard The Log
Firecracker Dart Goblin Wizard The Log
Zap Firecracker Dart Goblin Wizard The Log Electro Wizard
Zap Firecracker Dart Goblin Wizard The Log
The Log
Wizard
The Log
Zap The Log
Zap Firecracker The Log Wizard
Firecracker The Log Zap Dart Goblin Wizard Electro Wizard
Zap Wizard The Log
Zap Firecracker Dart Goblin The Log
Zap Firecracker Dart Goblin Wizard Electro Wizard
Zap Electro Wizard Firecracker Dart Goblin Wizard
Zap Dart Goblin Wizard The Log
Zap Firecracker Electro Wizard
P.E.K.K.A
Firecracker Wizard The Log
Zap Electro Wizard Dart Goblin Skeleton Army
Zap Firecracker Dart Goblin Wizard Electro Wizard
The Log
Firecracker Dart Goblin Wizard Electro Wizard
The Log Zap Firecracker Dart Goblin Wizard
Zap
Firecracker Dart Goblin P.E.K.K.A
Zap Firecracker Dart Goblin The Log Electro Wizard
Firecracker Zap Dart Goblin Electro Wizard
Zap Firecracker Dart Goblin The Log Electro Wizard
P.E.K.K.A
Firecracker Dart Goblin Wizard

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